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Cute game... kinda fun
But pretty easy - it's good that the skill level required to dodge/disable/detect traps rises with the levels, but besides that, everything else pretty much stays the same, making for a slightly repetitive game.
3/5
(I like your other game a lot though!)
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cool i liked it but i got it easy im guessing i mean not that many things hit me once i had 13 dodge it was just safer for me to run past things then try to disable them
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well one can not turn without moving. so some traps can be seen, but not avoided. that kinda sucks.. 3/5 but nice game anyway.
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Could potentially become a good roguelike, rare I think for Flash. Suggestions for improvement: ability to turn w/o moving, a way to control skill growth (xp system?).
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In the chest: You find one: Derby of fail (-5 to all skills) do you wish to replace your Pleasent Bonnet (+2 dodge, +3 detect) HELL NO!
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I like it, but the difficulty's a little silly--got +6 dodge early on, then got another big dodge item pretty quickly, then literally just ran through the rest of the game. Didn't get hit by a single trap past the 5th level or so.
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This is quite a good system. It kinda reminds me of some BYOND games, if you've ever played those. Good work so far. I'd like to see you build on this simple, yet addictive idea.
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Needs a bit more variety. Also, without finding any health tonics, I didn't have much chance. Found lots of tools, but no clothes with disable bonuses, so they were useless.
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Interesting, but it seems both lacking and a little too random. High scores mean little if your gold is completely dependant on what you find randomly in chests.
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The screen is black for me on level 2 both times I tried it. I'll assume I'm not missing something blindingly obvious and chalk it up to the fact this game is buggy.
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very boring :S room after room there must find that lever to get next level, boring boring boring with that boring bg music... and no use of money... huoh... and disabling is useless, its same that u run on spikes, and there better change not to lose health when u run over spikes, flames etc...
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The major thing this needs is a save feature. I did the last five levels with a single block of health, desperately needing a tonic. While that certainly added suspense, I probably would not have played again had I not been so lucky with the last five levels. On the other end, I got basically the same equipment form every big chest (+Dodge) on the 7 of the first 15 levels. Fun is somewhere between RNG and overly planned.
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Like the others who have posted; it's a good start but feels like a work in progress.
There isn't enough of an element of challenge/surprise. Good start though.
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spunky has good ideas. Don't understand what gold is for it would be cool if u could buy stuff, but i give u 4/5 for sumthing new and cool just needs sum adjustments to get the 5
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A little more variety would be welcome. You've got a creepy Victorian tomb raiding atmosphere going, which I like, but after a while you know if you are generally careful nothing bad is going to happen. Needs more trap types, false alarms, ghosts, hidden treasure, secret passages, being chased by pirates, investigation, story. Really any or all of the above would help. An okay game that could be really cool. What if she could find stuff in the tombs then build stuff with it? What if she was investigating her family history? What if there was a golem terrorizing the populace and only the intrepid archeologist Ms. Whoever was brave enough to investigate. Spice it up!
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Good controls for a puzzle game, but without a save and with no real point to the game its repetitive. Plus gold has no value. 2/5
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Equipment drops ended up giving me a large amount of health and not a lot of detection... Imagine the Stay-Puffed Marshmellow Man bouncing off the walls and over the traps and you get the idea. Still got to the end mind :-) 3* fun game.
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Very nice game, but you should give gold some meaning in this game :P. And maybe a higher meaning for the skills aswell, because I just ran through the game with high dodge... A reward for disabling traps?
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Kinda annoying to win but only have 5021 gold, yet not be rewarded for the 45 lockpicks or 12 tonics i had left. I'm guessing those with higher gold totals had less pics/tonics. Also, it's pretty easy to not die. There should be more unseen obstacles or obstacles that deal more than 1 damage.
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Game is okay. I got a #1 score (just over 7000). But I'd think score should combine gold + other things you ended the game with like tools/pots and ending stats.