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Well those boxy things with handles on the side look necropolis related. Sad that you can't loot those, though I initially thought you could and wondered what I was doing wrong
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For something so simple to operate and lacking in storyline, it's incredibly addictive. Normally, I'm a puzzles kind of guy but this little top-down adventure has me giggling in delight.
Seriously, I giggled while playing it. It's just that bloody amusing. 4/5.
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FINAL STATS:
Equipment:
Head: Comfortable Monocle of Science! (Disable +7, Detect +5)
Body: Reinforced Sundress of Class (Dodge +4, Health +6)
Hands: Heavy Forceps of Science! (Disable +6, Health +7)
Feet: Loafers of Science! (Dodge +5)
Inventory:
Patented Health Tonics: 8
Disposable Tools: 22
Gold Collected:
5040
Level Reached: 25
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An original rogue's adventure.I like it, instead of gaining levels player gets bonuses to skills and gold,really,really good.
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If you just go around the traps or dodge/disable enough, insted if aimlessly wandering into them with low dodge the game is easy (at about floor 20 you character just starts to epic fail so go aroud!) end stats:
Won.
Lightweight tophat of fail (disable +3)
Tailored robe (dodge +4)
Deft Bracer of excelsior! ( disable+7 health +3)
Sensible moccaisins of class ( detect +8)
Health tonics:0
Tools:62
4599 Gold
Level 25 (yes there is only 25 levels)
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lol too easy.
Equipment:
Head: Lightweight Bonnet of Distinction (Disable +7)
Body: Tailored Pantsuit of Excelsior! (Dodge +7, Health +6)
Hands: Thick Tweezers of Class (Disable +4, Health +5)
Feet: Steel-toed Tennis Shoes of Quality (Dodge +8)
Inventory:
Patented Health Tonics: 5
Disposable Tools: 72
Gold Collected:
5084
Level Reached: 25
the trick is to get high dodge, like around 16, and you become invincible.
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#%$# NEED HEALTH TONICS NOT MORE TOOLS!
My character always seemed to fail at disabling traps.
Also, I hated it when there were flame traps next to doorways. I'd walk in and get badly burned and stumble onto spikes. D:
FINAL STATS:
Equipment:
Head: Shiny Bonnet (Disable +2, Detect +3)
Body: Sturdy Evening Gown of Science! (Health +7)
Hands: Thick Forceps (Disable +2, Health +2)
Feet: Sensible Moccasins of Science! (Detect +9)
Inventory:
Patented Health Tonics: 0
Disposable Tools: 15
Gold Collected:
1531
Level Reached: 14
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I got a floor that was literally the room I started in and two others. There were nice tennis shoes in one, and the switch to the next level in the other. +15 dodge is so rigged. FINAL STATS:
Equipment:
Head: Comfortable Bonnet of Science! (Disable +9)
Body: Sturdy Sundress of Excelsior! (Dodge +5, Health +6)
Hands: Supple Bracer of Distinction (Disable +5, Health +5)
Feet: Steel-toed Tennis Shoes of Excelsior! (Dodge +9)
Inventory:
Patented Health Tonics: 8
Disposable Tools: 56
Gold Collected:
5081
Level Reached: 25
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nice game !
FINAL STATS:
Equipment:
Head: Pleasant Top Hat of Excelsior! (Disable +6, Detect +6)
Body: Reinforced Robe of Excelsior! (Dodge +5, Health +7)
Hands: Awkward Driving Gloves of Class (Disable +2, Health +4)
Feet: High Heeled Slippers of Science! (Dodge +3, Detect +6)
Inventory:
Patented Health Tonics: 9
Disposable Tools: 19
Gold Collected:
6193
Level Reached: 25
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Not bad. The random element leads to some interesting choices - like whether or not to enter a room to get a large chest knowing that the first tile of the room contains a trap you may well take damage from. But not enough choices. Or variety. It starts to become a bit boring. Cool take on the roguelike, though. Gold just a score tracker? Health tonics intentionally ultra-rare, or was I just unlucky?
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Necropolis was in Fallout 1, 1997, years and years before Dragonfable, and that didn't stop them from using it years later. Just because something's in a game, doesn't mean it's copyrighted, you braindead fanboy. Next people are going to claim vampires, werewolves, fighters, mages as copyrighted...
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Good concept... but the game gets tedious and repetitive. I had to be inches from my computer screen to see where the spikes were, and that got tiring after 5 levels.. let alone 25. Also, a dungeon map would be nice