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Rolling is faster than running. If you roll then immediately jump, you gain some extra momentum.
You don't have to cling to the wall to walljump, you just have to be "touching" the wall, then press space. Saves lots of time.
Also, when you have to run then turn the other way to jump, rolling cancels the skid in your previous run direction. Top that with the roll jump that will save a few seconds of time if used repeatedly
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i think controls are a bit broken , it ofthen happens i cant jump or use the jetpack because i'm holding the other one , i cant tell you how many times i died because of it. then i just gave up on trying to make it work
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Dayum, your designed levels know no limits. I love the different "flows" that each level has to accumulate the A+ time. One thing it could use is a way to slide down the wall faster when one wants to go further down a wall, kind of like the game They Bleed Pixels
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Really good game. Only problem is that when you go for best time the wall jumps get really tricky. Also if the jumps dont work its because your timing or button order is not correct.
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Found a weird glitch in how the game decides best times. If your previous time has only one "decimal" in it (ex.: 6:5), then a shorter time with the same whole seconds but two "decimal" places (ex.: 6:45) won't register as better.
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Could you please add some kind of online save? Im plays from two computers and I am a bit uncomfortable to carry the hash between them.
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After swearing my head off at that red probe on level 36. I can honestly say this. "Done." I enjoy parkour and running games a lot, so I can truthfully say this is one of the best ones you can find on Kong alone. Now excuse me while I go punch myself several times in the face due to the amount of stress built up by yelling at that probe.
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This is amazing. Easily one of the best Flash platformers I've seen in a LOOOONG time. The final boss was a touch easy, though. To avoid the spinning projectiles, stand on the left side of the jetpack pad. You have to stand slightly off-center. I especially loved the way the following spike balls activeted the switches. Made level 39, World 3 kinda fun and difficult, and was so satisfying to just slingshot the orb into Dr. Green Squidshit. All in all, 9/10. Point deducted for the walljumping, which wasn't as.... fluid, really.
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Two stars because of the frustrating controls. I've been killed numerous times now because of the in accurate wall jumps and the rolls. Would've been a fun game otherwise.
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Great physics in this platformer! The walljumping is realistically animated and the action is smooth. I haven't gotten too far in it yet but what I've played so far is impressive. definately a favorite.
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wouldve been nice to have a quality adjustment feature, makes my crappy computer lag too much with some of the jetpack effects + moving stuff on screen. 4/5