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Since performing the limit break, my character is offscreen unless he does an attack. Then he quickly enters and attacks (at the place where he normally should be standing) before returning offscreen.
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This is first ever RPG on kong that I can honestly give 1/5, congratulations.
Intro extremely slow, clicking doesn't speed it up, skip, yep, skips it whole. OK, now I'm in a fight and have no idea why, maybe better go and watch that intro. Slow slow intro with cheesy story(it killed my father! I'm 18 and go kill it back!), and nope, no explanation, just straight into fight. OK, fight, no explanation but it can't be too complicated, there is only one button, elt me click it. Nothing... Can't click monster, nothing in book, thre little buttons change my position and nothing else... OK, broken game, 1/5, next.
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Bug problem: tried re-doing one level, enemy's turn-bar has frozen and all my buttons aren't working aside from the ones which allow position changes and the book.
No, wait... now I can cast heal and mana recharge and my opponent's bar is unfrozen. Still can't attack.
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It's cute but pretty basic. Nothing really new in the RPG department, but I appreciate your efforts all the same: 3/5
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Great Game, some graphical bugs, like when u are poisoned or shattered, the icons and animations still even if u heal the ailments.
Also u can save many bad effects on enemys, like a foerever a stun with the Ramei, and 0% enemy shield with power slice.
But in general i liked, keep working, i'll be waiting the 2d chapter!
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Liking the game alot, but at the Foothills level, after my first attack nothing happens I cant attack again and the enemy doesn't attack me, cant progress further
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I liked The Game Allot the only thing it is missing is the fact that u cant customize the characters stats how ever u want and maybe having then one character would be nice also
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Great start. Excellent music, art, and voice acting. Sounds like same dude who does the voices in Evil-Dog's games. Like others have said, a bestiary would be a cool feature, but I would also like to see some defensive spells.
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The game is, technically, really good. Good graphics, good style, good music. There are still some bugs here and there, but nothing crucial. I also appreciate a lot the new game plus thing, it's always a pleasure to see this feature in an rpg :P. This Elona's main flaw is that it hasn't got any particular perk. The possibility to customize the main character, a faster battle sistem (both enemies and the hero can take tooo much damage), or a more complex/tactical one (All I need to do to finish the game is just healing every once in a while and attack for the rest of the time, with some spells thrown here and there). These are just examples. :P With a bit more "unique" personality, this game could compete with giants like sonny or epic battle fantasy. ;)
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bugged out on last guy,used limit break 2 and the attack stayed on the screen the whole time and half way through the fight the bosses action bar stopped moving and stopped attacking
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You know how some mammals live in the water. What if it was a fish that lived on land and was able to make gasses that lighter then air so it can fly ?
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2/5. There was absolutely no difficulty to this game. Went through the whole thing without dying, and I'm fairly certain it wasn't because I'm a amazing player.
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nice game, great music and fun weapon system hope to see more of it in the future. Spells show what we can expect and i guess the over powerd part of some spells was intentional but most statuses can stack causing stop to make the final boss a push over... other than that i'd say with a little more work it could be the next epic battle fantasy 5/5
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limit break 3: rock stay on screen
achivements: create all weapons is not given to me :) if there is a secret weapon do tell :)
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Is a bit buggy. Playing through the final boss for awhile he just stopped and didn't do anything, didn't even have the attack timer. I don't know if there was a reason the status effect icons were stacked off the screen. I was able to take down at least half his health while he was stopped. Made the boss a lot easier though.
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When I see this title "Enola", actually it remind "Elona", Japanese Roguelike game. Of course after I play this game my prejudice may change.
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i don't understand why my guy is trying to jab the enemy with a mace, shouldn't he be trying to whack them with it and why is he always going for the shins?
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Becomes extremely buggy at second playthrough (without refreshing browser). Enemy speed bar does not progress, becomes laggy and actions become unclickable. Nonetheless, fun story, good voice acting and aesthetically sufficient.
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I hit a weird bug - after my use of the limit break, the character shifted off-screen, moving halfway across the screen to perform attacks.
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like it... reggae sound clip interlude is a interesting choice... waiting for turns is painful, will be back when theres badges!
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isnt the power of the char too unbalanced to be an rpg? we start at lvl 2 with an 1shoot kill attack and we have a 1shoot attack for every enemy from dat level
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Can you please remove the bug where the slow effect, when worning off give 2x speed to the ennemy please ? (RAMEI Skill)
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I feel as though the music choice for "victory" was a very bad choice :( Although the game is good, the music at the end of each fight makes the game lose a lot of it's luster. Especially considering it's the same soundtrack after every fight -_-
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Great let's adventure out with my crystal sword!!!! Wait it's wooden? Da fak, and the heavy steel sword looks just like it... I CALL HAX
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Okay. I've played a bit now and I've got to say: Rage is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy too OP. All I have to do is use it on essentially any one enemy and kill it pretty simply. I hardly need many other spells except for Hell Thorn, and that's only for more than one enemy, and only sometimes.