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the hard badge s hould be impossible... you basically have to use the barrells early because you cant upgrade, and when they finally do give you energy its not enough because you they are nearly invincible, and you have to upgrade so many levels
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Spend all your energy - even though the upgrade system lies, and tells you you can upgrade when you can't - because eneryg is NOT persistent (why? Stupid).
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robot: congratulations! you are the last of your species alive!
last man alive: congratulations? that's terrible! the ice cream man is dead!
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@KmobKiller Actually, level 6 is easier than level 5. You don't need to have a perfect strategy, just use your Energy Points wisely.
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I do agree with LingonKungen, its even worse because if you up one of your weapons and the energy cost to up any others rises as if you have upped them! 3/5 giving an extra star for the story plots...
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2/5
I don´t get this game... U have way to long lvls, and no replay value on the earlier maps to assist with upgrades for later... It´s just not fun this game... Not fun at all... Not even a story to talk about...
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does this game make anyone else want to kill the person who puts and aims silo missiles at there own battle station. And how the heck do the common foot soldiers even know how to launch a missile!
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"Sir! Our highly explosive units keep getting set ablaze and then distroed, distroing only our units around them but not the enemy buildings! Should we send more so they measure up exactly with the next armored column so we lose more tanks?"
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gotta admire the enemy commander's vision of making his all-terrain tanks stick only to the long twisty roads we built
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This seems like a weird complaint, but the main cannon is overpowered. Really, nothing else seems as good as it so far. I know I'm only on level 3, so maybe something game changing will show up later, but I'm guessing not.
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If they could afford so many ground vehicles, they should at least develop some way of countering the weapons I use... Quantity over quality totally isn't working for them. :P
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The game is decent but the survial mode is total nonsense. All that trouble to beat the game and we start with 0 upgrades, and no cash to buy upgrades for the 1st 4-5 rounds? Pure crap, fix this oversight and the game will be much better.
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Persistent upgrades? Where are they? It says to clear your progress, which I did, but when I replay a level, all my upgrades are gone. Oh well...so be it....
Also, Level 7. No upgrades allowed at all Made it 5 just becuase I got tired of button clicking between the 3 weapons at their lowest power you get.
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Also, if you use "Reset All" button DURING a mission, and do not re-purchase aura-style weapons, any that you place will remain on the field.
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Just a heads up- if you use the "Reset All" button, it will remove weapons that are purchased- so that way you don't have to be stuck wasting points on the armor reducing aura, and can spend them on useful stuff like armor piercing rounds.
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metalvoid, its not even a tower defense! if you ACTUALLY PLAYED IT you'd realize it was a shooter, rather than look at the level, see the waves and assume it was tower defense. 4/5, liked the upgrade system and the choice of weapons (NOT TOWERS YOU SEE!).
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Lol in the badges it says complete ALL 6 missions, then the next Badge is Complete wave 14 of mission 7... kongregate you failed.
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1/5. A very run-of-the-mill repetitive game with no effort or creativity whatsoever. A recycled storyline, outdated graphics, and 50% of the clickable area is advertisments. A thousand other tower defense games do it much better.
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Plus some Pacience with Strategy / Defence Games, multiplicate with Achievements, and after all multiplicate 3x more with Badges. Results ? All Badges and Fun.