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My hands hurts from clicking too much. That's the problem. So I had to use an automouse in some later chapters. Damn, this game is good.
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I wish the help comments would disappear or have a clickable button to make them go away. Level 4, when the window pops up for the second set of mines hides a large portion of the field and I can't shoot anything behind it.
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Survival tip:
Use only canon and round mine filed. Buy them 1 armor eating upgrade and buy the armor eater weapon. Combined that is 88% of armor eat, what is pretty nice.
Rest of the points spend on the damage of the canon and the field.
Also, i know that maxing canon is fun and god on rest of the missions, but in here, the mine field should be your main weapon because there is too many enemys for the canon.
Just learn the waves so you know where from enemies come and where to place the mine field.
I just got to wave 13 and died by mistake.
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So... did anyone else just use the cannon for the entire game? Dump all of your points into it instead of the crap they try to sell you and you're one-shotting everything by the end of the level. Cannon + Hold mouse button = Next level.
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sorry to say but the new persistent upgraders makes the game too easy i am sitting there with my mass upgraded nailer 1 hit koing enemies. with a few mins placed aroung to help with the mass swams i never used the other weapons didnt need to
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It's also pretty hard to switch back and forth between weapons, even with the hotkeys. This game could use improving with enemy patterns as well, such as speedy vehicles come out of one road, and armored in the other. Aside from that, it's pretty addicting. 4/5
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finally got the hard badge
what makes this game boring sometimes is the lack of control - you dont know what waves will come what route and where to best place your mines /slowing stuff etc and what to upgrade
given that there arent a lot of different paths that makes it rather hard
cannon and the round minefield are the most important stuff get both with 1 armor piercing combined with the armor eating cloud thats ~90%
leave/get all other items at basic level they are not worth it except for the line mine field which can be considered i invested some points into that and still got the badge
oh and btw on survival at ~lvl 12 the basic units appear at an upgraded version which means your lvl 10+ cannon which does about 10* more damage now needs MORE shots to kill them
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A good game in one way, and a not so good game in other ways... This game has about the same levels all the time, and all of them are pretty easy. I got bored pretty fast because i had to do the same over and over again. Good job anyways :)
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You ruin the game by rubberbanding the bad guys. You made upgrades persistant, but by scaling the same enemies up each level you basically made the upgrades pointless because one level your cannon shreds little guys, the next level even a well upgraded missile strike doesnt kill them.
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Found the game to be disappointing at best. The idea that you had to buy the upgrades in order to proceed is infuriating as the armor-eater and the Zeus were completely ineffective. Better off not having them used in the game. 3/5 PS. Grammar is all over the place in the game, should get that fixed at some point.
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When i click on the last LAST mission the super secret one, it just sends me to bubblebox.com and dosent show me the level
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Stopped playing as soon as I noticed a huge bug. EMP DOES NOT WORK! NOT thanks for wasting achievements on this buggy game, asshole.
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Although the game designer says that they have persistant upgrades, this simply isn't the case. Frankly what would be a better mechanic is to have upgrades BE persistant and for them to cost more - this gives two incentives to replay old levels.
+ If you agreee!
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Um, your new version with persistant upgrades doesn't have persistant upgrades. Upgrade points still revert to minimum when you replay a level.
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I would REALLY appreciate a half speed button or power up for when things get heated. losing because I can't find the right hotkey or misplace a minefield is not fun.
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At first I said " Oh great, another tower defense game." But when I saw "Use your mouse to aim and fire." I knew things just got interesting.
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On the minefield level, eight when I gained the mines, I did "reset all" on my points allocation.
Turns out I had 565 points to spend but ONLY THE MINES WERE UNLOCKED and upgradable!!!
Can you say "I am Royally Scrwed Over" 565 times please?
Persistent weapons enabled, you say? Riiight.
My initial score was a 5. Dropped to 1 since this effectively completely ruined the game for me, and I consider this a MAJOR bug. don't put in a feature IF IT DOESN'T WORK!
Apart from that, really great game!
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Great game! 5/5 A few things that would be great without changing game-play to much: 1) After shooting weapon 2,3,4,5,6,7 or 8, automatic go back to weapon 1. 2) Possibility for auto-shoot on weapon 1. 3) ability to mute title screen. The music is great but while typing this it cycles way too many times! :P 4) (@ Kongregate) don't give a score 1 or 0 for getting an in-game achievement, but keep track on what wave you died in survival and how many in game achievements you've got, so you can compare with you friends! 5) All the other stuff about how the game should be more to the liking of players who find it too difficult/stupid/not-like-that-other-game-they-liked is just fine as it is. Your game, your rules!
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The first level is ridicilous, wtf is the point of it? Trying to show people the path of your units? There are a lot of ways to that which are QUICKER and DON"T piss off the player....
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Replayability fail. Please allow the upgrades (power AND weapons) to be persistent also when you replay an old level.
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note to dev:after badges have been implemented,try to refrain from making adjustments that could seriously effect difficulty