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you need to make upgrades permanent, you need a sence of achievement and improvement in tower defence games, 5 star if fixed
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Why Couldn't A Person coming towards you be peaceful ? What's Big Rockets got to do with anything? They Could come to help
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@smrk007 Nah if you play "hard mode" on final level, it actually takes some quick clicking+upgrade planning, and all enemies have about 3xhp. Also for survival you do get upgrades after first 5 levels and again survival is really hard to get past level 10+
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I'm having the black screen problem too. Using firefox. I also re-downloaded my adobe flash player, which didn't help at all, so if you were thinking about solving the problem by doing that, don't waste your time. Anyway, I think the game it's self is bugged and I've submitted a bug report and will put something on gamingcar's profile page asking them to check if it's a problem on their end.
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Hmm…I want to get some of that free energy. I'll tell the local nuclear technicians to overload their reactors. What do you mean that would explode and take out half of the east coast?!? (Hint: the only thing more dangerous than a nuclear explosion is a dev who learned how to operate a reactor by watching The Simpsons.)
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It's fun until the 4th or 5th board. Then they spam you with more stuff then you can possibly defend against. It might be different if they didn't force you to buy specific upgrades at certain points in the game.
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I had the black screen before too. Tried clearing cache and refreshing. Browser cannot have anything else on other tabs for me, in order for it to work.
As for the badge... there is no counter that's visible. When you get 500, it will tell you in game (achievement in game) which gets translated to badge in Kong.
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3/5 for good gameplay and a different take on the Defend your Base genre. However, upgrade balances suffer from extreme lack of description (why when I upgrade one item do other upgrade prices rise) and inform the user how and when upgrade points will be given out. It'd be ideal to provide small point values from destroying enemy units, but just let the player know when the points are coming!
Survival is grossly unbalanced. It's certainly not as fun as the rest of the game. It's an Expert Challenge disguised as "level 7." Call it what it is.
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why does the cost of the armor piercing stack across all weapons? is that intentional? it's not like the damage increase stacks...
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story mode was quite fun, survival.. i dont see how that is possible at all, wave 9 is just ridiculous, it forces you to max armor pen, but chucks too many enemies at you for you to able to cope without having pumped damage to the max... overall a fun game, but 4/5 as survival mode needs tweaking..
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all life forms of the planet die... military structures and grass survive. high tecnology aliens prefer to invade the planet(a lfieless useless planet) with taxy and trucks instead of bringing down the space station. you shoot the land units from the space station and bullets come to earth istantly ( near speed of light?) but it tooks 3 lightspeed bullets to destroy a taxy.they are taking you missiles using them against your space station, but you won't use the missiles against them.
this game has sense.
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Yeah, for whatever reason I'm not being allowed to play the game- can I get the bonus points of the day for free then?
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Has it ever occurred to anyone that these Freaking awesome Orbital bombardment Stations, might be vulnerable from SPACE???
I mean...these guys that we are shelling the shit out of came on spaceships... So shouldn't we consider some Warships to attack us and Not nuclear missile silos?
What's guarding us from being rammed by a Cruiser? Obviously NOT our shields!
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Pretty solid game, but the upgrade mechanic needs work. If you don't focus on a few weapons, you lack the power to kill baddies. If you do focus on a few, the rest rapidly become totally useless. I am also not a fan of the game forcing me to buy and upgrade a specific new toy. It's easy enough to save my points until I can upgrade what I'd like again, except sometimes it locks me out for several waves at a time.
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Would be great except for a few (but probably fixable) points.
First, as others have already pointed out, no permanent upgrades! This is horrible.
Second, there doesn't seem to be any rhyme or reason to how upgrade points are awarded. Sometimes you get them after a wave, sometimes you don't.
Third, the structure of the upgrade system is kind of crappy. Some upgrades are worthless (e.g., armor reduction) and some can't be purchased until after you really need them.
Finally, the underground sections where vehicles can hide are kind of annoying (i.e., not fun).
As a small suggestion, how about a hotkey toggle autofire for the cannon?
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The hard badge should really be an impossible. You get next to no energy so no attack you can do will have any good force to it, combined with the fact that the enemies in survival are exceptionally strong, even if you compare it to some of the later missions on hard mode, except you got 25x or more energy throughout the campaign. 2/5.
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i truly hope whoever designed this upgrade system is in one of the tiny yellow vehicles that are destroyed in one hit
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It felt like there was a good new control mechanic being play tested and that's it, Flesh it out with a persistent upgrade system and a larger map set as well.