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Endings (not in order) That I remember finishing. 1) Leave right away 2) Spend some time (1-2+ min) then leave 3) Collect all the tally's and leave through the Triangle tent thinga-ma-bob 4) Collect all the rings and leave through the dome 5) Collect the bones and leave through the portal between 4 small domes. 6) Arrange the lights according to the diagram 7) Follow the path to the end and leave that way 8) (my most frustrating one) Find all the hidden signposts. The first hidden post will tell you that the 2nd is the 2nd yay. One of the later ones says find the two gears and go north. Don't just go north, you will find a post but it's out of order now and you need all of them.
Can anyone list the last solution? Far right ending.
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I love the simplicity of this game, but how it has some really great pixel art and is very artistically created. The story is also pretty interesting and kept me engaged while some other games I would probably just want to skip through it. Nice job.
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@tiginator... it's not too many stories... it's the story of a whole civilisation, what they beleived in, what they did, what happened to them... all of the stories help you build an image. You can't put a limit on that
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this game mite seem pointless and boring at first, but once you find enough artifacts you really get into it, and you don't feel like stopping until you've beaten everything. great game
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This reminds me so much of Murakami's Hard Boiled Wonderland and the End of the World (specifically the End of the World)
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'Dear January,
I'm Sorry, I will not be coming back to your love anytime soon. Why? Oh, January, It is not because I want you to pair up with August or even October, I'm afraid it's because I cannot find the portal. If you want me back, please send me a map...'
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omg map-http://img25.mediafire.com/83c76c3f1d83c8326b2115b3a6b479366g.jpg
keep this comment alive!!!
p.s. the links no mine found it inthe past comments.
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I've been playing for about five minutes, and something about the atmosphere of this game has kept me on the verge of a panic attack the entire time. I assume this is intentional, so, good job! It's hard to accomplish that sort of intense feeling just through being in a game, but you've really pulled it off.
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If it wasn't for the world-building going on in the somewhat static story, this game would be immensely dull. As it stands, it is merely boring. I played most of the way to the end, mostly just to kill time because I couldn't think of anything else to do at the time, but I didn't much enjoy it I'm afraid and was left wondering why I had bothered at all. Especially since I can't find the exit for ending 7 at all, despite having every item in the game.
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I can't find the last two shiny things. DEAR GOD I JUST WANNA FIND THE LAST TWO SHINY THINGS!
Seriously though, I love this game. I come back to it again and again...even though I never seem to remember where anything is, hehe.
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Spent something like an hour to beat the game, but I enjoyed it. Amazing backstory, and a great game, though the lack of an ending after finally finding every secret was a little disappointing (unless you count the Epiphany). For that, it gets knocked from a 6/5 to a 5/5 ^_^.
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I know you made everything be near the path, but I felt like I had explored all of the path and not found everything, so I started a tedious exhaustive search, and then found a walkthrough to find the last few things. This was unpleasant enough and basic enough to the gameplay that it dropped my opinion of the game to 3/5 from probably 5/5 otherwise. Some amount of mapping with marks of where you had found things would fix this.
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when i came to kong today, i was pretty depressed and somehow this game helped me to dive into a very different, odd, but still adorable world. now i feel at ease with myself. thank you
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It is decent for it's genre of game. A lot of people don't go for this sort, but some do enjoy playing a small game to find out a story. However, it gets really, really dull near the end, when you are missing just one piece from each collection and don't feel like scouring the whole map.
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This is a brilliant game, I found myself hugging the walls for fear of being lost. Reminds me of a book i just read called "House Of Leaves"
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I wasn't going to complain about anything, until I didn't walk through the portal I made by finding all the signposts, instead opting to try a different one because I thought hey, I found them all, everything stays. That immediately made me drop the entire game because there is no way I'm redoing that in a game this "empty and vast". Yes, I was intrigued by the story, and what happened there, but not enough to waste more minutes simply walking and being lost on a huge map.
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Dear January,
I have just completed one of the most fulfilling experiences of my life that do not involve you. The Epiphany has shown me much. I would have you touch the Epiphany, but I would not want your eternal perfection to be marred by by such a lifeless, misshapen place. Alas, my journey was difficult. Really, really difficult. And long. And kind of confusing at times. And a strain on my eyes. My only solace now is knowing that my eyes will soon be comforted by the sight of you, and that I will be able to give this game a 5/5. I rush to you. Yours, September.
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If I was thrown into a mini universe I would have at least made a map as I went. Also al the walking was rather tedious other than that it was a fun game
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Very good game and concept, but i just can't seem to find the last pixel, i know i must have over looked it, but it needs some sort of pointer system or those crawling things can help direct you...
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I kind of think that the diagrams portal was unfair, there isn't any indication of where your supposed to use the knowledge, aside from the fact that there are directions in respect to 4 objects (HINT HINT). This clue also helped a bit:http://twitter.com/GregoryWeir/status/17820949426. Anyways, nice game, but much too tedious for a perfect score, 4/5
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Alright, I give up with just one bone left to find (#5). I'd love it if the little critters that scurry away when you touch them ran towards the nearest item you haven't picked up yet, or a random item you haven't got yet or at least SOMETHING to stop you simply searching every pixel for a tiny flashing one.
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The developer did an excellent job with map design. Through the lack of a map (mini or otherwise) and the black-and-white, mostly identical imagery, the player feels lost for much of the game. But at the same time, he was careful to make sure that each artifact or important location is tied to the paths, even if loosely. There is no need to go wandering aimlessly in the dark; even the hidden signpost ending has a scavenger hunt feel to it, so it's not unguided. Additionally, I love the indirect storytelling -- it makes you feel like you are really exploring, not just having every detail handed to you. Excellent atmospheric game.
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Help please !!! Through my artifacts i managed to find portals for the Bones, Tally Beads And Rings but still cant find the SEVENTH ENDING!!! Thanks in advance
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You really dodged a bullet with the "naming characters after months" thing. They could've had a May-December romance.
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yeah because all of the sign-posts are refered to by previous sign-posts, the lower their number the less likely you are to find them. and then the one hint "east of the second hidden sign-post" which requires you know the first hidden sign post, which is the most unlikely to find is a little... there could have been a trick to help finding the first sign post, like having one of the later sign-posts read something like "east of here, just past the first hidden sign post" or something like that.
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i really cant figure out what the puzzle does or means. the 7th ending is still open for me. the top-rated comment by samerules4ever doesn't solve it for me. i systematically scanned through the whole loom searching for that artifact-related location. i can only find the triangle (tally), dome (humans), and that dragon thingy.. and searching through 400 comments searching for 7 and "seven" didnt helo either
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The only puzzle which perplexed me was the seventh ending, with the scraps. I kept looking for meaning in the symbols on the scraps, when there really wasn't any. Some indication of how those images correlate to objects in the game world would have been immensely helpful.
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umm, anybody could lend me a help? I have all the artifacts , but can't find the temple for the last ending, I have run over the map inumerous times, but to no aval, can't find this damn temple(or whatever it is)...
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Beautiful and brilliant. Note: memorize the order of the pillars that pop up when they direct you to the others. I love the details of the game, and playing it was actually worthwhile. Something memorable.
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I've only found two bones of this creature and I can tell that he's bad-ass. He has three eyes, three legs-and/or-arms, a humongous pelvis, big brain capacity, big-ass teeth, and is an omnivore...
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@Seadrake - The ninth one you're looking for: There are TWO portals that can be opened with the Spotlights. One with the diagram, and the other with the 4 star signposts. Hope that helps!
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After you find all of the portals you can see some notes about the game as a reward.
I think this game was beautiful in its own way really.
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Nice at first, very nice. Then I can't find that one final &^($#* dot. I prefer games where there may be multiple ways to get through them.