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I love how the game is really laggy and there is no way to turn down the graphics that is bloating. Also there should really, really be a tag to lock the mouse within the game window.
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@below the point of the strafe function is that your weapon stops moving, otherwise it will always fire opposite the direction you're moving.
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There needs to be something preventing enemies from spawning within x number of pixels from you. It's infuriating to finally make it to wave 0 only to be insta-killed by contact damage from a giant enemy spawning into you.
I wasn't able to reproduce any of the reported bugs yet. Anyone with problems please send a bug report and include your flash player version. If you have a flash player older than 11.4, please upgrade.
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I really enjoyed it, but money becomes useless very very quickly. Half way through the game and I'm already leveled up 100%.
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I have to agree with what was said earlier: the controls are unreliable. Probably not for everyone, but I assure you it is no fun when you are one of the people who can't get keys or the mouse to respond for 2 seconds at a time. Too bad, because the game was a lot of fun!
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I think the servers are a bit slow today, because a few other games arent registering achievements for badges right away either. Just be patient and it should pop up, if not, screenshot it and send it in.
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The game is very skill based but I can give some advice:
1) Don't forget to use the shield offensively. Specially against groups of red diamonds or blue mothers.
2) When there is a group of lasers targeting you from the other side of the screen, use the shield quickly and ram them.
3) Every time you feel like using the shield defensively. Always use slow motion for 2 or 3 seconds to check for an opening BEFORE activating the shield. Your RARELY need to use slow motion for extended periods of time.
4) Always move. Most of the time, the monster's attacks are synchronized so it's easy.
5) Try to clear the green bombers as soon as possible, since they have very little HP you can even make them first priority. They can fill the screen with bombs. When they do this use the double click.
6) Focus on killing small dispersed groups of monsters. Specially if they are lasers.
7) I won with the sunglasses character. It's hard to explain but I came to the conclusion that it is more efficient.
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Welp. I'm getting really weird lag. The enemy can move around and headbut me, but I'm stuck standing still. Graphics settings would be amazing.
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Is it that hard, to make monsters spawn at least, let's say, 150 pixels away from you, or do you just hate all players?
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Finally beat level 3... after getting almost all the upgrades...you know you suck at a game when it takes all that to get an easy badge..
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There needs to be a signal showing where a monster is about to spawn. Monsters tend to spawn over me and immediately kill me in the no-damage challenges, and there's nothing I can do about it.
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The controls are pretty unique, which can be a good or a bad thing. Shooting "backwards" takes a lot to get used to, it seems like half the time I use the death ray I go "why isn't it shooting the way I want it to?" so I move and make it worse. Still, the game feels very much designed around this. I think if it had more standard aiming, like the typical Twin Stick Shooter type thing, it might be too easy?
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I wish there was a larger window of time between waves, it feels like I can't pick up anything without taking damage.
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Tip to kill every boss fast and take least damage - When you max out shield and every other power and you buy the troll for more collision damage just do the same combo all the time : click shield and laser and get in th middle of the boss fast and click the other damge skill for full damage, this will do massive damage to the boss because all of your skills will do maximum damage and your normal atacks, but dont forget to get out of the boss at the last second so you dont die, then dodge stuff and repeat the procces :D
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You need to refresh the screen to get any badges, just make sure to go out to the main menu so your progress will save.
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apparently, reloading the page to get the badge after doing the badge challenge is the meta lol, credits to SataiDelenn for figuring out how to get past the bug
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It would be great help if we received some sort of notice/alert when one of our special moves are ready for use. I find myself losing valuable time sneaking off quick looks to the corner of the screen. Also the game in general is very challenging, definitely not welcoming casual players.
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first the cons: 1. game window is too small to dodge all the bullets flying at you in the mecha fish-thing boss 2.the hitbox of Death is too big to be dodging with now the pros: 1.free,of course 2.unique controls,not that responsive tho
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I am glad we got a sequel..but nothing has really changed. Its almost the same exact game. Don't get me wrong, it's great, but..nothing new. I think the biggest problems is the upgrades..they don't help a whole lot. You upgrade everything very quickly which makes later levels much harder. Most games you know that there's some super powerful upgrades for the end of the game or the hardest bosses/levels..but here you can get them all halfway through and that's it. Overall though, a good game and I'm hoping for a 3rd.
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My game didn't save. And the badges that I should have earned didn't register, so I'm left with bupkus. This is not fun :-(
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After a few hours I achieved 513k in survival but score didn't register D: love the game though, and only advice I have ontop of other peoples is when you have just big blues on the screen use them to go around in circles and heal up. I found this very useful around 300k and 400k in survival. Good luck all :)
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The enemy's deadliest weapon? It isn't shotgun blasts, laser beams, or spiral streams of boss bullets. It's them spawning on top of you so that you take contact damage. I had this problem in the previous game. Every death has been due to the healthbar being emptied out in less than a second from the next wave spawning on Death's hitbox. Either give some sort of warning about the next wave's spawn point like a pale red "Danger, don't fly in this area" circle, remove contact damage from enemies that just spawned, or have the game prevent enemies from spawning on your hitbox.
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you should be able to customise the controls for the shockwave. I don't want to lose my strafe only to use a special attack.