Games Achievements My Kong Sign In

Comments for Necronomicon - Book of Dead Names

« Back to Necronomicon - Book of Dead Names

SAINT777

Oct. 10, 2011

Under rating threshold (show) badges!!!!!!!!!!!!!1

+ - !

(3)

Ritacca

Jul. 16, 2011

Under rating threshold (show) Loved the original and was so happy to see a sequel, Half way through it. I'm glad to see a level selection part. I have to agree with some of the comments that insanity is quite rare to get, which i feel is ashame. As Hp Lovecraft was all about insanity. Would love to see a level skill point system, where the player can choose how to make certain cards more potent. ( Increasing taint, increasing insanity, increasing human card powers, unlocking certain cards going down certain skill path routes ) But great game otherwise !

+ - !

(3)

rolandoftheeld

Apr. 27, 2011

Under rating threshold (show) Load Game really, really needs to take me to level select. I'd hate to give up on this just because of a bad interface, especially after how much I liked the last one.

+ - !

(3)

Gaiking

Mar. 15, 2011

Under rating threshold (show) Needs a better ending. More interactive cards would be nice. For example: the one taint card is pretty useless at later levels. But if you were to earn a card the says something like "if opponent is tainted, his arcane power is reduced to zero. Also not all of the mythos is random insanity. Lots of investigation and spell prep is involved, so you should be able to add or remove a couple of cards. Not build a whole deck, just a few would be nice.

+ - !

(3)

cthulhu222

Mar. 15, 2011

Under rating threshold (show) I think the Great Old Ones like me, I got The City of R'lyeh, The Dunwhich Horror and the black woods from the start. (;,;)

+ - !

(3)

OneLeggedRhino

Feb. 27, 2011

Under rating threshold (show) Fun game, needs a deck builder. If you added one it could be a 4+ star game.

+ - !

(3)

ernigenius

Jun. 13, 2011

Under rating threshold (show) Need badges!!!!

+ - !

(7)

TheOddPenguinOut

Jul. 21, 2011

Under rating threshold (show) While I've really enjoyed this game, I started finding this to be pretty repetitive. I do miss getting new cards like in the first game, but it would be really nice for players to able to customize their decks a bit (or a lot) more. + if you agree.

+ - !

(10)

obliquely

Mar. 08, 2011

Under rating threshold (show) The "Holding Back" acheivement doesn't work as described, if at all.

+ - !

(10)

kennypark

Feb. 08, 2016

Under rating threshold (show) Well... Interesting fact: you can get "S" rank even when you lose ;) odd

+ - !

(2)

beerslayer

Mar. 15, 2013

Under rating threshold (show) Maybe I'm misunderstanding something, but is this really a CCG? I don't see anything collectable about it.

+ - !

(6)

Clairval

Sep. 05, 2011

Under rating threshold (show) The first one was longer and overall better. What a shame.

+ - !

(6)

ByronGilead

Mar. 05, 2011

Under rating threshold (show) A Shoggoth tried to shoot me with a tommy gun, but then committed suicide, presumably because holding a gun is impossible when you're a massive blob of slime. Those are the moments I live for.

+ - !

(6)

NYARLATH0TEP

Dec. 08, 2012

Under rating threshold (show) I approve this unholiest of games :D

+ - !

(2)

uzzbuzz

Feb. 18, 2011

Under rating threshold (show) I can't believe it, the one day I go through new games to rate I stumble upon a new necronomicon :D

+ - !

(10)

Kamoranesis

Aug. 29, 2012

Under rating threshold (show) I made Ctuhlhu go insane. He's about to commit suicide. Professor Armitage just said that Ctuhlhu is not so evil when compared to me. Muhahahaha!

+ - !

(2)

eaglenumber6

Mar. 02, 2014

Under rating threshold (show) way to much luck involved. If your opponent gets Dunwich Horror early, and you never get any banish cards or defense cards, you're screwed.

+ - !

(2)

cecmk5

Nov. 03, 2013

Under rating threshold (show) So when am I getting the ability to modify my deck? The card that give one taint to my opponent is worthless after a few dozen life are added and some card I want more than one of.

+ - !

(5)

BobTheMad

Jul. 03, 2012

Under rating threshold (show) badges please?

+ - !

(5)

DarkMood

Jun. 07, 2011

Under rating threshold (show) I enjoyed the first one, the cards, the challenges & the sounds were great & this doesn't let you down. Needs badges like the last one. Dark, morbid, gothic, what's not to like.

+ - !

(5)

RaceBandit

Mar. 17, 2011

Under rating threshold (show) Uh, wait, the opponent played Sacrificial Lamb when I had no monsters in play... and still gained four life?

+ - !

(7)

theSeraph

Mar. 07, 2011

Under rating threshold (show) Nice changes. Would be nice to be able to customize a deck like in the first iteration. Keep up the good work.

+ - !

(7)

Nimz

Feb. 24, 2011

Under rating threshold (show) Your Elder Sign card has a typing error. "Destroy" spelled "Destory"

+ - !

(7)

szbnahl

Mar. 31, 2020

Under rating threshold (show) @Tiedt You get a sense of accomplishment. Nothing else. This game needs badges.

+ - !

(2)

Solon_Mega

Oct. 04, 2016

Under rating threshold (show) I would sell my soul to azatoth for another version of this game.

+ - !

(2)

Jantonaitis

Sep. 22, 2016

Under rating threshold (show) There's no ending?

+ - !

(2)

AyaxS1

Jan. 06, 2018

Under rating threshold (show) Have you considered making this an actual TCG?

+ - !

(2)

DizzieD

Nov. 11, 2017

Under rating threshold (show) I played raid card on opponent and took away his elder sign artifact. Next turn, I played a spell attack that should do 7 damage. Opponent's 1 elder defense blocked all 7 damage. Broken.

+ - !

(2)

Shadowleaper

Nov. 18, 2012

Under rating threshold (show) Weird glitch, I killed off my opponent with the hounds of tindalos which made my sanity drop below zero, triggering my opponents r'lyeh killing me. Instead of going for a draw, flash goes bonkers.

+ - !

(2)

TeknoMaX

Oct. 05, 2012

Under rating threshold (show) This game caught me off guard. I was just scrolling over the horror games tag here on Konga, and decided to give it a try... at first I didn't catch a damned thing, as I did not played the previous game and neither the tutorial, so everything was a surprise for me... I gotta say that the mechanics work and once you catch the go of the game, it's really entertaining. Music and Art is most suitable to the Cthulhu mythos and I loved the little phrasing "a la" Magic... The only downside I find in this game is that there are only very few cards, specially creatures... I have the sensation that there are more cards for directly attacking (arcane or physical) than monsters... In other words: GREAT GAME!!

+ - !

(2)

polyesther

Apr. 08, 2012

Under rating threshold (show) This is the basic summoning of Old Ones: three cards played in a row with black star emblem will summon an Old One. Cards can be played by either player. Once summoned, it cannot be unsummoned. If a card with the white star emblem is played between black star plays, it will remove one star from the constellation, preventing the Old One from appearing. Summoning an Old One is a great way to even out the odds or just screw both players up. haha

+ - !

(2)

strategyfan

Apr. 05, 2012

Under rating threshold (show) Since I hate being only negative, here is my advice. You absolutely have to put the cards that reset the opponent's arcane power back in the game. Please add a deck builder, so the player can create his own deck, and make him gain gards with each battle won (the way it's done in traditional card games, check out Cardian for example). Halve the sanity scores on both you and your opponent. Remove the useless cards, such as the 3-damage physical attack. As for the opponents, instead of giving them "free" arcane power, you could give them cards that are ore powerful than yours. Good luck, I still think this can be a great game if you fix the stuff I mentioned.

+ - !

(2)

charcoal47

Apr. 02, 2011

Under rating threshold (show) the fact the creator knows so much about the necronomicon scares me...

+ - !

(2)

GamesofCthulhu

Feb. 22, 2011

Under rating threshold (show) Hi all, I can make a change to show taint never rising if you have misk uni, in play - but note you never take the damage - at the end of your turn the taint resets to zero if you have misk in play.

+ - !

(2)

YorrickBrown

Feb. 22, 2011

Under rating threshold (show) I wanna begin by saying that your previous game got me to start reading the Mythos, so kudos to you for that. I have a few questions that had been puzzling me about this game that I would really like to know: 1) Why is Wilbur Whateley an old man with a beard, isn't he supposed to be in his late teens/early twenties at the time of his death? Also, wasn't he an albino or something? 2) Why did you choose to make it so hard to lower an opponent's "innate" arcane (aka arcane derived from levels or from instant events like Mi-Go brain transfer rather than targetable sources)? The only way to lower the opponent's "innate" arcane value is to wait for them to play Mi-Go surgery or get them to use doppleganger at the right time. 3) Why did you decide not to include customizable decks? On that note, why isn't there a card gallery this time around? Oh, and loosing your progress after redoing the first level is kinda annoying.

+ - !

(2)

GamesofCthulhu

Feb. 19, 2011

Under rating threshold (show) Hey folks, the scoring issue with the S ranks is a bug, and oddly hard one to replicate here for me and the chap who did the rank screen programming for me. But I've just uploaded a new version with a tweak that we think is the source of the bug. I hope its gone now. You'll have to refresh you're browser window if you've been playing for a while. This comment made 9:45am GMT.

+ - !

(2)

Noahthedestroya

Feb. 19, 2011

Under rating threshold (show) I don't think you guys get the point of the "s" score. Yes you improve if you completely destroy your enemy, But in Love-craft's stories the 'bad guys' do more damage and gain more power when they lose. Chulthu is lulled back into sleep, everyone dies. He will rise. The scoring system works for the story's sake. But i do agree that on a playbility stance there is much to improve with the scoring system.

+ - !

(2)

DOKTORTR

Feb. 18, 2011

Under rating threshold (show) I woke up Cthulhu, got raped by opponent at the same time and got S? Chief, I think you used non-euclidean Geometry and math.

+ - !

(2)

mythman081

Mar. 11, 2013

Under rating threshold (show) the true meaning of insanity is doing the same thing over and over expecting differant results

+ - !

(6)

polyesther

Mar. 08, 2012

Under rating threshold (show) achievements please :)

+ - !

(4)

cujo5150

Apr. 26, 2014

Under rating threshold (show) To fill the slot for the great old one, 3 cards with a black star on them must be played. If a card with a white star is played, then a star will be removed.

+ - !

(4)

poofacedmonkey

Dec. 08, 2011

Under rating threshold (show) So wait, if I play a level I'd already gotten an S rank on, and get a lower rank on it, the game doesn't maintain the S rank?!

+ - !

(4)

Terrabyte_aura

Aug. 23, 2011

Under rating threshold (show) It's a great sequel, but it should definitely have the original insanity conditions added.

+ - !

(4)

gASK

Jun. 05, 2011

Under rating threshold (show) Bugged as hell - the items effects can be dispelled and then, when losing the item, I lose the effects for SECOND time? WTF?

+ - !

(4)

MeatMeatMeat

Feb. 20, 2011

Under rating threshold (show) The game that grows on you!

+ - !

(4)

xlx1979

Mar. 09, 2011

Under rating threshold (show) luck based game. no skil is necessary here. just hope you get good cards and your opponent gets bad cards.

+ - !

(7)

maxevil1

Sep. 29, 2012

Under rating threshold (show) 1. one was better:S

+ - !

(5)

Pwyll

Mar. 18, 2011

Under rating threshold (show) Alright, here's my suggestion. If you want to load a game, you should go to level selection. Not straight to the level after the one you last played. That way you can leave, come back, and pick up wherever you want. I'll make more suggestions later after I've played more.

+ - !

(6)

shteev

Mar. 20, 2011

Under rating threshold (show) What the hell happened here? Necronomicon 1 was a fun little game, full of flavor and reactive cards. All of that has gone. Sanity, one of the best aspects of the first game, is totally unimportant. Creatures are now the same as Taint, i.e. damage every turn; there's never any reason not to drop your biggest guy into play and attack with it every turn. Why the extra superfluous clicks to attack? There's almost no point in not attacking, so why make the player click around to attack, rather enabling an option to STOP attacking, when The King In Yellow is in play? Slots for 2 attackers allows lucky draws to crush an opponent, and defending is virtually worthless. Diversifying the cards into different types just reduces possible card interactions. What's the use having an Assassin if your opponent only has a Tome and a Location? To cap it all off the music, while atmospheric, is on a loop so short is grates after very little time. I cannot tell you how dissapointed I am with this game.

+ - !

(8)

frostfly

Oct. 29, 2012

Under rating threshold (show) just having random cards show up with a deck you can't build isn't really a very good design for a card game.

+ - !

(3)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate