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unknown1

Dec. 12, 2008

Under rating threshold (show) cool i liked it but i got it easy im guessing i mean not that many things hit me once i had 13 dodge it was just safer for me to run past things then try to disable them

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Neoskel

Dec. 11, 2008

Under rating threshold (show) Heh, my path is paved in activated spike traps. Pretty easy game, 3/5.

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NinjaInk

Dec. 11, 2008

Under rating threshold (show) it is a ok game needs awards 3/5

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Ultrachimp

Dec. 11, 2008

Under rating threshold (show) Needs save feature.

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chrissphinx

Dec. 11, 2008

Under rating threshold (show) kinda reminiscent of Angband (Umoria)

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suvius4

Dec. 11, 2008

Under rating threshold (show) needs some work but overall really good 4/5

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Darkwood

Dec. 11, 2008

Under rating threshold (show) Not really my thing, I don't like puzzle games.

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Jenaf

Dec. 11, 2008

Under rating threshold (show) well one can not turn without moving. so some traps can be seen, but not avoided. that kinda sucks.. 3/5 but nice game anyway.

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Susin

Dec. 11, 2008

Under rating threshold (show) This game is horrible. It is supposed to be a puzzle, but ther is too much luck involved. LEARN HOW TO MAKE A GAME.

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Reft_Tackarii

Dec. 11, 2008

Under rating threshold (show) ...could be reeeeeally good. 3/5

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PolakInAKilt

Dec. 11, 2008

Under rating threshold (show) Nimble jumping FTW!

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jayseman

Dec. 10, 2008

Under rating threshold (show) Could potentially become a good roguelike, rare I think for Flash. Suggestions for improvement: ability to turn w/o moving, a way to control skill growth (xp system?).

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Dave1004

Nov. 30, 2008

Under rating threshold (show) In the chest: You find one: Derby of fail (-5 to all skills) do you wish to replace your Pleasent Bonnet (+2 dodge, +3 detect) HELL NO!

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Fireseal

Nov. 20, 2008

Under rating threshold (show) I like it, but the difficulty's a little silly--got +6 dodge early on, then got another big dodge item pretty quickly, then literally just ran through the rest of the game. Didn't get hit by a single trap past the 5th level or so.

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connery55

Nov. 11, 2008

Under rating threshold (show) Beat it! 5/5. (btw gold is points people)

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Kifone

Nov. 10, 2008

Under rating threshold (show) its totally random, i got 12 health tonics at end game lol

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KonekoKeita

Oct. 22, 2008

Under rating threshold (show) This is quite a good system. It kinda reminds me of some BYOND games, if you've ever played those. Good work so far. I'd like to see you build on this simple, yet addictive idea.

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Krafen

Oct. 22, 2008

Under rating threshold (show) Needs a bit more variety. Also, without finding any health tonics, I didn't have much chance. Found lots of tools, but no clothes with disable bonuses, so they were useless.

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Bahaumaut

Oct. 20, 2008

Under rating threshold (show) Interesting, but it seems both lacking and a little too random. High scores mean little if your gold is completely dependant on what you find randomly in chests.

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leer83

Oct. 20, 2008

Under rating threshold (show) It was interesting for the first several levels, but then it got repetitive. Also, what's the point of gold again?

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stern_keefer

Oct. 20, 2008

Under rating threshold (show) The screen is black for me on level 2 both times I tried it. I'll assume I'm not missing something blindingly obvious and chalk it up to the fact this game is buggy.

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XMaZaX

Oct. 20, 2008

Under rating threshold (show) very boring :S room after room there must find that lever to get next level, boring boring boring with that boring bg music... and no use of money... huoh... and disabling is useless, its same that u run on spikes, and there better change not to lose health when u run over spikes, flames etc...

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JohnnyNoHands

Oct. 19, 2008

Under rating threshold (show) Not bad - "NetHack" like. Music gets old after a while.

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jimmyhaha

Oct. 19, 2008

Under rating threshold (show) The major thing this needs is a save feature. I did the last five levels with a single block of health, desperately needing a tonic. While that certainly added suspense, I probably would not have played again had I not been so lucky with the last five levels. On the other end, I got basically the same equipment form every big chest (+Dodge) on the 7 of the first 15 levels. Fun is somewhere between RNG and overly planned.

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oeni

Oct. 19, 2008

Under rating threshold (show) yay a roguelike :D

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allippincott

Oct. 19, 2008

Under rating threshold (show) Like the others who have posted; it's a good start but feels like a work in progress. There isn't enough of an element of challenge/surprise. Good start though.

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laxgamer125

Oct. 19, 2008

Under rating threshold (show) spunky has good ideas. Don't understand what gold is for it would be cool if u could buy stuff, but i give u 4/5 for sumthing new and cool just needs sum adjustments to get the 5

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spunkycub

Oct. 19, 2008

Under rating threshold (show) A little more variety would be welcome. You've got a creepy Victorian tomb raiding atmosphere going, which I like, but after a while you know if you are generally careful nothing bad is going to happen. Needs more trap types, false alarms, ghosts, hidden treasure, secret passages, being chased by pirates, investigation, story. Really any or all of the above would help. An okay game that could be really cool. What if she could find stuff in the tombs then build stuff with it? What if she was investigating her family history? What if there was a golem terrorizing the populace and only the intrepid archeologist Ms. Whoever was brave enough to investigate. Spice it up!

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Sentenza

Oct. 19, 2008

Under rating threshold (show) good game but needs a shop

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Chimera123

Oct. 19, 2008

Under rating threshold (show) Good controls for a puzzle game, but without a save and with no real point to the game its repetitive. Plus gold has no value. 2/5

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Muhandes

Oct. 19, 2008

Under rating threshold (show) Quite simple, yet fun. Wont get more than 3/5 without a save option.

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kovachi

Oct. 19, 2008

Under rating threshold (show) needs enemys and attacks.. but good

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NurseGirl

Oct. 19, 2008

Under rating threshold (show) Good, but I'd like a save feature

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clownkiller1994

Oct. 19, 2008

Under rating threshold (show) Ya it needs undead monsters and maybe a high disable you can rig traps for them, dodge helps you avoid monsters etc.

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cecco

Oct. 19, 2008

Under rating threshold (show) NOT WORKING ON MY PC 1/5 .\_/.

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Overfiend

Oct. 19, 2008

Under rating threshold (show) Equipment drops ended up giving me a large amount of health and not a lot of detection... Imagine the Stay-Puffed Marshmellow Man bouncing off the walls and over the traps and you get the idea. Still got to the end mind :-) 3* fun game.

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Virgel

Oct. 19, 2008

Under rating threshold (show) damn i died xD

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Virgel

Oct. 19, 2008

Under rating threshold (show) needs undead creatures ^^

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Trizalio

Oct. 19, 2008

Under rating threshold (show) 15 dodge makes you near invurnuble, and no need in detect, disable and health And gold needs meaning.

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liakouras

Oct. 19, 2008

Under rating threshold (show) good. but the tools dint work on lvl 23. damn!

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cadb8

Oct. 19, 2008

Under rating threshold (show) maybe a shop?

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cadb8

Oct. 19, 2008

Under rating threshold (show) good game,but needs a inv. option, 5/5

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Bluten

Oct. 19, 2008

Under rating threshold (show) Very nice game, but you should give gold some meaning in this game :P. And maybe a higher meaning for the skills aswell, because I just ran through the game with high dodge... A reward for disabling traps?

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Drahken

Oct. 19, 2008

Under rating threshold (show) Good game, I love roguelikes. movement is very hesitant & jerky though.

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Hllibsaf

Oct. 18, 2008

Under rating threshold (show) good game is it random or what?

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Tasselfoot

Oct. 18, 2008

Under rating threshold (show) Kinda annoying to win but only have 5021 gold, yet not be rewarded for the 45 lockpicks or 12 tonics i had left. I'm guessing those with higher gold totals had less pics/tonics. Also, it's pretty easy to not die. There should be more unseen obstacles or obstacles that deal more than 1 damage.

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ZStoner

Oct. 18, 2008

Under rating threshold (show) Game is okay. I got a #1 score (just over 7000). But I'd think score should combine gold + other things you ended the game with like tools/pots and ending stats.

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fledrel

Oct. 18, 2008

Under rating threshold (show) I keep getting glitches where chests or the switch appears on a trap, and am unable to trigger them. Also a glith where in some rooms I am unable to move into the upper left corner of the room. And as stated need something to do with the gold.

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slashermew

Oct. 18, 2008

Under rating threshold (show) also maybe a reward for disablign traps. like a levling up system. i mean its poitnless otherwise. first game i won at 5 thousnad gold and a dodge rate of 18. no traps could hit me lol. traps need to be stronger to

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slashermew

Oct. 18, 2008

Under rating threshold (show) ok some game ideas. a store every 5 levles or so where ya can buy items with monney. but thus lower your overall score. and maybe an inventory to save items to sell or switch between.

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(0)

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