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Comments for Necronomicon - Book of Dead Names

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MnM3k3

Jan. 30, 2012

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(-5)

SlidingDice

Jan. 30, 2012

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(-7)

Runed

Jan. 25, 2012

Under rating threshold (show) For the third volume, I for one, would like to see a character named Mi-Go Vortensen.

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(0)

puppetnonsense

Jan. 13, 2012

Under rating threshold (show) I like the game, but it never seems to save my progress.

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(0)

Pyrewraith

Jan. 05, 2012

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(-4)

joelw

Dec. 17, 2011

Under rating threshold (show) i once got an "S" on a level i lost. it didn't let me into the next level right away, but when i replayed an earlier round, it did.

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(1)

joelw

Dec. 17, 2011

Under rating threshold (show) bring back chaos to insanity, challenge mode, and unlock cards. This game has very little chaos, and it's now like every other card game instead of the amazingly chaotic original. It's comfortable to grind in this version, but I could do that with any game.

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(12)

joelw

Dec. 17, 2011

Under rating threshold (show) the games doesn't reliably update when searching for conditionals...like the remove taint each turn condition doesn't always work, and sometimes removed characters' abilities continue happening. I feel like it mostly has to do with the character area not working properly

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(2)

Patthedoomed

Dec. 15, 2011

Under rating threshold (show) what pissed me off was when i ran out of sanity i could no longer summon when the opponent had -5 he could make as much as he wanted 1/5

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(-2)

OgrePrime

Dec. 10, 2011

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(-4)

poofacedmonkey

Dec. 08, 2011

Under rating threshold (show) So wait, if I play a level I'd already gotten an S rank on, and get a lower rank on it, the game doesn't maintain the S rank?!

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(4)

Yllib

Dec. 03, 2011

Under rating threshold (show) I loved the first game and I love this game. Even though it was hours of mind-numbing evilness, I miss the challenge mode. Why? Because the story is so incredibly easy and it ends just like that. No extras. No great cards, no library, no new rounds. Nothing. It was rather disappointing. If this is all there's going to be it would be nice to get badges like on the first game. For example: Beat X amount of rounds: Easy badge. Get 150+ score at the end of a battle: Medium badge. Get all S rank rounds: ...Medium badge.

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(1)

Brukaviador

Nov. 28, 2011

Under rating threshold (show) Great game. Only real flaw is it becomes super easy at higher levels. By the time I get to Cthulu, I walk all over him unless he gets lucky. A few suggestions: ---Make unique cards, like Wilbur Watley or Dunwich Horror, actually unique. Either only put one of each in the deck, or some games have the rule of "contesting" unique cards, where each player pays every round they want to fight for it until someone gives up. This price could be paid in sanity. ---A greater variety of cards would be cool. ---Fix the City of Ry'leah. Paying 6 sanity to cost your opponent 10 is useless. Plus it's a location that doesn't do anything once it's in play. I usually discard it for the 12 sanity boost. Like other locations, it should have a lasting effect. Maybe it can take its toll on the opponents sanity each round with a rising taint level. ---Have sanity damage modified by elder power. At higher levels, sanity attacks are pretty useless but adding spellpower makes them a threat at all levels.

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(1)

Gardborne

Nov. 06, 2011

Under rating threshold (show) Loved: Stars aligning to summon an elder one. (Brilliant!). Card design; can't wait to see new ones. Slots for Characters, Tomes, Locations, and Items. I suggest adding one more for personal weapons to carry. Ranking system (though too easy to achieve "S"). Insanity can cause suicide feature. Hated: Card Library is missing. No ability to unlock cards. Missing insanity options, (bring them back and add suicide to it). Sanity points are too high; bring them down 10 points). Cards missing from old game (none of the old cards where bad ones; bring them all back). Want: Ability to personally modify my deck. Turn this into a TCG. Follow League of Legends (LOL) model and make only the aesthetics cost real life (RL) money. (Example: Cards that glow, sparkle, shoot lightning, etc. No RL purchase should affect stats or availabiliy). LOL is doing this and making millions. Ty for making such a great Ctulhu Mythos card game.

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(1)

Mysticazure

Nov. 05, 2011

Under rating threshold (show) I quite liked the locations, items and characters idea :) although perhaps the cards need some rework, like for example i find myself not using the mob hideout and assassin much. There are more "worthless" cards as compared to the first game.

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(0)

suede_head

Nov. 04, 2011

Under rating threshold (show) I would like to be able to play as multiplayer

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(-2)

EndymionX1701

Oct. 30, 2011

Under rating threshold (show) Interface is worse than the first game, sanity has no point to it now that I can discern. Ranking system feels arbirtary and provides most of the supposed replay value in order to get S rank for increase to stats. Still decent though.

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(0)

Hidden_truth

Oct. 26, 2011

Under rating threshold (show) I just summoned Great Cthulhu against... Great Cthulhu. My opponent died because of it. Who'd have guessed I was annoying enough to make the sleeping God commit suicide?

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(1)

Thesemindz

Oct. 23, 2011

Under rating threshold (show) I love it. Great game. Loved the first one too. Don't let the haters get you down. Would like to have more different cards and the ability to build my own deck. I like how you unlock stat upgrades, would like to be able to unlock more new cards as well. Also wish the stat upgrades could stack after beating the last level, then it would have more replayability. Still, great game overall. Nice looking, lots of fun.

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(1)

NATURERAGES

Oct. 22, 2011

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(-4)

metagamer

Oct. 22, 2011

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(-5)

insaninater

Oct. 21, 2011

Under rating threshold (show) how do you edit your deck or buy cards?

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(-1)

SAINT777

Oct. 10, 2011

Under rating threshold (show) badges!!!!!!!!!!!!!1

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(3)

hellsdottir

Oct. 09, 2011

Under rating threshold (show) While it is a decent duplicate of the original, as many mentioned here, some things are missing. The power of cards, in general, seems to be reduced. Going insane is much worse, the insanity effects before made going insane for a few turns not so bad. The cards are much less powerful in general. Your power in relation to your opponent is much closer, especially with a few S wins, it can be greater. Your opponent also has the same cards as you, in the other game they often had a few better ones than what you had unlocked. What this adds up to is a much less Cthulu-esque game. In the original you had to risk playing powerful cards that could drive you insane just to bring down your much-more-powerful opponent who could play even stronger cards you hadn't seen yet without much trouble. That really captured the genre; you often needed to risk everything for a chance at winning, which could be knocked away if you weren't lucky.

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(9)

CodeG

Sep. 30, 2011

Under rating threshold (show) The sequel is worst than original, original rocks this aint as much... make it more like the feel of the original, big cards, nice nice 1 mob v 1 mob style, many items and stuff, unlock as you progress and stuff :(

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(3)

Marceli_B11

Sep. 16, 2011

Under rating threshold (show) I still think it could be fun to get these cards in .pdf, than print and play. What do you think?

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(4)

jymalpha

Sep. 16, 2011

Under rating threshold (show) can you update the game please? The pace is great and the variety of attacks are fun, but... 1)MORE CARDS! Quantity, varirty, and type! there are only two Character cards, two different types of tomes, etc. 2)The creature defense is confusing and inconsistent. Sometime one will disappear, or both, or none at all 3)stack tomes! 4)the Whatley character card doesn't return the taint after it is removed once. 5)all thirty rounds are basically the same, just more life, magic, etc. Maybe add challenges or MORE CARDS. Better yet, introduce new cards of increasing power as the rounds progress. There is little incentive to slog through 30 rounds when they are all the same. 6)there is no way to eliminate opponents' arcane magic 7)bring back insanity effects (I know we've all heard this one already) This game is soooooooooo close to 5 stars. Thanks for the effort, hope to see more soon!

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(5)

Clairval

Sep. 05, 2011

Under rating threshold (show) The first one was longer and overall better. What a shame.

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(6)

sojikai

Aug. 26, 2011

Under rating threshold (show) ^ I had Black Forest, of course

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(1)

sojikai

Aug. 26, 2011

Under rating threshold (show) -has a hand full of arcane attacks- -Shub-Niggurath appears- -puts on a shit-eating grin-

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(1)

Terrabyte_aura

Aug. 23, 2011

Under rating threshold (show) It's a great sequel, but it should definitely have the original insanity conditions added.

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(4)

Phantomfrettchen

Aug. 22, 2011

Under rating threshold (show) And it still has the best easter egg: German as language being unspeakable

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(0)

infomage27

Aug. 21, 2011

Under rating threshold (show) somehow feels much more random than the original...

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(1)

infomage27

Aug. 21, 2011

Under rating threshold (show) how exactly are results calculated? e.g. just drove opponent suicidal, end result: 18 life remaining + 0 perfect life + 8 sanity remaining + 30 damage done + 6 highest attack + 4 attacks, -25 damage taken - 0 insane = 41, but score is 37?

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(0)

Master937

Aug. 16, 2011

Under rating threshold (show) personally i prefered the orignial, the new ideas in this are a little hard to get the hang of

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(0)

jameswwefan

Aug. 08, 2011

Under rating threshold (show) I LOVE THE NEW LOOK! It may seem a lot more complicated but it all adds attributes and bonuses that are always adding to gameplay. And if the insanity conditions are missing, that should be the next fix, that's for sure, because it adds another facet to the gameplay!

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(-2)

Mindblank

Aug. 05, 2011

Under rating threshold (show) I forced the Great Cthulhu to commit suicide. Shit just got real.

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(9)

Turtlegods

Jul. 31, 2011

Under rating threshold (show) To add my voice to the choir, I really believe that making your own deck would be great. The last game's system made it seem a lot more fair. As is, I really want to change the deck so I don't get constantly screwed by a lack of offensive cards (I went for five turns before I got another card that could do damage in the last round)

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(1)

ChickenBoogey

Jul. 30, 2011

Under rating threshold (show) This game is getting ragged on a bit, and God knows I love to rag on games, but I don't agree with the masses. The addition of great old gods popping in to ruin everyone's day if you use too many powerful cards was brilliant, and balances out the loss of random insanity (which is a shame... but idiots complained about that in the first game!). The new cards are cool, and the new categories are also cool (and, incidentally, almost let you weave a story together for each battle). The Lovecraft references, quotes, art work--all still great. All in all, another 5-star game, just like the first one.

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(1)

TheWaaagh

Jul. 28, 2011

Under rating threshold (show) Was so excited for this sequel... started playing, wasn't bad. Then one game my sanity finally reached zero. "Ooooooo" I said to myself, "I wonder what awesome game changer I'll get this time? Xenophobia? Schizophrenia? Some awesome Megalomania?" Then.... nothing. I just couldn't play cards until I got my sanity back up. I loved the original because sanity was more than just a mana point counter, it actually effected the game and gave it more depth than just "keep beating the enemy with the most cost effective cards." Is this sequel just a cruel joke from the elder gods to make me go insane from withdrawal of a true successor to the original?

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(327)

TylerJaden24

Jul. 22, 2011

Under rating threshold (show) Eh. Disappointing sequel.

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(8)

TheOddPenguinOut

Jul. 21, 2011

Under rating threshold (show) While I've really enjoyed this game, I started finding this to be pretty repetitive. I do miss getting new cards like in the first game, but it would be really nice for players to able to customize their decks a bit (or a lot) more. + if you agree.

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(10)

PutNickHereOrig

Jul. 20, 2011

Under rating threshold (show) I liked the old sanity system, where you get a random insanity with 0 and below. Now only suicidal and his randomness takes off a fun part of the game. It's good having character, location, etc...except tome, I don't see the fact that you can't read many books, and apply everything you learn. I miss old King in Yellow, Ibn-Ghazi, Yog-Sothoth, Shub-Nig, R'Lyeh (however it's spelled), etc. Multi-creature is nice, and star alignment is an awesome idea. But the game needs to be more challenging (it's VERY easy right now), challenge mode and deck editor if possible, to add or remove a few cards (a deck with only heavy hitters would be too OP). I also miss unlocking cards, challenges and cards library. If you do Necro 3, I'd take back the old insanity system and add more chars, locations, etc. Nice new ideas, keep the good work! Necro 1: 5/5 (Little evolved, is a good starting point) Necro 2: 3,5/5 (The insanity fun is taken off, very easy)

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(26)

Master937

Jul. 18, 2011

Under rating threshold (show) hehehe everybody loves abit of black magic

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(1)

EdElric190

Jul. 17, 2011

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(-9)

RoninBK

Jul. 17, 2011

Under rating threshold (show) Under no circumstances should you start playing this game, then go to sleep with the computer still on and the music playing...

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(4)

CrazyShotter

Jul. 16, 2011

Under rating threshold (show) "Enemy Losess Sanity" Suicidal, Epic Win

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(1)

Ritacca

Jul. 16, 2011

Under rating threshold (show) Loved the original and was so happy to see a sequel, Half way through it. I'm glad to see a level selection part. I have to agree with some of the comments that insanity is quite rare to get, which i feel is ashame. As Hp Lovecraft was all about insanity. Would love to see a level skill point system, where the player can choose how to make certain cards more potent. ( Increasing taint, increasing insanity, increasing human card powers, unlocking certain cards going down certain skill path routes ) But great game otherwise !

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(3)

Vidiot966

Jul. 09, 2011

Under rating threshold (show) This one is well done. I still enjoy playing the other game too 5/5.

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(0)

BloodTear

Jul. 06, 2011

Under rating threshold (show) Anyone know how to get holding back achevement? I have killed the enemy (thug) many times with out using arcane attacks. Am I allowed to use taint, monsters?

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(2)

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