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the first 3 levels are almost ridiculously easy, and then bam a incredibly hard level, i guess boss battles are supposed to be harder but this is just a unnecessary jump in difficulty, and the main reason its hard is the controls and nothing else, being able to turn around would be nice and so would a better way to control the bombs, maybe turn them into missiles and let the player have full control over them, I'll admit that i have never been a fan of protection missions so maybe I'm just the wrong person for this game.
i did like the design of the game, the spiders where actually scary, i have always loved the red/black shadow design i did think that the skull worms felt a little misplaced.
all in all a somewhat enjoyable game mainly being hold back by the loose controls.
3/5.
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@GameBuilder15 the bombs don't fall because it sais CLEARLY in the Tutorial that bombs move according to your speed (kind of like momentum)
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A very well made helicopter-shooty game! The name is an Avenged Sevenfold song and the music is just plain awesome! :D
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If you think the first 3 levels are challenging, wait until you get to the last one, then proudly revise your statement.
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i was thinking on mission IV… maybe i can FINALLY TURN AROUND!!! then, i couldn't and now i have drop bomb behind me….
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We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a saltshaker half-full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... Also, a quart of tequila, a quart of rum, a case of beer, a pint of raw ether, and two dozen amyls. Not that we needed all that for the trip, but once you get into locked a serious drug collection, the tendency is to push it as far as you can. The only thing that really worried me was the ether.
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"that was a pretty big shark huh?" ......oh gee really I thought it was an averge sized shark, so thank you very much for letting me know it was a pretty big one that was very helpful of you.
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is there a way we can get the soundtract for this i mean i don't know if anyone else agrees but god that remix to the mario stage was epic
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perfect example of how scrollers should be. action paced, easy to learn but hard to master, GREAT music, this one even got some story I really liked. give it some more levels and, idk, upgrades maybe (though that wouldn't make much sense in this case storywise). very solid job (dude, the music is so driving) 5/5
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why is it that flash games first were low pix rate, then almost best for flash games, and now low pix rate games are 4/5 or 5/5 rated? maybe because they run well on slow pc's
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Oh, an amazing game. My favourite scroller on kong, i think. Nice action, cool realisation of bomb weapon, and a music that fits the action perfectly. And yes, the last level was pretty hard, and i liked the last level's objective. Gives it a nice twist.
Perfect game, but could've used another 1-2 levels.
Otherwise, 5/5
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WTF the co-pilot for? Thomson drives and uses the front gun and the co? drops bombs? he could do that while usin a second gun at the damn back of the chop!
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Oh god, what does that shark actually eat? Helicopters, huge spiders, floating spirit-skulls and OMGWTF BATS?!!? Oh, a cookie!
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so i get eaten by a giant whale and i lose... and the they comment on the size of the whale and we get eaten.. so it's ok?
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I like the funny lines the co-pilot uses! All hell breaks loose and he is all cheerful and funny, ready to rise your spirits with silly trivia! Great action shooting game!