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Problem is, if the mouse leaves the game, it autofires. This makes it really hard to make good scores on levels where the ball is in a corner. Could you please fix this issue somehow? and a restart button would be kind too. these two would raise this game from a barely 4 to a solid 5/5.
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Nice game, take some thinking and try and error, but nice.
Need a "Return to menu" button. Having to quit every hole of a round to get back to the menu sucks.
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I wish I could play this first round multiple times without having to click through the tutorial at the start every time.
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@Symax: Gravitational pull is determined by mass of the object AND distance from the center of the object. So is a ball is on the surface of something with 200 mass and the 400 mass object is far enough away than the ball will stay on the 200 mass object
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I one starred this cause a repeated problem was the ball stopping right in front of the hole, 1mm more and it's a hole in one, one might think this accidental if it only happened once in awhile but it happened on multiple holes in a row.... really peeved me
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how can it fly from a world with higher mass to one with lower the gravitys dont seem close to what really is happening.
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good fun in all but the mass on the oposite side of the planets from the goal is always higher not sometimes all the time?
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Hit ball slightly too hard, ball goes whipping off into deep space, starts curving, distance shrinks, ball whips around initial startpoint, somehow scores 3600 hole in one. Wat.
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In this game is 60% Skill and 40% luck, because I hitted the ball to do a Hole in One and it go out of the screen, did a Aprox 4,500 km and go back into the hole.
Dat hole in One ._.
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Okay, I want to restart this hole... Oh look! I can't and now I have the worst possible score on it. Want to restart the round? Oh look! I have to click through the tutorial again. Regardless of your intentions, this kind of design is severely flawed WHEN YOU CAN'T EVEN SKIP THE TUTORIAL.
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Love the concept, but I'm learning astronomy right now in science and the mass thing actually comes into affect I liked how they did that.
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Does mass even mean anything in this game? I watched a sun pull the ball out of orbit on a much larger planet while the ball was traveling away from the sun. Physics in this game need to be fixed in order for this to get anything above 2 stars
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Half the time how the ball is bouncing doesn't make any sense, and the artificial difficulty increase of the suns makes some holes unnecessarily difficult.
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Seems to be a physics issue for when I try to "smash" the ball. If I am at the side to cusp of a small planet (such as hole 4 round 1) and I tell it to go straight across as hard as I can, it just rolls halfway around the planet and stops as opposed to flying off and careening into black nothingness. Love the game so far!
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This would not be so frustrating if the gravity map actually functioned with some degree of consistency. Artificial difficulty.
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Trying to collect missing planets. I aimed at a side planet and the ball looped around the system and landed a hole in one. This game.
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People complaining about those very fast shots that in the end land on the same planet.
You know what's really frustrating?
When the fourth shot of a 3952km shot while attempting a platinum medal stops 1 meter infront of the goal.