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honestly, this is my opinion, it is not fun in any way shape or form. This is my honest opinion and i respect your professional effort and time but i had zero fun here. And thats the point of a game.
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I really liked the art and game-play the story was ok but I don't see a mechanical society not understanding physics and logic, and my biggest note: I really wanted more of a bang-o ending. It hooks you from the beginning really nicely, the plot thickens really well - then it just kind of peters out. Over-all: very nice, which makes the few missteps exponentially more frustrating.
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The game was pretty interesting, and definitely a new sort of experience for me. However, reading the notes was actually more fun than the game itself, I think, unless at that point I was just in a happier state from finishing the game.
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I like looking around and having to find stuff. I don't like moving so slow when I know where I want to go. It would be nice if I moved faster, or at least some sort of "run" option that lets you move very fast but doesn't show any goodies.
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Fascinating place this Looming. I don´t know whether or not it has any meaning or reason, but perhaps that is not important. All sorts if thing can be conjured up from the things left on the waste. Maybe Looming wants me to contemplate the journey I just had, but for now I think I´ll just like the game and be done with this pretentious blabbering.
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I must say Gregory, another smashing success. I love every single one of your games. They have entertained me for countless hours. You have a great taste in game creation and I would love to see every one of your games that you make. 5/5
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don't hate on this game because of its difficulty or slow pace. or even confusing map. there is a method to the madness and a little patience and sometimes a lot of wandering everything falls into place
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Alright, I give up with just one bone left to find (#5). I'd love it if the little critters that scurry away when you touch them ran towards the nearest item you haven't picked up yet, or a random item you haven't got yet or at least SOMETHING to stop you simply searching every pixel for a tiny flashing one.
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pbock, there are 2 "star light portals" one if you follow the directions from the artifacts, one if you follow the directions from the corner posts.
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had the same problem kill....and i am still missing 3 portals ( i dont know wich..its the second and 2 last points in the start menu where it tracks ur progress)
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Chromolot...i discovered the 4 corner signposts AFTER getting the star light portal...the schema in the game i found helped me do that XD
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Interesting game, loved how the game forced you to search throughout the entire map for clues on where the portals were, only problem I had was with the dots... It made my eyes flurry and it seemed like they turned into small shiny lines for a bit...
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I think the way the lights point is individual. Mine was different from Destriarch. First: You have to be sure the four corner signposts are activated. Each time I logged out, the corner signposts were out. Second: You have to turn the lights according to what the posts say. If you can't remember, write them down.
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I really enjoyed this, but I felt like some graphical change after the enlightenment would have just made it that much more surreal, like adding small amounts of another colour to the mix, or something. The notes and exploration aspects were well-polished and the prayers on the Path Rings were particularly inspired. Awesome game.
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Great game, but I was stuck unable to get the sixth ending because I couldn't find the fifth bone ANYWHERE. I literally combed the entire map several times and it wasn't anywhere. That was a bit of a disappointment.
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Interesting game, if you give it a chance. It can be a little slow and lacking in the beginning, (as it was meant to be,) but as you uncover more pieces of the story, it becomes more and more captivating.
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Hidden signs/Stone cylinders: 1 just NW of start spot along W side of path. Next 4: each corner of map where fences meet. 5-from SE map corner look NW for lone needle with sign. 6-NW to dome with sign. 7-W to 4 needles, then S from E-most needle (hidden sign). 8-W, go past start path til u see 2nd N/S path (hidden sign just S of it). 9-go N along path, past N end to sign between 2 metal plates. 10-NE to tall cross then due E to hidden sign. 11-N to sign at end of path. 12-NW to triangle gate with sign. 13-WSW to 2 gears,stand between them & go N to another sign. 14-Go NW to sign in center of 4 balls, then SE back to previous sign. 15-E, past N/S path to hidden sign when N/S path is on left edge. 16-near NE corner find sign between 2 needles. Now u have all signs: go due south about 2 screens to hidden sign. 1/2 way between E/W path and the 2 needles, and only visible if u found the other signs.
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I know it can seem like the slow way to do things, but if you're missing pieces, then canvass the entire space with a back-and-forth movement, keeping a little strip of the previous path visible on the next path back. You'll be surprised what you've missed.
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I am stuck, I have exactly one thing (4th bone) left to find in the giant map, talk about finding a needle in a hay stack.....
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Nice game. In the notes, he says the graphics were inspired by old Mac games. The entire time, I was thinking of games I used to play like Fool's Errand, Dark Castle, and Lode Runner. I can't play those anymore because my SE is broken :'C
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wow... i played 5 minutes and NOTHING made me feel this is a game. usually a of course panicmaking but good thin for game i now just have to admit: it. was. no. fun. at. all. sry not my style. 1/5
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I've been searching for the fifth bone for too long. It's the only thing I have left to do and it's driving me CRAZY! I almost stopped playing after the first few minutes because there didn't seem to be a point. I was thrown into this place with no instruction of what to do. If I hadn't read some comments and realized there actually was a point to it, I would've trashed it. Still, I give it 1/5. It's boring with little content and little motivation for me to actually continue playing.
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Oh, man, I would play it until finish the story, but wouldn't play and stop at each little bit of it so I can fill the balls at the start screen. Seriously.
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Dear January, countless hours and energy were spent crossing these enourmous barren lands to come back to you, only to return again. Why do I do it? I have no idea. All this could've been avoided, if we just didn't care.
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my gosh yes i agree with that man who wrote the other comment. this game NEEDS a mini map (i think one that only shows places youve been is better so as not to ruin the exploreyness)
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sorry i just don't belive this is such a great game, sure i love the idea of finding clues and "investigate" in some way, what happened
but all i see is a game with low content, that makes u navigate trough a huge map finding tiny marbles.
there's nothing special with the storyline, and i don't belive it's THAT original....
don't get me wrong it's a good game and im sure the artist put a lot of efforth into it, that's why im giving it a 3/5
PD: excuse my lame english ^^
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Important: the mini-walkthrough above is incorrect about Ending 7. This one is achieved by finding all of the shattered parchment, then arranging the lights so that they point in the directions noted on the parchment itself. This is the same set of lights that you have to arrange based on the four corner signposts, as described for Ending 9. For those who can't read the parchment (it's not very clear) the NW light points North, the NE light points south, the SW light points southeast, and the SE light points northwest. Please vote this up so people aren't wandering around looking for a location that doesn't show up unless you perform this sequence!
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If it wasn't for the world-building going on in the somewhat static story, this game would be immensely dull. As it stands, it is merely boring. I played most of the way to the end, mostly just to kill time because I couldn't think of anything else to do at the time, but I didn't much enjoy it I'm afraid and was left wondering why I had bothered at all. Especially since I can't find the exit for ending 7 at all, despite having every item in the game.
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Spoiler: there's no ending. None at all. In the end, all you'll learn is that there were two groups of guys: one who liked science and are very one dimensional, and one who doesn't and are not only very one dimensional, but their very nature is contradictory. Oh, and a bird guy. That's it.
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I seem to have encountered a glitch, which prevents me from picking up Lorem Tablet VI (or at least that is what I assume it is, as it is the only thing I have yet to pick up. Under the concentric circles, if that helps). I have apparently completed all objectives, however, as I have all endings shown as complete. However, I am curious as to what the final observation was... anyone want to shoot me a whisper with the text from that tablet?
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Hm, the third signpost said that the 4th signpost was "West, hidden off the end of a path", but when I looked west of the signpost, searching around the ends of the two paths I saw, I only found an already-unearthed signpost, a portal, and nothing. A little help?
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i had fun with the game, but i wish the unearthing statues would stay up after you have teleported, i got 8/9 because i really dont wanna go back and find all the statues again, it takes way to long.
also number 7 (the one with the map) is way to hard, i had no idea of what to do and must have spent 10 min figuring out what needed to be done and then another 10 guessing which one had to be where.