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I just played it over and over till I got some got some defence cards and health, played taint to keep him busy then after chipping away at his health finally finished him with Hounds,took forever.
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Was the game updated recently, it's getting really awful, the computer has all damage cards nonstop in a row plus everytime I play dispel he right afterwards plays invulnarability and when I play blessing of hastur he plays the same right afterwards; so how can he save all the countering cards while seemingly drowning in damage cards :( ?
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I know this game is getting to me when I'm legitimately considering giving up the last of my sanity for just a bit more arcane knowledge.
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This should have "Disclaimer: Every challenge is extremely difficult, nearing impossible. The impossible badge could be "win 15 challenges" and it'd still take hours and hours and require a combination of luck and skill. Many challenges have multiple ways to kill you on the first turn, no questions asked. Do not play if your computer is too valuable to be smashed in rage; we are not responsible for any damages caused by this game."
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enjoyable, but I wish they'd speed it up a bit - I spend most of the game waiting for cards to show up and points to go down.
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@inyourface45, Agoraphobia - any two side-by-side slots (not just the two rightmost slots) Megalomania - you gain 2 (not 1) arcane power with 4 taint
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wow.. people crying over 116 tries? it took me more than 600 tries for both challenge 15 and 16.. but, its finally over! i don't wanna see anymore card games in a while!
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this game absolutely oozes potential from every pore, but i lost interest after necromancer... gonna go play the sequel now and hope that potential is harvested there. btw really loved what youve done with the classic "sanity points"
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There should be a "reset round" button for the challenge mode. When you know you are going to lose you shouldn't have to go to the Main menu, select challenge mode, and then the challenge round.
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Challenge mode should be renamed "monkey--with typewriter staffed Shakespeare reproduction mode." It'd be more accurate.
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Regular game is decent, if simple and luck-based. Challenge mode is idiotic. Without the option to customize a deck in any way the game will always be purely luck based with next to no skill involved, but the fact is that, with the exception of the early challenges, almost every round is decided before you've even seen the cards.
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only counter attack from your monsters can kill him --> has xenophobia FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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While I am a seasonal CCG player that prefers strategic and balanced gameplay, this is one of the few games that being unbalanced actually reinforce my immersion during playthrough. A very unique game that isn't hindered by its subpar graphics and leaves a very strong impression for me.
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My method for wining involves driving the enemy into my madness( much like I do in life) and laughing once they get either schizophrenia or xenophobia which severely cripples the enemy's ability to fight back. so I advise play it cool try to stay sane while at the same time driving your opponent insane ( much like women and politicians do) and then once they can't play cards or stack arcane or elder defense ( depending on what illness they get) you can take your time and destroy them even delve into madness and win if you want the achievement and to still advance to the next level while also getting the planeswalker badge. Hope this helps.
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I WON THE IMPOSSIBLE BADGE, FINALLY. That 20th challenge was just plain mean btw, didn't even tell us how to kill them.
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i just finished the impossible badge :) took me almost 6 hours straight to complete that f@ck!#g challenges . but its worth it ... trust me :P
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I played this game years ago on another site and now to get all badges here makes for a nice little challenge.
Madness on! he eh heee
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Challenge 15 is like playing russian roulette with 200 chambers and 199 of them have a bullet in them. I actually got the computer to 4 health but then got stiffed on any useful cards and inevitably lost from there.
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Personally, even though this is a great game, I feel that challenge mode was executed a bit poorly, as many challenges don't rely on skill as much as they do dumb luck, as challenges like challenge 9 are pretty much forcing the player to top deck unless he can break insanity, which is also dependent on what he top decks. The way I feel that this could have been improved is if the challenges were set up with the player having a specific hand, and consistent draws that always give the player a path to victory, even if he has to fight for it, the player is not letting the RNG pound him like a punching bag, until he either gets frustrated and gives up, or gets a proper hand and draws to win.
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it wasn't as hard as i expected to be although it is largely based on luck
it took me like 5-6 hours (challenges 15 and 16 took like an hour)
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I think there might be a lack of testing. I may have challenge 15 in mind. Hum, I should write it down before going crazy.
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I'm 99% sure you're badge is broken. When you beat all 30 levels, the "Highest Attack" line says "Uneine" while all the other categories correctly display their values. Your medium badge is broken.