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This game is amazing. Also an impressive transformation from this to Chasing Shadows. The last skill, however, was too game breaking for the game to be fun enough. Also the scoring system is bad. It collides with most people's play style and thus makes it needlessly hard to get a high score. Especially early game. 4/5 overall.
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if you have trouble leveling up for the epic levels, try going back to other levels, then fighting every two waves at the same time (1 & 2, 3 & 4, 5 & 6, etc.) to do this, just click on the bars that show when the wave is going to arrive. rate + to keep this alive.
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One of my favourite things about Gemcraft: To increase you exp on a replay, you have to do the level BETTER than last time. So your skills are based on just that: your skills, not countless hours of grinding.
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Okay, this is the second game in a row that isn't registering total kills or levels. Just to make sure it wasn't a matter of the bar not showing ongoing progress, I got 540 total kills and it's not registering. The bar for the second badge has not indicated any leveling yet as well.
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Note: Backup your saves. Always. I was at level 16 and removed my cookies, thinking that this didn't include my game files saved on the computer... stupid me, that's what a cookie IS. Anyways, check out the Backup Saves? forum discussion to learn how to protect your game.
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Glad to see I'm not the only one with badge issues. Two different PCs and browsers, and I still have a red plug and no badges... also no "report a missing badge" link on the Achievements page.
I don't think I'm gonna get this week's kongpanion :(
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Great game, even if it is a scary 11 years since I got the badges. The other Gemcraft are even better but that's no reason not to give this one 5 stars.
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This game is starting to show it's age after the dizzying heights of Chapter 0 and the great Labyrinth. The biggest slap in the face is the difficulty curve of the first boss battle. It's infuriatingly hard, especially when you compare it to the relative easiness of the rest of the game.
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does anyone know how to get a decent amount of XP? like what amulets to go after, if you gain more by gembombing, by speeding up waves or what
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I'd like to see Kongregate pick up GemCraft Labyrinth as soon as possible. I don't particularly like having to play it on ArmorGames.
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Coming back to this after having played the very last one goes to show how far this series has come. It's actually kinda rough playing this iteration again. But it makes me wanna revisit the newest one.
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Hint for the final badge: Finish the game, upgrade High Starter Gems to the max, play through the game again using tose gems and spamming the Mana Pool upgrade.
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It's really weird playing this one after hours of playing Labyrinth. Everything feels so much different..yet familiar. Such an amazing series.
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CaptainFactoid - replaying levels only adds the improvement to your total score. For example, if the first time you got 800,000 points and you replayed it and got 1,000,000 points, your total score would increase by 200,000
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Did the first epic boss at level 16- just make sure you have at least one purple pentagon waiting at the beginning and 5000+ mana to withstand 1 hit from the boss. When he comes and goes past your first few towers, take your purple pents and station them at towers so its always hitting him. Second run should be enough to kill him, if not bomb him till his dead.
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This game's hard badges are worth some 4h together, there are games with medium badges one can only get in several days worth of playing. And it's still alive after all those years - nice, solid, feature rich (for a first game in series) tower defense.
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How to win:
You have two options to increase your points: the mana pool, or calling waves early. The trick is to balance your mana between mana pool (an immediate cost with a long-term payoff) and gems (stronger gems allow you to handle earlier waves).
Strategy:
For the first half of each level, focus on mana pool. Invest your skill points in good starter gems that can handle the first 5-20 levels alone. Place the starter gems in towers, and go through as many waves as possible, calling early when possible, and investing all the mana you earn in mana pool.
Once your starter gems struggle to handle the monsters, begin buying gems. You should have a 1.5-3x mana gain multiplier. Use your extra mana to overbuild gems. Call waves early until the end.
This strategy will allow you to get 1.5-2x the glowing score on most levels.
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This is probably my favourite game on Kongregate yet. I absolutely love tower defense games, but they were all starting to blur together... until I tried this one.
Instead of building specific towers and upgrading them, building gems that give your towers abilities, and being able to COMBINE said gems, adds a whole new layer of depth. Combine that with the skills you can gain for leveling up, and you have one of the most complete, layered tower defense games out there.
If you're the type of person that enjoys TD games, but are tired of the exact same concept/gameplay being used, give GemCraft a shot. You will not be disappointed, I can guarantee you that!
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Great game :D i think we should be able to combine gems inside a tower.. also add more gem grades please ? and infinite mode :D
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To beat the final level, make a lot of towers and moats on top and a few towers on the bottom. Make sure you HAVE OVER THAN 7000 MANA for the final boss, you can't kill it in one pass. You need to lower its armor with the purple gem (once it gets out of range, move it to another tower) and then it will receive a lot more damage making it much easier to kill.
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Definately a Gem of a game :^)
Seriously though. it is absolutely amazing, gonna go for chapter 0 next! just gotta get that final battle achievement... and the secret... wait WHAT. SECRET levels? (yay for not reading tutorials!)
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Here's a little trick. Get to the last wave of any level, leave one monster alive. Make sure you regenerate more mana than it takes to banish it according to how long it takes for it to run from start to end. (As in, if you regenerate 45 mana while the monster runs the whole way and it only costs 30, you're good) Use the mana you gain to upgrade your mana pool, create towers, bridges, as well as creating and combining gems and throwing gem bombs at nothing. When you've had your fill, kill the last monster. You should get plenty of amulets for lots of extra points. That trick is VERY slow, but could help out. I did this on level 2, got a gold battle amulet on everything, except kill x monsters in a row.
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Brennan1214. If you could continue to get experience from the same levels, the difficulty in this game would entirely vanish. That would make the game terrible. Also, when typing sentences in English you don't capitalize the first letter of every word. I really hope English is not your first language, because thats sad if it is.
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I hate commenting so many times, but there's no edit option, so...
I recommend a Lime...well, really anything combo. Only Lime combo I found pointless was Purple, and if you have any status color + Lime, you're golden, especially grade 7 or higher.
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it really sucks when they do that stupid "you can only do/unlock this at" like the amulets on this game can only be unlocked at armor games...so we waist our time playing it here and then they expect us to do it all over again at another site....im sick of this bs why cant all the games just let you unlock stuff without haveing to link to and make you join another site...maybe i dont want to goto armor games and play maybe i like kongregate better....f**k armor games....and all them other games that make you go to other sites to unlock shit that should be included anywhere.they kinda do that bs with this site with the stupid kred thing but atleast you dont have to goto a different site....but it is too expensive..ill buy a real game because i dont want to waist 30$ on like 2k kreds when alot of games take 1k-2k kreds to unlock a single item..+ if you agree that they should do away with kreds and let crap that should be included be free and do away with the you must goto this site