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Comments for Necropolis

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clarka42

Aug. 02, 2015

Under rating threshold (show) A command to turn in place to face the traps in order to disable them would help a lot

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(7)

flash1225

Dec. 22, 2014

Under rating threshold (show) This game is seriously creepy, but I actually kinda enjoy it. Has that Pokemon Mystery Dungeon gimmick implemented. You know, randomly generated floors. Anyways, I'm actually listening to Youtuber Markiplier's videos of his SCP Containment Breach playthrough. It adds to this game's atmosphere.

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(2)

BeefMudkipz

Aug. 18, 2014

Under rating threshold (show) Fun Simple but i had a few problems like as soon as you get ok equipment you never lose and it gets boring.

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(0)

juan_carlos

Aug. 10, 2014

Under rating threshold (show)

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(-7)

rockinhard

Aug. 09, 2014

Under rating threshold (show) no enemies or did i just not play long enough..... hmmmm

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(1)

Kostyazz

May. 10, 2014

Under rating threshold (show) Well, I think it could be awesome to have a sequel of it, with improved gameplay, more types of traps, etc... For example, I think dodge chance should affect disabling traps: it is weird when you have less chance to be hurt when running into trap rather then trying to disable it (I mean if your Dodge is higher than Disable)

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(1)

valiant_josh

Nov. 27, 2013

Under rating threshold (show) never mind those where crypts got to say though they look like really large chests

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(3)

valiant_josh

Nov. 27, 2013

Under rating threshold (show)

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(-8)

Drakon_Lameth

Nov. 22, 2013

Under rating threshold (show) Floor 25, 1/8 hp left, one tool, 0 tonic, and I'm standing before the only trap between me and victory. *fumble tool* *gas* *dead* >.<

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(3)

DragonNite55555

May. 13, 2013

Under rating threshold (show) To complement the randomness of this game, clearly the correct solution is to have your character take a random walk.

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(2)

deimantas123

Mar. 28, 2013

Under rating threshold (show)

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(-11)

flash1225

Feb. 16, 2013

Under rating threshold (show)

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(-6)

gekolvr0734

Feb. 13, 2013

Under rating threshold (show) It was annoying that I could see the traps just fine, but trying to disable them meant that I was going to lose some health, regardless of Dodge +8

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(-1)

mariokart64

Feb. 02, 2013

Under rating threshold (show) wow. i jumped away from spikes,got hit by fire, and dodged more spikes in 1 go. here is what happened: i stepped on a tile with spikes and a fire thing with the nozzle pointing my way. the "log" said i avoided the spikes, but got hit by fire and was sent backwards, but sideways to me. then when i got moved, i got onto another spike thing, and dodged that. how THAT for lucky? i also only had 4 health and 1 tonic.

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(1)

mariokart64

Feb. 02, 2013

Under rating threshold (show) wow. i got to level 24 and got close to the lever but i died with 6-7 health tonics. what kind of and IDIOT AM I?!!

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(0)

ae3qe27u

Sep. 09, 2012

Under rating threshold (show) I keep on running out of health tonics!!!

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(0)

Oromisx

Aug. 01, 2012

Under rating threshold (show) what good is a high disable when u cant detect anything?

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(2)

jambaree

Jul. 10, 2012

Under rating threshold (show) You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...

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(10)

Szakal66

May. 28, 2012

Under rating threshold (show) Sequel please !!!

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(0)

Fabryck

Apr. 28, 2012

Under rating threshold (show) OOH! GODAMN YOU! Imagine I was playng this at 1:30am, when suddenly just hear a SCREAM (ouch) FUUUUU scared the shit out of me, but yet a great game :D Equipment: Head: Comfortable Goggles of Class (Disable +6, Detect +5) Body: Reinforced Sarong (Dodge +2, Health +3) Hands: Deft Gauntlets of Quality (Disable +6, Health +5) Feet: Steel-toed Tennis Shoes (Dodge +5) Inventory: Patented Health Tonics: 6 Disposable Tools: 55 Gold Collected: 4245 Level Reached: 22

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(-1)

Paulverizer11

Mar. 23, 2012

Under rating threshold (show) And done. Fun, overall, but I agree with other players that it is TOO random in ways. Final stats: Equipment: Head: Comfortable Monocle of Excelsior! (Disable +7, Detect +5) Body: Loose Overalls of Class (Dodge +5, Health +5) Hands: Thick Work Gloves (Health +3) Feet: Thin-soled Tennis Shoes of Excelsior! (Dodge +6, Detect +6) Inventory: Patented Health Tonics: 4 Disposable Tools: 40 Gold Collected: 5752 Level Reached: 25

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(4)

Tahka

Oct. 05, 2011

Under rating threshold (show) top hat, disable +2 HELL YES!

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(7)

hookshark

Sep. 10, 2011

Under rating threshold (show)

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(-8)

Wander_the_woods

Sep. 01, 2011

Under rating threshold (show) Just found "goggles of fail"lolz!

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(6)

Mediko

Aug. 28, 2011

Under rating threshold (show) Not a bad game. I really bested the place until I kept taking Dodge for granted and walked right onto an unseen series of traps. Somehow lucked out into a +8 dodge early on and then swapped it out for a +5 Dodge +5 Detect item. FINAL STATS: Equipment: Head: Nothing. Body: Clumsy Apron Dress of Class (Dodge +2, Health +4) Hands: Deft Gardening Gloves of Science! (Disable +8) Feet: Thin-soled Boots of Quality (Dodge +5, Detect +5) Inventory: Patented Health Tonics: 3 Disposable Tools: 46 Gold Collected: 3812 Level Reached: 20

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(3)

propane_mailbox

Aug. 11, 2011

Under rating threshold (show) the thing about having equipment randomly generated is that you can get something decent early on, and then never find anything better. so you just end up wasting health looking for the chest on each floor.

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(1)

flash1225

Aug. 04, 2011

Under rating threshold (show) I wish your stats were higher,like health.

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(0)

moondog5

Aug. 02, 2011

Under rating threshold (show) this is grave robbing

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(-1)

SerjaDaeva

Jul. 13, 2011

Under rating threshold (show) Hehe. Short and sweet. Reminds me of Nethacks. FINAL STATS: Equipment: Head: Comfortable Bifocals of Excelsior! (Disable +7, Detect +6) Body: Loose Overalls of Class (Dodge +5, Health +5) Hands: Thick Rubber Gloves of Class (Disable +5, Health +5) Feet: Sensible Clogs of Distinction (Detect +7) Inventory: Patented Health Tonics: 2 Disposable Tools: 64 Gold Collected: 5169 Level Reached: 25

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(-2)

Dulran

Jul. 12, 2011

Under rating threshold (show) Why does the "Clumsy Apron Dress of Science!" raise your dodge skill? Shouldn't a clumsy item lower it?

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(2)

penguinoid

Jun. 02, 2011

Under rating threshold (show) Also, final level should have like 10X the traps or something to make it special.

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(0)

penguinoid

Jun. 02, 2011

Under rating threshold (show) Great game but there is a problem when it can be safer to blunder stupidly into a trap than to actually try to disable it. Dodge needs to be less effective but apply to disarm attempts too. Or, failed disarm attempts could consume the tool but not disarm nor hurt you. Also, there needs to be a way to turn around without waking (unless that was intentional; since certain traps cannot be disarmed safely due to this).

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(0)

coolrox95

Apr. 28, 2011

Under rating threshold (show) Unwieldy derby that's the greatest loot ever lol...

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(1)

Elimenator8970

Apr. 27, 2011

Under rating threshold (show) On the last level, i was expecting some REALLY good loot, but i ended up finding the awkward gardening gloves of fail(Disable -1)

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(8)

Atsuiai

Mar. 27, 2011

Under rating threshold (show) Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D

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(72)

gabrielbressan

Mar. 20, 2011

Under rating threshold (show)

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(-6)

HerculesIsadore

Feb. 19, 2011

Under rating threshold (show) The point of having the tools was using them rather than running through the spike traps in the event that your disarm skill was better than your dodge.

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(4)

kingicarus

Feb. 16, 2011

Under rating threshold (show) good idea for a game, it should have a hard mode with 50 floors, better traps, and rarer but better equiptment

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(2)

bloodyboredom

Feb. 01, 2011

Under rating threshold (show) lol just runing over traps is safer than trying to disable

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(2)

Lockerdown

Jan. 02, 2011

Under rating threshold (show) lol, they should have something in the high score about traps gone through, because after I got dodge +14 going for me, I feel like a daredevil, traps haven't touched me since Only got away with about 4k gold :(

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(0)

3snoW

Dec. 21, 2010

Under rating threshold (show) is there a last level..?

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(0)

Theorules

Dec. 19, 2010

Under rating threshold (show) Has this guy never heard of reusable tools. Also It's annoying when you simply do not get a chance to disable the traps. Over all a good game 4/5

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(1)

notthatJack

Dec. 18, 2010

Under rating threshold (show) The problem with skipping the little treasure chests, and just going for the lever and the one big, armour-containing chest on each level, is that you wind up not getting tools or tonics out of the little chests that are skipped... which leaves you far more likely not to make it to the end of the game without dying. Unless you have absolutely miserable luck at finding items with enough detect and/or dodge buffs, you'll do far better to open every chest. Sure, some might have only a handful of gold, but it won't cost you more than maybe a minor wound to get to the vast majority of those little chests. A -1 to health in exchange for a +3 health tonic is a great deal.

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(1)

ZeichiVos

Oct. 21, 2010

Under rating threshold (show) This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?

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(105)

Daltinthedagger

Aug. 23, 2010

Under rating threshold (show) It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either. In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.

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(77)

TheBurritoKing

Aug. 21, 2010

Under rating threshold (show) Meh, a good game, i geuss, but... There's nothing to so with gold, and it's safer to walk into traps than yo dis-arm them...

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(1)

murf

Aug. 18, 2010

Under rating threshold (show) now i've finished the game. i enjoyed it, but as i said: tools are useless. i had high disable and detect stats, but i still got hurt more disabling traps than running through them. also, money doesnt do anything. why? and there is no increase of challenge, other than the map getting larger.

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(7)

murf

Aug. 18, 2010

Under rating threshold (show) i dont see the point in having tools when you can get hurt anyway. i found it safer to just run through the spike-traps rather than disabling them.

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(65)

alexmf2

Aug. 03, 2010

Under rating threshold (show) great game 5/5

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(0)

DuskRaven

Jul. 07, 2010

Under rating threshold (show) Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....

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(89)

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