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I kind of get a "Shadow of the Colossus" vibe, from the prominent ideas of isolation and exploration for it's own sake, but there also seems to be something of a Lovecraftian slant to the whole thing. I like it.
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Okay, so I went over to pick up 'oarbor bone 1', but I wasn't able to close the dialog box. I tried pressing x, holding it down, and pushing it in rhythm with the blinking x button icon. Then I tried clicking the icon, hitting enter, space, some other buttons, moving around, ect. Anyone have any tips for how I'm supposed to close this dialog and get back to moving around?
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Brilliant game,the amazing distinct set of goals just made it unique. honestly one of the best on kong, kongratulations buddy.
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Play this game only if you are dedicated to see it through the finish. (Might take an hour) If you don't, you'll leave unsatisfied.
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Played this on Newgrounds, so I'll speak my mind before playing it here. A great game with a very interesting story; it can get confusing at times, but once you finally understand it, it's a great game. 5/5, definitely!
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good game, maybe i was lucky but it didnt take too long to find all the artifacts. got all the endings, the lighttowers were the hardest bit. 5/5
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Remebering what will happen in the future, searching messages of brilliant but stupid engineers and bright but incompetent researchers that aren't there anymore, or will leave in the future, because they tryed to catch a skelleton that will writes signposts, waiting for an amphi.. what even is that thing?!... I finaly desided to spend my time chasing birds. 5/5 Stars, and maybe 20% of my common sense xD
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So, anyone know where all the bones are? I have everything but the one between the skull and the hip on the inventory screen.
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Now, I'll move on to something else.
The Game is not meant to be some massive 'lolHA! this is the story' game. You are meant to discover it as you explore the world in Looming, seeing the ruins and taking in the forboding land. Each ending brings some light to the world itself, even if it is only a metaphorical light. As the game progresses, you learn more about the storyline, which is comprised of many other storylines. In the end, by the time you finish the very final portal, you should have accumulated the entire storyline, as well as all of those it is comprised of. If not, well, you should go back to playing Box Head Zombies, its storyline is very simple to comprehend and easier to follow. 'Kill things, they are the bad guys' (b-_-)
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In Otherwords, if you can't see things, try searching for something like, y'know a big dome, or searchlights, or floor tiles. Hell, the hidden signposts that lead to the portal are easy to do once you find the first one. After that, its only slightly time consuming. [This is to help you people who have VERY short term memory spans: http://img25.mediafire.com/83c76c3f1d83c8326b2115b3a6b479366g.jpg ]
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I'll start with the most daunting part of the game, the artifact finding. Now, everyone seems to think that these HIDDEN artifacts of lost civilizations and dying prophetic monsters should be easy to find. Which is entirely illogical. In such a stark environment, where little but the forsaken ruins and desolate environments capped and decorated with foreboding and thought-provoking half-kept architecture, little to nothing would be easily discoverable. In fact, this is considerably easier to do than if one were in such an environment. Plus, as Greg mentions in his notes: "The world in Looming is designed to lead the player to important locations; I did my best to add rough patches or faded paths that guide the eye towards places where items can be found. With the exception of the secret signposts at the corners of the world, every collectible object should be near a landmark and tied to a main path by these little scenery hints."
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Y'know, after playing through the game, and finally being able to say that i personally love this game, i read over these comments, concerning different small things in the game, such as BURIED signposts or HIDDEN artifacts. I wonder to myself silently while i read these comments, though only a few things come to mind, and none of them are me agreeing with these whiney bitchy, idiotic views that things should be easy to find.
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Really annoying game. If were on a smaller scale I could like it, but roaming aroung a dotted black screen looking for a slightly larger dot is a no.
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I love the ambience, the music and the mystery. I love the story the game tantalisingly evokes.
Unfortunately, after a while it turned into a pixel hunt. I eventually found all the artefacts, but don't know if I got all the signposts - didn't find a portal. Also never managed to get the spotlights aligned as the corners suggest - at least, nothing happened when I tried. So I got 7 out of 9 portals, I think, and sadly don't know if there is any final ending...
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I wonder where's the maker of this game from, because this game name Looming, word looming means creation in Estonian so I just thought that is the game maker Estonian?
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I ended up doing the signposts third ahhhhhhh D:
Still trying to do lots of things... this really is incredible. definatly 5/5 this is amazing :D
I havn't played a game as great as this in a while... GJ.
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I experienced a moment of frustration when I was missing just one last bit to complete the artifact collection. Seeing as how I found artifacts in places that I thought familiar I assumed "arhhh, I must have missed one, now I'll have to search it screen by screen again", merely minutes later I found the last piece sitting in an area that I naturally drifted to, either I got lucky or it was a great design.
I really liked the mood and it was interesting to read the notes to find out that there was very little actual resources going into this game, I think this is great to show that you don't need licensed music, studio sound effects and pixelperfect graphics to create an interesting game. I was planning to take it in small portions but after I've found the first three endings I got into a "when I get all of them it'll all fall together like pieces of a puzzle", it didn't really but still managed to avoid giving the feeling of complete randomness that the "artsy" games often give.
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good game very in depth and well thought i like what the hidden pillers. you read a bit of story they leave a clue to find the next one more of the pieces need to do that. and all the artifacts need to have an ending. also a little bland for the amount of time needed to spend to finish the game personally if im gonna play a black and white pixel game i want to be done in under 15 min not the two hours this took me. 3/5