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Ok, by level 12, I've gotten too sick of non-responsive jumping to continue. Maybe if, by level 12, there were some indication of why people seem to like this game so much, I'd continue, but I have yet to see any real puzzle other than the puzzle of why my up button only makes me jump about 1/2 of the time.
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So you made a puzzle game based off of a mechanic that was present in pretty much every old arcade platformer? Interesting choice. I just wish the spikes were more visible and the controls were more fluid.
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for changing the collision so you can touch spikes while running as long as you don't jump on them, from 3 to a 5 start game. Thanks for paying attention to the complaints and being willing to change your game for us.
I know a single voter changing isn't much, but you have my thanks for making a good game great.
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this game falls into what I like to call the "meat boy" fallacy: a game that thinks tricks of timing and cramped spaces is the same as a puzzle.
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The spikes ruined it for me. All entertainment value is lost when I die some double digit number of times because my character hits his head on something and can't clear the spikes.
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hmm can't avoid spikes collision detection is a bit to lax and they are VERY difficult for those of use with less then perfect vision to see, some color difference would help. as is 2/5
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Here help guys for level 29:::For level 29 , go get the "blue killing power up" by running behind the enemy and NOT killing him.Then go on the top ledge and kill the enemy but DO NOT take the "onion ring power up yet" .Now go to the launch pad and launch yourself to the two enemies running together.Now kill both of them.Do not kill the enemy on top of them.Now go back and collect the "onion ring power up" fall on top of the enemy when he reaches the wall.The wall will break which will enable you to turn on the switch.Now go to the area with the door illuminated .Kill the enemy once he hits the left wall by walking off the ledge and not jumping.Now go back to the launch pad .Kill the last enemy by waiting till he reaches the right ledge ,jump,then kill him when he hits the left wall.Now collect the "jump power up"Now go to the door ,jump and your finished.(Note :watch the spike at the bottom right of the door).For level 30 its straight forward and easy .+ if this helped, thank you guys.
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the only thing wrong with this game is its not really a puzzle its more just tight jumps but other than that good game 4/5
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This music reminds me of Golden Sun. Great times~
You brought tears to my eyes reminding me of my childhood, sitting down just listening to the music. Thank you, and I hope you can find more music like this :)
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beat this way to quick, it was more frusterating then challenging. the first 25 lvls were very basic, and the few times i would get stuck it was more because of small places and jumps, not because it was a challenge.
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I LOVED the music. If you can give us a download link, it will be great.
About the game:
warping sound is sure annoying, but i didn't mute because of the music. I hated levels 27,28 and 29, but I think it's there for that. More power ups will be great, as much as more puzzle levels. 4/5, but it has great potential.
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One criticism, the switches don't add much. They just make it longer to get to a goal you already know how to, usually.
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I liked the concept of the game, but most of the challenge came from tight jumps and little spaces which was more frustrating than fun. The beginning was a good tutorial. I think another tutorial notice could have been used at L16 (the one where the jump pads were introduced?) to remind players of other interactive items. I liked the explosion power at L27 and I think that is a step in the right direction to making something more challenging AND fun at the same time. I think that a pointy 'pow' symbol (minus the word 'pow') would work better at conveying an explosion than a simple circle on the power up, however. As said, good concept. Needs work.
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4/5. Solid game, good difficulty, -1 for not being able to turn off the "warp" effect and sound and for treating "Character wraps from one side of the screen to the other" as a novel concept
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I love the game. Good idea..i think i would enjoy a story line if you could think of one..doesnt need one but it was a thought...great game tho...anyone know how to ge tpassed lvl 29?
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The puzzling in this game is absolutely boring... There is either only one path or there is one path that is wrong and one that is right. I generally spent more time trying to fight with the wonky jumping than actually thinking about how to solve the puzzles. Generally you just followed the corridor until you reached an object and then backtracked back the beginning. Weak puzzling and obvious attempts to lengthen gameplay by backtracking. 1/5
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Love it, how the game is so easy until the 27th level. The first part took about 15 minutes to beat maybe? Every level after 26 takes about 15 minutes to beat. Your so far into the game though it doesn't matter at this point though, you have to beat the game. Aggravating. I'm not going to even bother with the player made stuff. 2/5 for idea and graphics.