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This is a brilliant game, I found myself hugging the walls for fear of being lost. Reminds me of a book i just read called "House Of Leaves"
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I wasn't going to complain about anything, until I didn't walk through the portal I made by finding all the signposts, instead opting to try a different one because I thought hey, I found them all, everything stays. That immediately made me drop the entire game because there is no way I'm redoing that in a game this "empty and vast". Yes, I was intrigued by the story, and what happened there, but not enough to waste more minutes simply walking and being lost on a huge map.
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Dear January,
I have just completed one of the most fulfilling experiences of my life that do not involve you. The Epiphany has shown me much. I would have you touch the Epiphany, but I would not want your eternal perfection to be marred by by such a lifeless, misshapen place. Alas, my journey was difficult. Really, really difficult. And long. And kind of confusing at times. And a strain on my eyes. My only solace now is knowing that my eyes will soon be comforted by the sight of you, and that I will be able to give this game a 5/5. I rush to you. Yours, September.
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If I was thrown into a mini universe I would have at least made a map as I went. Also al the walking was rather tedious other than that it was a fun game
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Very good game and concept, but i just can't seem to find the last pixel, i know i must have over looked it, but it needs some sort of pointer system or those crawling things can help direct you...
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I kind of think that the diagrams portal was unfair, there isn't any indication of where your supposed to use the knowledge, aside from the fact that there are directions in respect to 4 objects (HINT HINT). This clue also helped a bit:http://twitter.com/GregoryWeir/status/17820949426. Anyways, nice game, but much too tedious for a perfect score, 4/5
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Alright, I give up with just one bone left to find (#5). I'd love it if the little critters that scurry away when you touch them ran towards the nearest item you haven't picked up yet, or a random item you haven't got yet or at least SOMETHING to stop you simply searching every pixel for a tiny flashing one.
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The developer did an excellent job with map design. Through the lack of a map (mini or otherwise) and the black-and-white, mostly identical imagery, the player feels lost for much of the game. But at the same time, he was careful to make sure that each artifact or important location is tied to the paths, even if loosely. There is no need to go wandering aimlessly in the dark; even the hidden signpost ending has a scavenger hunt feel to it, so it's not unguided. Additionally, I love the indirect storytelling -- it makes you feel like you are really exploring, not just having every detail handed to you. Excellent atmospheric game.
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Help please !!! Through my artifacts i managed to find portals for the Bones, Tally Beads And Rings but still cant find the SEVENTH ENDING!!! Thanks in advance
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You really dodged a bullet with the "naming characters after months" thing. They could've had a May-December romance.
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yeah because all of the sign-posts are refered to by previous sign-posts, the lower their number the less likely you are to find them. and then the one hint "east of the second hidden sign-post" which requires you know the first hidden sign post, which is the most unlikely to find is a little... there could have been a trick to help finding the first sign post, like having one of the later sign-posts read something like "east of here, just past the first hidden sign post" or something like that.
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i really cant figure out what the puzzle does or means. the 7th ending is still open for me. the top-rated comment by samerules4ever doesn't solve it for me. i systematically scanned through the whole loom searching for that artifact-related location. i can only find the triangle (tally), dome (humans), and that dragon thingy.. and searching through 400 comments searching for 7 and "seven" didnt helo either
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The only puzzle which perplexed me was the seventh ending, with the scraps. I kept looking for meaning in the symbols on the scraps, when there really wasn't any. Some indication of how those images correlate to objects in the game world would have been immensely helpful.
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umm, anybody could lend me a help? I have all the artifacts , but can't find the temple for the last ending, I have run over the map inumerous times, but to no aval, can't find this damn temple(or whatever it is)...
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Beautiful and brilliant. Note: memorize the order of the pillars that pop up when they direct you to the others. I love the details of the game, and playing it was actually worthwhile. Something memorable.
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I've only found two bones of this creature and I can tell that he's bad-ass. He has three eyes, three legs-and/or-arms, a humongous pelvis, big brain capacity, big-ass teeth, and is an omnivore...
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@Seadrake - The ninth one you're looking for: There are TWO portals that can be opened with the Spotlights. One with the diagram, and the other with the 4 star signposts. Hope that helps!
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After you find all of the portals you can see some notes about the game as a reward.
I think this game was beautiful in its own way really.
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Nice at first, very nice. Then I can't find that one final &^($#* dot. I prefer games where there may be multiple ways to get through them.
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it's a little difficult to find those objects because they look a little like the rest of the game... Anyway nice game 4 of 5!
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So, anyone know where all the bones are? I have everything but the one between the skull and the hip on the inventory screen.
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Well it was an average game until the ending, by which I mean the nonending. I wish there was a point because if there is, I can't find it.
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No idea how I found all the items. Finding that LAST item was evil, and ending 9 is eluding me. 3/5 for interesting, yet causing me to be extremely antsy.
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guys i have 8/9 ending and ill share the last two but i need someone to help me with the hidden signpost scavenger hunt one. ok, so the 8th is to go to each of the 4 corners of looming, and itll have a signpost that says "the (direction ex. southwest or SW) faces (direction). these refer to a series of searchlights a little left of the center of looming (go up from cross about 6-8 seconds and walk left til you see them). The first direction refers to a searchlight (ex. SW= the searchlight to the bottom left of the 4) and the second refers to which way the light should be facing (hold x by them to make the light change direction) a gate will open, and thats ending 8. ending 9 is achieved in the same way,m only, after finding all of the broken diagram pieces, look at them in your inventory to see four circles and directions. change the searchlights to these directions for ending 9. now here my question to you: I cant find the signpost at the base of te spire. can anyone help
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Two complaints: a) Too much pixel-hunting for the artifacts. If I have to sweep the entire area to find them all, at least make them easier to spot. b) I had to look at a walkthrough for the second ending, and I have to say it's impossible to figure out what it is unless you stumble onto it by chance. Still, it's a good puzzler with great atmosphere and I hope to see a badge for completion. 5 stars.
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Looming , verb
Definition of LOOM
1: to come into sight in enlarged or distorted and indistinct form often as a result of atmospheric conditions.
2a : to appear in an impressively great or exaggerated form b : to take shape as an impending occurrence.
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I don't know why, but with the sound turned up high, I can't stop feeling clammy, and it feels very cold. I also shiver a lot. This is the most "realistic" game to date, and gives a sense about what real fear is. It's not devil's, its being lost with no hope.
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@tragicsnowfall, they may be trapped in their own reality, but at least they make attempts to understand things, and learn. the seecha just built mindlessly and never questioned a thing...
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yes, i enjoy the story, yes i enjoy the premise of finding out about the past settlers, no i don't enjoy wandering aimlessly looking for single white pixels that are out of place on a giant white pixel grid.
I went back and forth 1 screen at a time until i went from bottom to top of the map. I am still missing 2 relics. it took me about a a half hour of the most tedious thing I remember doing.
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Yes it was fun the first 20-30 mins and trying to collect all of the items, but I started to get bored trying to find the portals after completly ganing all of the items and those things that ocme out of the ground.. what now?
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its a great game and all but i just dont have the attention span to play for more than hour. starts to get boring but i like the idea of it
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I had guessed before I read the notes that Yume Nikki was an inspiration, I really saw pieces of the gameplay (insofar is quiet lonely exploration is gameplay?) come through.
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Dear January, countless hours and energy were spent crossing these enourmous barren lands to come back to you, only to return again. Why do I do it? I have no idea. All this could've been avoided, if we just didn't care.