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Glitch Found: Rocket Boots (or whatever) used right before GRIPPED by giant robot hand....the crash dummy figure itself was left behind, but a "Ghost" of what could have been is still going.....as im typing this sentance hes still going...as normal...but this visual glitch is now called "Ghost"
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It's disappointing that most upgrades suddenly end when they touch any little thing. It makes upgrades pretty worthless because they barely last...
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if every item in the game has 3 zeros at the end why not drop all money by 3 decimal points to simplify everything it doesn't change the pace of the game just the tidyness of it
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I just wanna say This just seem's to be a combo rip-off of toss the turtle and crash test dummy (and its not as good as either) + if you agree
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'Couldn't get in with the cool kids, so now I just fire myself further and further at high speed across a junkyard.' F***ing emo robots.
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What's the point of rocket shoes or anything else when you hit a negative obstacle almost instantly regardless of elevation?
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There's something special about launching straight forward then using the springs, only to have your head clamped later on....
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I don't get the point of the rocket boots. you cant use them for more then a second or two before they get interrupted
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Use cannons, weapons, upgrades and bombs to launch yourself as far as you can....so, basically, this game is all about a suicide mission...rrriight. Meh, I'm bored. Might as well give it a try.
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Decent enough... for a game that we have seen a million times. The upgrades are a bit steep though. I played 3 times in a row and can't afford the next "tier" of abilities because i'm not making enough (and I know how to play these games lol) Also as another poster noticed the Negative obstacles do seem to be more prevelant versus the good ones. In fact if you shoot remotely low you will almost certainly (in my experience) encounter only bad items. (4 shots in a row to test this all getting bad obstacles before i could bounce once.)
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@BitTheif you realise that many of us got here becuse of "kongregate exclusive" stuff in games like Warlords: Heroes and Protector
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if you get a money power-up as you stop and the end day screen is coming up. the money will not register and its box that says $ +617 will stay on the screen.
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Really don't like this, almost no collectible bonus ( seen the first on my 9 th try ... ), too many negative obstacles that stop you right on the spot while good " obstacles " are really rare.
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Hmmm , should fix this > I use rocket shoes to get to 1000+ m/s , but my speed decrease to 200+ when I use the kick or it drop to other amount when i use other stuff .
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there should be a blow urself up option cuase it gets kind of tireing of him just bounceing around longer then ur in the air
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Okay, what the f*ck.
I launch FOUR times in one minute.
ALL FOUR TIMES within TEN SECONDS that grabbing shit grabs me. WHAT. THE.HELL.
Why are they so freaking common?! Hell I thought I avoided the fourth one by boosting just before it hit me, but NOPE boosted into another one. CHRIST.
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I'm sorry, what? "Magnets don't stop you". oh that's funny, they seem to DO SO ANYWAY. EVERY TWO SECONDS I'm in the air actually. HMMMM :-\.
bwargh.
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A thing to make this game much more fun would be to add an emergency stop button. This can be used when a player sees that the doll is only gaining a meter per second but is still jumping 200 meters in the air and continues this for some minutes. If this is added it would be much more fun.
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That's the best music out there. Too many times are we subjected to a mad rock track we have to listen to all the time. Your smooth jazz appeals, and is smoothly jazzy.
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Seeing as you get passive stuff that makes bad obstacles worthless, the buzzsaw should do a little more than just destroy. Maybe destroy and boost whenever it hits something?