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Loved the original and was so happy to see a sequel, Half way through it. I'm glad to see a level selection part. I have to agree with some of the comments that insanity is quite rare to get, which i feel is ashame. As Hp Lovecraft was all about insanity. Would love to see a level skill point system, where the player can choose how to make certain cards more potent. ( Increasing taint, increasing insanity, increasing human card powers, unlocking certain cards going down certain skill path routes ) But great game otherwise !
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Load Game really, really needs to take me to level select. I'd hate to give up on this just because of a bad interface, especially after how much I liked the last one.
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Needs a better ending. More interactive cards would be nice. For example: the one taint card is pretty useless at later levels. But if you were to earn a card the says something like "if opponent is tainted, his arcane power is reduced to zero. Also not all of the mythos is random insanity. Lots of investigation and spell prep is involved, so you should be able to add or remove a couple of cards. Not build a whole deck, just a few would be nice.
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I think the Great Old Ones like me, I got The City of R'lyeh, The Dunwhich Horror and the black woods from the start. (;,;)
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While I've really enjoyed this game, I started finding this to be pretty repetitive. I do miss getting new cards like in the first game, but it would be really nice for players to able to customize their decks a bit (or a lot) more. + if you agree.
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A Shoggoth tried to shoot me with a tommy gun, but then committed suicide, presumably because holding a gun is impossible when you're a massive blob of slime.
Those are the moments I live for.
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I made Ctuhlhu go insane. He's about to commit suicide. Professor Armitage just said that Ctuhlhu is not so evil when compared to me. Muhahahaha!
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way to much luck involved. If your opponent gets Dunwich Horror early, and you never get any banish cards or defense cards, you're screwed.
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So when am I getting the ability to modify my deck? The card that give one taint to my opponent is worthless after a few dozen life are added and some card I want more than one of.
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I enjoyed the first one, the cards, the challenges & the sounds were great & this doesn't let you down. Needs badges like the last one. Dark, morbid, gothic, what's not to like.
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I played raid card on opponent and took away his elder sign artifact. Next turn, I played a spell attack that should do 7 damage. Opponent's 1 elder defense blocked all 7 damage. Broken.
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Weird glitch, I killed off my opponent with the hounds of tindalos which made my sanity drop below zero, triggering my opponents r'lyeh killing me. Instead of going for a draw, flash goes bonkers.
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This game caught me off guard. I was just scrolling over the horror games tag here on Konga, and decided to give it a try... at first I didn't catch a damned thing, as I did not played the previous game and neither the tutorial, so everything was a surprise for me...
I gotta say that the mechanics work and once you catch the go of the game, it's really entertaining. Music and Art is most suitable to the Cthulhu mythos and I loved the little phrasing "a la" Magic...
The only downside I find in this game is that there are only very few cards, specially creatures... I have the sensation that there are more cards for directly attacking (arcane or physical) than monsters...
In other words: GREAT GAME!!
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This is the basic summoning of Old Ones: three cards played in a row with black star emblem will summon an Old One. Cards can be played by either player. Once summoned, it cannot be unsummoned. If a card with the white star emblem is played between black star plays, it will remove one star from the constellation, preventing the Old One from appearing. Summoning an Old One is a great way to even out the odds or just screw both players up. haha
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Since I hate being only negative, here is my advice. You absolutely have to put the cards that reset the opponent's arcane power back in the game. Please add a deck builder, so the player can create his own deck, and make him gain gards with each battle won (the way it's done in traditional card games, check out Cardian for example). Halve the sanity scores on both you and your opponent. Remove the useless cards, such as the 3-damage physical attack. As for the opponents, instead of giving them "free" arcane power, you could give them cards that are ore powerful than yours. Good luck, I still think this can be a great game if you fix the stuff I mentioned.
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Hi all, I can make a change to show taint never rising if you have misk uni, in play - but note you never take the damage - at the end of your turn the taint resets to zero if you have misk in play.
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I wanna begin by saying that your previous game got me to start reading the Mythos, so kudos to you for that. I have a few questions that had been puzzling me about this game that I would really like to know:
1) Why is Wilbur Whateley an old man with a beard, isn't he supposed to be in his late teens/early twenties at the time of his death? Also, wasn't he an albino or something?
2) Why did you choose to make it so hard to lower an opponent's "innate" arcane (aka arcane derived from levels or from instant events like Mi-Go brain transfer rather than targetable sources)? The only way to lower the opponent's "innate" arcane value is to wait for them to play Mi-Go surgery or get them to use doppleganger at the right time.
3) Why did you decide not to include customizable decks? On that note, why isn't there a card gallery this time around?
Oh, and loosing your progress after redoing the first level is kinda annoying.
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Hey folks, the scoring issue with the S ranks is a bug, and oddly hard one to replicate here for me and the chap who did the rank screen programming for me. But I've just uploaded a new version with a tweak that we think is the source of the bug. I hope its gone now. You'll have to refresh you're browser window if you've been playing for a while. This comment made 9:45am GMT.
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I don't think you guys get the point of the "s" score. Yes you improve if you completely destroy your enemy, But in Love-craft's stories the 'bad guys' do more damage and gain more power when they lose. Chulthu is lulled back into sleep, everyone dies. He will rise. The scoring system works for the story's sake. But i do agree that on a playbility stance there is much to improve with the scoring system.
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I woke up Cthulhu, got raped by opponent at the same time and got S? Chief, I think you used non-euclidean Geometry and math.
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To fill the slot for the great old one, 3 cards with a black star on them must be played. If a card with a white star is played, then a star will be removed.
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So wait, if I play a level I'd already gotten an S rank on, and get a lower rank on it, the game doesn't maintain the S rank?!
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Bugged as hell - the items effects can be dispelled and then, when losing the item, I lose the effects for SECOND time? WTF?
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Alright, here's my suggestion. If you want to load a game, you should go to level selection. Not straight to the level after the one you last played. That way you can leave, come back, and pick up wherever you want. I'll make more suggestions later after I've played more.
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What the hell happened here? Necronomicon 1 was a fun little game, full of flavor and reactive cards. All of that has gone. Sanity, one of the best aspects of the first game, is totally unimportant. Creatures are now the same as Taint, i.e. damage every turn; there's never any reason not to drop your biggest guy into play and attack with it every turn. Why the extra superfluous clicks to attack? There's almost no point in not attacking, so why make the player click around to attack, rather enabling an option to STOP attacking, when The King In Yellow is in play? Slots for 2 attackers allows lucky draws to crush an opponent, and defending is virtually worthless. Diversifying the cards into different types just reduces possible card interactions. What's the use having an Assassin if your opponent only has a Tome and a Location? To cap it all off the music, while atmospheric, is on a loop so short is grates after very little time. I cannot tell you how dissapointed I am with this game.