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Found 3 sounds not included with mute, getting stars for a level, getting new skills and the crumbling sound if your castle is getting shot down (50% i guess).
Otherwise: Add Mute-Button in levels or just the shortcut "m". I nearly quit because i didn't find the option at first...now it's a 5/5.
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My window closed due to an error from something else. Usually I would come back and find my game saved. But I had to start from the beginning again. I had been near the end. I really enjoyed the game. I found it tricky to pick up the fruit - I couldn't be sure where my mouse was on the screen in the middle of everything.
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Found a Bug: If you freeze the last boss of a level while simultaneously killing it, it does not unfreeze and the level must be restarted
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I wish I could edit my ealier comment. I left and came back to the game, and now the ice levels are beautifully rendered. Great job.
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Seriously solid game, all around. The only issues I have so far is the ice levels. Light on white often means difficulty in telling where the path is, let alone the rest of the UI.
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A few tips. Enable multiple placements via a key. Holding down the appropriate key allows for multiple placements of the same type of tower. And, if a tower is marked and an apple appear and you press the apple the tower will get sold instead of getting the value of the apple. Happened so many times I don't even try to click the apples anymore.
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Playing and really enjoying the game, couple small bugs I noticed: no lower case b when creating my name, and the sound still plays when the stars are awarded at the completion of a level even when turned off
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um Just a little bug : when i come back to the menu after a battle (in easy) the buttons "easy" and "normal" are both highlighted. cool game though.
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i dont like the balance of towers in this game. dogs are the onlz real powerhouse. cats are just useless, turtles have useless range, snakes are half decent but too pricy. thats my observations so far.
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I like the game, I feel like there is a bit of room for improvement, but this is still fun and has a bit of character. I'm not sure how I feel about the fact that the basic monsters are pretty much the same, because some variety is nice, but a lot of times people put in monster types that are just awful or poorly balanced, and when I think about that I don't mind so much. The unlock pacing seemed a bit slow to me, especially the way you don't really get anything for beating the boss of each world is a bit of a let down. I'm also a little worried fully upgraded lightning might be too rediculous.
Hi boernworst. There's actually a button for that. While you are playing, at the top right of your screen, there's a PAUSE menu. Click it and you will get basic stats about your current progress like how many towers you have, how many kills, the actual stage, world, and so on... an also, you can restart, resume or go to the menu with the buttons at the bottom. Hope this helps! :)
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I was playing the last level of the ancient fortress, and all of the sudden my entire army stopped attacking and let 1 little monster just eat away at the entire health of my castle. Not sure if this was a glitch or what?
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The amount of stars should be given according to level of difficulty chosen. It becomes too easy to collect them if you get all 3 stars at easy difficulty.
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It's an interesting design and a good idea, but the game itself is lacking. The enemies come way too fast for how few towers you can afford to buy. Variety is a dangerous tactic; better to put a bunch of cheap Cat towers than focus on a few towers that are more expensive. It would be more fun to play with an easier playing curve or better payouts from enemies.
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You need a way to be able to choose what unit the towers target. The snake really shouldn't constantly target the lead guy
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loading is not a problem....enemies are....they are 2 strong in start,like im fighting a boss....and path is 2 short for me...few more bugs but it is ok... sry but 5/10 from me
dont worry we still working in the balance of the game, up while let me give you some advice, is better upgrade a tower that put other tower of the same kind, I hope it has been helpful, best regards :)
if you complete the forest world in Quest mode, will unlock the world of the forest in Challenge mode, the game will tell you when this is unlocked, best regards
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sorry, but i really hate upgrades/skills that have only a small chance of working...really, the first character's "wild" ability allow him to shoot his arrows at multiple enemies-ONCE PER LEVEL! seriously, the odds/frequency of him using it is so low it's rediculous!
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Take too long to load, and Boss tunelling directly to the castle seriously ? Past lvl 2 Boss have insane HP and can go directly to the castle avoiding all defense, what the point ? You're unable to balance the game better so you allow boss to hit the castle like this ?
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Interesting game, but some things are really annoying (like how the "boss of the 2nd level teleports - a warning would be nice.)
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Pretty good game, but not a lot of originality or depth. It would be great to see more development of the "heroes" idea, seeing them improve and differentiate from mission to mission.