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The level requirement for the boss levels is just ridiculous. If they did that because it might be difficult at a lower level, at least let us attempt it. Otherwise I'm just wasting half an hour grinding.
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Reloadin- To get the gems you want just transmute them by using a pure gem of the color you want & gem bombing a row of up to 3 gems of any color, & of equal or below grade, to sacrifice the gem bomb & get up to 3 others of the same color.
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I have to say, this has got to be one of the best series of games in the "upgrade" category I've played in a long time. The attention to detail and great system in place for combinations and just the bare backbone solid system powering this game. Cheers.
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definately the worst of the Gemcraft series. a lack of progression early on leads a lot of players to give up, me included, and Ive been playing Gemcraft for years and have many thousands of levels in Labyrinth.
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Trochę się namęczyłem żeby ją przejść ale jest tego warta, bardzo wciągająca gra. Polecam wszystkim lubiący tower defense. Dobra, na prawdę dobra gierka. Good game :)
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Following the chronology of the story from Labyrinth to chapter I, you can see how the world of this game was changing. Mages lost much of their power and control over the magic. Many ancient skills were lost. No longer do they build shrines, they just use them until they brake and turn into useless rocks.
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A hint for level 78: Have a high level critical hit mastery, max it out if you can, and have one or two gems that you only boost with yellow gems. You'll easily get to 100+ minimum damage with 30%+ critical chance. Then boost your gems to level 7 while still in the towers and when you get a break from monsters swarming into your stronghold, drop those gems on the GoE and watch the ending.
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thank god you can get the mana steal mastery early on. For the shitty players like me, having a orange gems is a life saver :)
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"Linking my compass to the gem, it seems I have to search for it in the north."
Lol, uh... I think you're just using a compass buddy.
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The Lvl 5 super Gem is Awesome
-You Take a lvl 5 gem and add other gems to I to add affects-like attck speed-damage -Chain-Poison And just more
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Frustration = Knocking down all the buildings and not getting points for it in time siege or carapace. smile = giant monsters in levels where they aren't supposed to be.
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@drakenwoud, moreover, it lets you use those gems to convert newly made ones into your desired color, giving you infinite supply of say red and orange on any level (at 1.5x the cost, tho).
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He was talking about having the gem of your choice when creating at wave 0. Like on that level there's all 8 Gems and you want 2 Poison grade 3 instead of a purple and blue for example. So you don't have to restart again and again for your gems.
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The game should let us choose the color of the first gem created on each map. Instead of having to restart over and over until you get the gem you want (who said lime?)
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The last badge is... not hard -_- It's just so f*cking long. But this game is very easy, it just takes 50 hours to finish it.
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Endurance badge" does not even begin to describe this. Go outside. Please. Your family is worried about you.
-Greg
xD