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Fun game, got repetitive towards the end as there isn't much variety to the levels besides the creeps. Well made though!
Pits only work against small monsters (slimes, spiders, skeletons). They're a great help if you're struggling with slimes especially. But the big monsters are simply too fat to fall in!
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Nice game! Enjoyed it a lot! Do a sequel with bosses and also would be nice to see the graphics updated when you upgrade. 4/5.
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Getting massive amounts of lag when the screen starts getting really busy (overrun with 0.5fps giants in wave 9, flawless score up to that point). My computer isn't too hot, but it should be more than enough for this sort of game. What's the deal?
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This game should be retested for balance purposes. Some spells and units are pretty useless compared to others of the same tier.
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this is a good game, but it could have been MUCH better, this could go from 3/5 to a 5/5 IMO with a few tweaks with the coins and other major things stated in the comments. this is one of those games that has alot of things really good and then there is the major faults that really drags it down. anyway, good game so i gave it 3/5!
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A bit too easy, but I enjoyed it. People are not kidding about the last level. It is a grind 45 minutes of slaughter. Follow Krolan's advice for an easy win. I made one change, I put the ice wands on the first enemy row and the 4th enemy row with spikes on the 2nd, 3rd, and 5th. I had archers for the last 3. I beat it without even being hit or losing an archer.
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before you start level 6: Mountain Pass the little description under it says "we will have freed another another area" just letting you know good game though
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easy way to win (as far as i have got at least) max out champion except ignoring the gun, once you have them use just archers on the field
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Secondary points: I maxed the xp talent first, and ended the game at level 31. Freeze traps will set you up for the bonus fireball damage, which can be really handy if you just want to quick-switch a spell in between other things.
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Maxed Champion first and had no problems rolling right through, picking up some helpful additions from the other trees. I managed to finish the last level with a full health base by sticking to the trap set-up that served me well through the levels. I liked to start by making two rows of Archers on the far right, then a row of either baracades or Knights (depending on how much money I had) to protect them. Filling in the rest of the space with solid spike traps, except for one row of freeze traps at the far left. Shotgun and Cannon make for a nice burst combo, basically just keep firing arrows and then switch over briefly to fire the Shotgun and Cannon when they come off cooldown. At max level, two rotations would kill me a Drake with no problem. Traps should be able to handle the ground troops at full build, otherwise keep some pressure off them with Cannon and Shotgun blasts. Once you have skill points for the Mage tree, toss in spells to take out enemies and to heal up your dudes
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along with the ability to pick up coins, a short cut to switch from "traps" and "weapons" would be great. great game and i really look forward to future updates
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i get why ghosts don't attack barricades, but why not my people? makes them annoying since they have no counter. even an expensive one.
Good game, no ending kinda sucks. also no plot.
also it i'm spending 15 points in arrows. can you make them better than something else. even if its for single target its a waste late game. perhaps 250% vs flying instead of crit maybe, or in addition.
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Awesome game!! Love all of the upgrades that are available, and the different tactics that can be deployed. I agree with the previous comments, as well, but the one thing that annoyed me was that I upgraded everything and still wasn't finished the game :( And still couldn't beat it!! I guess I'm just a skill tree junkie :p
Keep up the great work, though :) I will try the tactic listed in Krolan's post - not giving up yet!
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May I suggest a way to "waste" gold, like 25 gold for 10 fire arrows, which makes the next 10 arrows deal +5 damage or such?
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Alternate way to beat final wave of final level. Back row: 4 fully upgraded archers. In front of them: fully upgraded walls (replace as necessary, i only had to do it once). First row: frost traps. Everything else spikes. Use the cannon/shotgun alernation technique pointed out by tortnotes in his post to eliminate the elementals and dragons. I bought everything in the middle skill tree and mixed some arrows into my alternation to maximize damage. I beat the entire game only dying once using this technique, and got perfect scores on every level. Great game by the way. I'm not usually a fan of defense games, but this one kept me hooked for the whole hour and a half it took to beat. Loved every second of it :)
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My very first loss was wave 5 of level 9. I used nothing but archers, arrows, and spikes all game. Perfect scores every level. I hereby dub this gameplay style, "Basics Mode".
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Switch between the shotgun and the cannon with the number keys while firing and you can put out a massive amount of damage. I've done well using spikes to kill the low-level enemies and this to kill everything big, along with a row of knights at my castle who don't do much.
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The fireball and iceball spell effects look like they're reversed. Just so you know. The Fireball says it increases Frozen and slow effects, and the iceball says it increases burn damage.