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slightly different end build then krolan. 3 lines of archers 1 line of knights and 4 lines of spikes. I switched between the ice-fire shuffle and the cannon shotgun shuffle when my mana got a little low. first try no problem. I Healed the knights when I got some breathing room and only had to rebuild on of them throughout the round
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Really? -12? Look, I'm just saying how it is; the game crashes and lags, and I would like it to stop doing so since I do enjoy it.
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2 lines of pitfalls, 2 lines of spikes, 1 line of barricades, 3 lines of archers, 3,2,6,1 as weapons all maxed makes short work of everything
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The games crashes /constantly/. I have it on the lowest setting possible, yet it still lags and crashes /all the #$^& time/
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love this game, but there is a price to every great game, once in a while the game crashes my computer, think you could try and fix that?
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Didn't need fire-ice combo at all. Just recommended rows and spamming arrows with well placed lightning bolts and all they ever almost broke were walls.
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easy way to use all 3 weapons at once: have three fingers on 1,2, and 3, but dont press them. click the mouse to fire one, immediately the next, and then the next. it is a nice way to avoid cooldown times. Switching between shotgun and cannon would be best because of damage
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Great game! Fun to play with good looking animation!
I only have 2 big complaints: 1) We need a way to see our barricades'/soldiers' health. The only thing we have now is the barricade looks a little different, but even that doesn't work perfectly as healing the barricade won't "fix" the image. 2) Switching between traps and weapons is a little clunky right now. During a wave, I would like some way to set it to automatically switch back to weapon when I put down a trap.
2 minor things: 1) The tabs are bugged at the beginning of a round if you press send immediately instead of "play". 2) Having a different cross hair for each weapon would be nice.
Even with these^ I'm still ranking 5/5. It's a great game :)
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For the last level I used 4 rows with archers and 4 rows of ice traps. Then I spammed every hot keys and had to rebuild 2 archers who died.
Protip: you cant win if you are not using the hot-keys.
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After a you have built your defences the coins are useless (later levels) and there are so many of them! I'd love to spend... I don't know...$500? of my coins on something that allows you to not hold down the mouse button.
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Great game tilll level 9 when it decides it wont let you cast spells full mana click click click click grrr click click click nothin. switch fire switch ice click click concede switch to arrows and die.
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I managed the last level with nothing but ice traps, archers, cannon balls/arrows, and lightning bolts...I fail to see what stumped all of you guys.
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I don't know if it just my computer, but when I get pst the first three levels, the lag is tremendous, and I can't play it from the on unfortunately.
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what make me give 3/5:
kingdom rush art copycat.
enemy targeting mixed with coin pick is annoying.
i fell asleep when playing (seriously). no adrenaline, no pleasure fanfare.
messy UI.
UI upgrade information confusing(no effort in changing the information per level upgrade), and i have no idea if upgrade baricade unlock coins upgrade. but hitpoint upgrade unlock hitpoin regen is marked with arrow.
messy categorizing upgrade.how coins in protector.
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My last design keep in mind by this point everything im using is fully upgraded. from the back: 3 lines of archers, a iine of fighters, a line of freezing traps, another line of knights, another line of freezing traps, and the furthest line from the castle was a line of spike traps. Doing this I had to use magic only a coupls of times and I focused primarily on the drakes and any ghosts that managed to sneak past the other defenses.
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This is a very great game! It sort of reminded me of Kingdom Rush because of the similar illustrations. It was a challenging game and also one of the best games to come out! I personally loved the game, animations, and the idea. Great addition with the plots to place archers, spikes, etc. Last wave was awesome and a hard one too! Didn't beat it until I decided to actually look at Khrolan & BennyGreen's comments!
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What's the point in having four lanes if enemies never change lanes? I mean, unless I don't have enough money, I always fill a whole lane with the same type of tower since enemies of all types come from all lanes.
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The final battle of wave 5 was super retarded. Ok, how I'm going to see the grid of 100 % of the time monsters cover it. I was lucky is I can place my traps in a second between between the attacks. The gun/cannon is pretty useless. I used, ice ball, lighting and the bow maxed. The Mana and the health regen feeling like 2 when it's maxed. If it's maxed it should be going at 10 x the speed of level 2. It would be great if there was a monster info, so you would know each monster's weakness and strengths. Otherwise, it was fun for a few lvs of making my welcome mat covered in level 5 spikes.
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I beat the last level simply by putting spike trap/barricade/spike trap/barricade/spike trap/archer/archer/archer and using a lot of the lightening for things I couldn't kill off with arrows in time. Got 3/3 stars as well. Theres no need to do any of the mumbo jumbo everyone else said.
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Am I the only one for whom trying to click on anything is hideously glitchy? I have to sit there banging away for like thirty seconds before it deigns to register it.
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great game but there is a typo on level 6 pre game screen
-STAND YOUR GROUND! JUST ONE MORE BATLLE AND WE WILL HAVE FREED "ANOTHER ANOTHER" AREA FROM THE CLUTCHS OF EVIL