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can you update the game please? The pace is great and the variety of attacks are fun, but...
1)MORE CARDS! Quantity, varirty, and type! there are only two Character cards, two different types of tomes, etc.
2)The creature defense is confusing and inconsistent. Sometime one will disappear, or both, or none at all
3)stack tomes!
4)the Whatley character card doesn't return the taint after it is removed once.
5)all thirty rounds are basically the same, just more life, magic, etc. Maybe add challenges or MORE CARDS. Better yet, introduce new cards of increasing power as the rounds progress. There is little incentive to slog through 30 rounds when they are all the same.
6)there is no way to eliminate opponents' arcane magic
7)bring back insanity effects (I know we've all heard this one already)
This game is soooooooooo close to 5 stars. Thanks for the effort, hope to see more soon!
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how exactly are results calculated? e.g. just drove opponent suicidal, end result: 18 life remaining + 0 perfect life + 8 sanity remaining + 30 damage done + 6 highest attack + 4 attacks, -25 damage taken - 0 insane = 41, but score is 37?
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I LOVE THE NEW LOOK! It may seem a lot more complicated but it all adds attributes and bonuses that are always adding to gameplay. And if the insanity conditions are missing, that should be the next fix, that's for sure, because it adds another facet to the gameplay!
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To add my voice to the choir, I really believe that making your own deck would be great. The last game's system made it seem a lot more fair. As is, I really want to change the deck so I don't get constantly screwed by a lack of offensive cards (I went for five turns before I got another card that could do damage in the last round)
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This game is getting ragged on a bit, and God knows I love to rag on games, but I don't agree with the masses. The addition of great old gods popping in to ruin everyone's day if you use too many powerful cards was brilliant, and balances out the loss of random insanity (which is a shame... but idiots complained about that in the first game!). The new cards are cool, and the new categories are also cool (and, incidentally, almost let you weave a story together for each battle). The Lovecraft references, quotes, art work--all still great. All in all, another 5-star game, just like the first one.
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Was so excited for this sequel... started playing, wasn't bad. Then one game my sanity finally reached zero. "Ooooooo" I said to myself, "I wonder what awesome game changer I'll get this time? Xenophobia? Schizophrenia? Some awesome Megalomania?" Then.... nothing. I just couldn't play cards until I got my sanity back up. I loved the original because sanity was more than just a mana point counter, it actually effected the game and gave it more depth than just "keep beating the enemy with the most cost effective cards." Is this sequel just a cruel joke from the elder gods to make me go insane from withdrawal of a true successor to the original?
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While I've really enjoyed this game, I started finding this to be pretty repetitive. I do miss getting new cards like in the first game, but it would be really nice for players to able to customize their decks a bit (or a lot) more. + if you agree.
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I liked the old sanity system, where you get a random insanity with 0 and below. Now only suicidal and his randomness takes off a fun part of the game.
It's good having character, location, etc...except tome, I don't see the fact that you can't read many books, and apply everything you learn. I miss old King in Yellow, Ibn-Ghazi, Yog-Sothoth, Shub-Nig, R'Lyeh (however it's spelled), etc. Multi-creature is nice, and star alignment is an awesome idea.
But the game needs to be more challenging (it's VERY easy right now), challenge mode and deck editor if possible, to add or remove a few cards (a deck with only heavy hitters would be too OP). I also miss unlocking cards, challenges and cards library.
If you do Necro 3, I'd take back the old insanity system and add more chars, locations, etc. Nice new ideas, keep the good work!
Necro 1: 5/5 (Little evolved, is a good starting point)
Necro 2: 3,5/5 (The insanity fun is taken off, very easy)
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Under no circumstances should you start playing this game, then go to sleep with the computer still on and the music playing...
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Loved the original and was so happy to see a sequel, Half way through it. I'm glad to see a level selection part. I have to agree with some of the comments that insanity is quite rare to get, which i feel is ashame. As Hp Lovecraft was all about insanity. Would love to see a level skill point system, where the player can choose how to make certain cards more potent. ( Increasing taint, increasing insanity, increasing human card powers, unlocking certain cards going down certain skill path routes ) But great game otherwise !
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Anyone know how to get holding back achevement? I have killed the enemy (thug) many times with out using arcane attacks. Am I allowed to use taint, monsters?
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i feel it need challenges like the first one. I finished this one way to fast. the sanity needs to be fixed , more like the first, it just became such a non-factor now also though the great old ones was cool i hardly ever saw em and you really can't use em to your advantage like in the first. Also Im not sure how i feel about not being able to stack things like tomes and such.
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An amazing game, with plenty of improvements from the already good original. The cards were great and I found the opponents to be quite challenging. If you plan to make a next one, I think giving it something of a storyline would be great, as well as a return of challenge mode, but regardless, this game is a 5/5.
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yet another game designer with no clue what the phrase "deck construction" means. In three games i can count the number of attack cards (including creatures) i have drawn on my fingers...fail.
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dude..HOW CAN U KEEP THE LAST SCORE? KEEP THE BEST SCORE AFTER EEACH LEVEL, NOT GETTING AN A AND PLAYING AGAIN A LEVEL TO USE IT. With this factor, i dont know if i play the game again
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what is your favorite to win last round?
a) cthulu is blown away by a molotow cocktail
b) cthulus twin brother appears and kills him
c) cthulu commits suicide
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I enjoyed the first one, the cards, the challenges & the sounds were great & this doesn't let you down. Needs badges like the last one. Dark, morbid, gothic, what's not to like.
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Bugged as hell - the items effects can be dispelled and then, when losing the item, I lose the effects for SECOND time? WTF?
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Great game! I have no idea how some posters had no trouble getting all S ratings. I'm struggling to get Bs and Ds on the first few levels.
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I enjoyed getting new cards like in the first one. Still a really fun game. I would love to see factions you could choose from and start as if you make a sequel. Each faction could have their own cards and characters and locations. Plus you could make a story and gain new knowledge about Cthulu as you defeat opponents and gain new cards. Thanks for keeping Cthulu alive!
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Way, way too many useless cards. So many times I end up with a hand full of cards I simply can't use. This version has too many different types of cards, slots and such and a counter card for each one? Meh, so many garbage cards I have to wade thru just go get the ones I'd rather have : (
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I really miss the multiple and random effects of sanity loss from the original game, always unpredictable (that's the meaning of insanity!). You never knew what could happen, and, best of all, you had to adapt your gameplay to the different obstacles if you want to survive. This game is not the same without that "chaos factor"...
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Is not nearly as good as the first one. And no "you win" or even a "game over"??? I really miss unlocking new cards with levels.
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In an ironic twist of fate, I beat Nyarlatothep (Remember this joker from the Curse of Nyarlatothep mission in the original? That mission was a pain in the neck.) by having him go insane via Yog'Sothoth /w Miskatonic. He then killed himself. More like Curse of RACEBANDIT!
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There are some interesting new concepts here, but the fact that sanity is no longer a real concern keeps this sequel from being as good as the original. Consider making players pay 1 sanity each turn for every creature they control after the first and increasing the sanity cost of cards that apply a taint.