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2 part comment: 1/5 i hate this rng impossible badge. some of the challenges actually make me want to be in a mental ward. i spent an hour each on challenge 13 and 15 and a majority of those attempts involved me playing a card to help me survive, then my opponent plays direct damage and i lose. also, in that same challenge, your opponent can play city of r'lyeh and instantly win because its in the deck... fun and interactive gameplay right there. cards like dark young charge and dark ritual should be outlawed because 85% of the time, there is no counterplay you could do to not die by them. this game has the tag "strategy," but there is as much strategy in this game as there is in me trying to play chess, but at any time, one of my opponents pawns randomly becomes a queen. the "challenge" games are challenges of if you can make yourself want to keep playing this garbage, trash game.
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all the challenges that severely limit your health are garbage and they should be banned because it feels like my opponent has a 90% chance to end the game on their first turn with raid or some other high direct damage card. i concur with @hydratek calling this trash game out on its terrible "challenge" mode. bad design is shown is spades in this game. literally got so mad on challenge 15 that i did tried and actually beat challenges 16-21 in less time than it took me attempting challenge 15... 1/5 this game is perfect for people looking for garbage games to play. my advice for this game is to skip in unless you want to actually go insane playing this garbage.
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Personally, even though this is a great game, I feel that challenge mode was executed a bit poorly, as many challenges don't rely on skill as much as they do dumb luck, as challenges like challenge 9 are pretty much forcing the player to top deck unless he can break insanity, which is also dependent on what he top decks. The way I feel that this could have been improved is if the challenges were set up with the player having a specific hand, and consistent draws that always give the player a path to victory, even if he has to fight for it, the player is not letting the RNG pound him like a punching bag, until he either gets frustrated and gives up, or gets a proper hand and draws to win.
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That feeling when you're just one card or one turn of taint away from victory ... but it gets snatched away from you by the enemy's last card... He ... Hehehe ... Hahahahaaaaaaa ... FFffFFFFFFFFFFfffffffffffffatagn
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Wait, if they call it The Unnameable isn't that it's name?
Mind...blown...ah ha ha...hahaha...HAhahhAaaHAaaa...a.a...
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This is no MtG, but a close second. Maybe if we could edit decks and there were a couple hundred more cards, I'd go for the Imp badge. As it is, I despise relying on luck. Will have to pass on this badge. Not wasting hours on luck LOL
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how many levels are there?! does the maddness ever end??? I got to level 26 King in Yellow and then died a tragic death. but i wonder, did i come close to beating it or does it just go on and on... 100 levels maybe? anyway, now time for the challenges
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While I am a seasonal CCG player that prefers strategic and balanced gameplay, this is one of the few games that being unbalanced actually reinforce my immersion during playthrough. A very unique game that isn't hindered by its subpar graphics and leaves a very strong impression for me.
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Game is horribly unbalanced. All cards fall into two categories. Incredibly overpowered or next-to-useless. It's not fun when you're just about to down an opponent and he hits you for 20 damage with one card. It's just frustrating. That's bad game design. There's a good game in here, it just needs lots of work and polish. I wish the dev would come back to this one and release a remastered version.
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Everybody is talking about how bad challenge 15 is. As far as I can tell, level 16 is worse. Since every good burn spell in the game has a high sanity cost, even if you manage to survive for two turns you are very unlikely to actually be able to win. As far as I can tell, your only real shot is to get a starting hand with tons of life gain and elder signs, and pray to god (or cthulu I guess) that you get Arkum Asylum or a Black Sheep to discard, wait for your opponent to go insane, pray again that they get the poisoning one, and finally wait for them to get low enough to kill with one or two burn spells.
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@chocokittybow
I am playing challenge 21 and my opponent has schizophrenia. Thank you for the advice though, I might need it if they go sane and insane again, or it I don't win this time...
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I came back to this game after who knows how long, I've been slowly ticking off each challenge for years. Today I beat challenge 21. I'm fairly certain that your opponent's madness can only be megalomania (+2 arcane and +4taint) every turn. While you also gain the taint from their madness and not the arcane, that is the key to victory. Remember taint cannot kill, so you just need a bit of luck to get in that final hit for at least 1 damage.
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I win when started with Dark Ritual, Elder Sign, Sacrificial Lamb, Mi-Go Surgery and City of R'lyeh and take 2x Professor Armitage, 1x Rise of the Deep Ones Mad Experience in a row. Finished with Dark Young Charge +14 def and +18 arcane
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The impossible badge should only be a hard one. There are a few challenges that require the right deck, both you and the opponent. Other than that, it really isn't that bad. Usually you get instakilled too, its not like you're playing for 10 minutes and dying at the end each time.
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20 tries, 20 times opponent uses Rises of the deep one... Challenge 15...
Why haven't you put some counters? hate it ...
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Challenge 15 is just unplayable, hate that kind of games... Hate when lucky determines that, that just not a challenge, it's just a pain in the neck...
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Okay, guys. I can see, I really can, how #15 can be a bastard, even though I got lucky on my fourth try (he didn't play anything to hurt me until I could survive one hound of tindalos, for some odd reason), but has anyone doing this imp ever been incredibly annoyed by challenge SEVEN? I swear that one took me 70 tries.
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It feels like too many of the cards reward being awful at the game.
For example Yog-Sothoth is absolutely devastating, but only if your opponent is doing better than you; and that card is just a gamble of "will I get Megalomania?"
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Opponent goes insane?
Schizophrenia, they continue pretty muc has normal.
You go insane?
Megalomania, you die in a few turns.