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I like it best when they have those 4 purple cubes in a square so they permanently bounce off each other, it kind of relaxes me to know I'm not going to have to fire another one.
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anyone actually tried to make the secret recipe?.. i want to try it, but i am afraid to make a mistake making it.. :P
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what this game says is real.
at 4/28/2011 playstation got hacked very badly.
al the servers where(i talk in past so if poeple read this later....)down , a week down time can mean SERIOUS stress to the big gamers amoung us, like me (i play xbox 360 , (yey) )are not known for there extreme patience.
this is a big deal , the creditcard info is just upon to the hacker(if payed online game time with creditcard) wich means that he/she could make a BIG SUM OF MONEY with this who knows this is just for revenge and the hacker will take nothing? but thats a miracle if it happens.
so to all ps3 players: get your stuff and pray
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What I find funny is that the yellow nodes are much better at blocking packets that the red nodes (since yellows can't be disabled like reds.)
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I know it's the only way to fit the story, but it's kind of funny that the fire security for a bank is harder to crack than a detention facility for national security threats :P
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"It's a detainment camp on one of the Florida Keys that they opened up when they shut down Guantanamo bay"-8/29/2010
Game was made 2/2009. Clearly the games makers thought that gitmo would be closed by now....*sniff* why, Obama, why...
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I am currently learning the old level code so I can use an almost infinite playing field, but I'll have to plan everything out perfectly.
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I'd love to see a packet collision feature or maybe even some packet sniffers/routers. It would make it a little harder, but it would throw in that extra layer of relative telecommunication jargon :)
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This game would have been cool if not for one problem: Many of the puzzles require you to multitask. This turns what should be an otherwise novel and interesting puzzle game into a frustrating scattered mess. If you ever make a sequel, consider allowing gamers to chain commands together instead of clicking around hoping they've timed and memorized everything right.
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Another great game by Weir! Very original gameplay. You can't simply press randomly, which really makes you think about your moves, and gives it a great difficulty level! And the story was great, it made you feel like you shooting little things into other small things actually served a purpose unlike in most puzzle games XD 5/5!
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This game has a low rating for an amazing game. Just want more people to appreciate these type of games, because it's not one of those standard "kill the objective and win" which is really popular these days.