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Opinion on improvements:
- arrow keys in addition to WASD
- reduce clutter in interface (press 'B', URL, etc...) and put it in the menu
- shortcut to combinations, +/- speed
- ability to drag and drop gem directly on shroom...
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1) level is way too long 2) hard to get skill points to upgrade 3) gems are really good and need more combination to give u tactical advantages. good game 4/5.
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hatte gestern fünf Welten geschafft - warum muss ich wieder von vorne anfangen?!
I solved five worlds, why have I to start at the first today?
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It really would help to get something even on battles lost. It doesn't even have to be skill points. It could be achievements that make it easier or extra starting cash or anything. Anything.
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I like this game, its harder than one think, I like the fast forward button when you are ready for the next stage. I like the mixed of gems you can put together like blue/white makes health, and the gain a life white/blue.
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I enjoyed the first level, and I enjoyed the second level for the first 5 times, but I think there should be a way to accumulate points without finishing the entire level.
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This game is pretty terrible. It feels more like an early tech demo for something else, complete with placeholder graphics and almost nothing to distinguish it from other tower defense games. The levels are long, tedious, and slow to the point of boredom for the first 50 waves, then turns to utter frustration as the enemies way outpace the possible damage you can deal to them. You have to pray to the random number god that you can hit them with teleports or instant kills. I get the feeling not many badge hunters bothered with level 10 proper.
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It had potential, it could have been awesome. But the length of the levels is a REAL game killer here. The strategy is relatively simple, however it's way too long for each wave and awards you nothing if you lose. I lost on level 9 on the last wave after an extremely long time. Bummer. I will get the badge but it's going to be obnoxious.
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Needs better upgrades, Easier upgrades at that, and scores have to be more feasible. You're pretty much asking for us to send the waves one right after each other in the beginning to even get a bronze medal...I've made it past 1 and 2, but 3 is giving me the shits. I finally beat it after like 50 tries but i didnt get any skill points because i didnt get a medal...what the hell man?
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tricks of the truffle badge stopped tracking part way through, no way to screenshot record that I've got it many times over...
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Extremely longwinded, and the levels are very similar (no special conditions or modes that encourage different strategies), so you can use the same strategy on every level (that I've seen so far, at least)
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ZaxaPac- Yes it's oddly worded, but: you have to get the full individual component in a game, but you don't have to get all 4 components in the same game.
So you have to Confuse 50 times in a single game, and you have to Teleport 40 times in a single game, and same for the other 2...but you don't have to Teleport, Confuse, Bomb, and Instakill all in the same single game, they can be done in different games.
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Small screen, slow pace (too many waves), difficulty scales up too quickly, very monotonous and a TON of unnecessary grinding. 2/5
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@ZaxaPac, i beleive they mean, they must be done without losing and it doesnt matter if you quit then come back later(or on a different level)
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Screen is too small, waves are too long, and the game is too difficult, even on Easy Level, to try and complete. I don't think I've completed a single game yet, and that's even with utilizing gems/elements, accessories, AND upgrading the mushroom things! Very poorly executed. NOT fun to play, AT ALL! Rating has now been reduced from 3/5, to 2/5, and falling fast!
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"These tasks must be individually completed in the same game, but you do not need to complete all of them in the same game." Is it just me, or is that phrasing both contradictory and confusing? Perhaps they mean completed in the same game, but don't need to do all on the same map/level?
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The levels are way to long, even on short mode it feels like I'm grinding it.
Just thinking about redoing a level in normal mode for getting 2 more skill points is enough for me to stop playing.
It's a shame though, the game would be really fun if not for that one flaw.
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i like the game.. i dont like how i always die on the last wave.. takes nearly 1 hour per map.. than failing on the last wave SUX
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Pointlessly tiny screen view, annoying sound and music, and funds just never show up fast eough. Crystal mechanic is haphazard at best. 1/5
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The best strategy I have found, after the infliction badge, is to only make PURE mushrooms. Pure ones can reach level 6, which DOUBLES their attack. I make 5 normals at the start and keep upgrading them together to each of the 5 elements. Once those are all level 6, I make new level 6 mushrooms. Also, of course, make them where the road meets on BOTH sides to be able to hit at two different times. I'm on mission 6 with easy golds on each mission so far. BTW, don't apply the accessories that boost infliction with this strategy. Please + so others see. Thank you.
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it's a nice game, i like the different combinations! but a level is way to long in my opinion.. maybe it's because i die always at the 21-22 waves and this is just the short mode.. doing it all over again it's a bit frustrating!
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make upgrades cheaper because it is way more effective to just spam shrooms until you run out of space than waste 300 upgrading