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its a pretty good game allround in my opinion it is mostly just the speed that is the problem and not just combat after you beat an enemy you walk to so and the intro takes to long still a good game so 4/5
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I realise my last comment was too harsh, though I couldn't give it a favourable comparing it to epic battle fantasy. The combat system might be fun and I look forward to how you might use it in chapther 1, but right now this game is too barebones to really be worthwhile. Combat might come into its own with multiple party members and strategically challenging battles, but now it seems like a movie. Also the restore mana command is absurdly broken (all your mana back for no cost? and a cheap heal sppel that heals you for far mroe than the enemies can hope to do? I remember when people got angry about Final Fantasy Mystic Quest being easy....)
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In the end you really end up doing a routine: Stack Frenzy at least 5 times *Check*. Spam Phoenix Strike until you'r out of mana *Check*. Full restore mana *Check*. Repeat until everything is dead.
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Haha bugged out totally for me. =( In a fight the time just stopped. I can switch stance and all and use White magic. But nothing else. Even the enemy is standing still doing nothing. =P But so far very nice! Should have armor aswell.
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Sorry to say this, but the RPG tag is highly misleading. There's pretty much no decision making in the game, aside from battle tactics. Oh wait, I can decide if I want a faster or a more damaging sword. The battle strategy isn't deep, either, thanks to endless mana and life. I hope dequels will give us more choices in developing characters, because I enjoyed the graphics style and the voice acting.
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I dont think that die,poisoned,armor and weapon shattered should be achievements because well...screw up dont makes sense understand?
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Fantastic Game :) Would be great if it had a skill system implemented, and i have to agree with other comments, even though its a prelude, i felt it was a little short. Music is great, graphics are great, five stars for me :)
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At first i was like this fish cant do anything,then when i saw the big sword i was like OMG HOLY COW!!!!!!!!!!!!@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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4/5 Fun game! One issue, after beating the game once, wave 2 on Sandy Point will have the energy bar either stop entirely or empty on it's own and never fill back up- leaving you to be beaten without being able to fight back.
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Just encountered a bug where, after dying and crafting a new weapon and then returning to the same field, I was INVISIBLE the whole fight.
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Nice, you got rid of the bugs the game had when it was released on AG. Now it's playable and a lot more fun! Can't wait for the real game.
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It's not that I don't like the game.. And I haven't finished the game, so it may change later.. But it says it's an exciting spin on turn based RPGs. I'm really not seeing anything different from standard final fantasy combat, aside from having only one character. Being completely unable to influence the development of my character also doesn't help.
being able to upgrade your character is something we are working on for the sequel - thanks for your review! we really hope you like Limit Break level 3....
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PROs: (1) Voiced storyline. (2) Great music. CONs: (1) No way to know which beast is weak to physical/magical attack except by trial and error (2) No skill/attribute system (3) No class system like warrior/rogue/magician that can have different types of skills. (4) Bugs. the guy attacks even after the beast is dead if his turn comes quickly after they die of poison, PLUS the turn timer automatically slows down or speeds up,etc. (5) No concept of potions. (6) Balance issues with skills like rage. (6) There should be some story after every few levels or areas to keep the player interested, otherwise its just repeat battles. (7)The third battle in the desert totally skipped the last wave and proceeded to battle end victory......
All in all, the game was fun but could use debugging and a bit more detailing.
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I thought I would like the game with the material drops and a system for forging new equipment. Turned out that I can only "buy" swords and that I hardly even need them.
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game bugged, the last bos was boring, just keeped healing my self when ever my hp dropped below 1500 and hit it for minutes. When finally it's hp dropped to below 8000 my attack bar stopped working and he beat me to death.
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there are 2 super spells: poison(hell thorn) and frenzy. poison deals incredible damage to bosses, you have just to block and heal, poison kills anything; frenzy allows you to attack 10 times stronger and 10 times faster, you just have to use it 10-15 times to kill a final boss in 6-7 hits
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It feels like Landslide gets stronger each time you use it, my landslide is currently doing about 24000 damage, versus Phoenix Strike only doing about 7000.
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Something's wrong with penitau. My attack bar stops moving. Not sure if it's a bug or an ability he has but it's kinda lame
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Good game, most bugs have been mentioned already, specially the frenzy and slow bug reversing when done. Also noticed that weapon shatter and armor shatter stays on and stacks from fight to fight, even after esuna or equipment fix, even continue to new map locations. armor shatter effects poison damage also :). Quitting to main menu and loading game seems reset the stats, making my damage of landslide go back from 7 dmg to 600 dmg again :)
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When I started redoing a few maps, I ended up being invisible... No idea how to get it back. Maybe it'll fix itself if I reload, although it's a bit annoying.
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Fun game. Minor issues - pretty easy. Let's just say I would have to work to get the 'Die' achievement. Restore mana is OP. Rockslide is a much better option than phoenix strike. Why would I spend double the mana for a 15% increase in damage? I hit one glitch where I couldn't select any option but heal. Eventually my rage bar filled and I was able to move on. Don't know what caused it, can't get it to repeat.
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I loved the game, it's soundtrack is very good and I liked the graphs too, also the gameplay, but i'm concerned with just one thing...
Why the poison effect is based on the max health? I think it's unnecessary, because that way you can kill any boss easily, for example the final one. My poison hits (17k) were almost stronger than the Phoenix Strike (20k), and I was with the final weapon, Nightmare Sword!
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Too buggy for my tastes. The incositent damage of landslide, not being visable after death, Limit breaks not doing full animation, action bars occasionally slowing down/freezing/speeding up, poison just being goofy. And then there is having to learn how to fight the last set of enemies under prestige one. Clean up the game please.
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I guess the design around the game is quite decent. But the character development, story, math and equipment isn't there.
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what is the little pet fish used f- HOLY CRAP HE TURNED INTO A MASSIVE SWORD AND TROLLED EVERY MONSTER 0.O (love the special attack)
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I have to suggest that in the next game you add an option to pause the game when your timer reaches max. Many games that have this timer setup have this option.
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Not bad but could be better. later on the regular attack is all but useless and the enemies start to get stronger faster than you do.
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We shouldn't be able to get a that powerful mana restore at level 6... The game didn't even start yet and we can like... NEVER USE STANDARD ATTACK AGAIN!!!!
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I'm getting an error where when I do a limit break, the final piece of animation remains overlaid on the screen. This is particularly a problem on lvl 3 where I'm left with a pure white screen. Damage will pop up, but I can't see the background, characters, or any of the status effects.
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Very fun. Didnt feel too short, considering it was meant as a Prelude. Would love to see more crafted items, like armor, not just weapons. Balancing still needs work, I ran through it 3 times and never died. Had to sit and wait to be killed for the achievement. Also theres a bug that sometimes occurs that stops the action bar from filling, but gameplay still continues. (poison ticks, enemies sometimes still attack, that sort of thing.)
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i noticed that the "level 15" achivement was actually unlocked, when i became lvl 16.. didn't look at the other level-achivements though, but maybe ur off by one at some point?
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Was doing perfectly fine, until the final boss.... He had, or more rather it had, 10000 hp left (approximate) and then he (or it) decides it would be nice to 1 hit me with full hp...
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game is not very balanced, once u get landslide u don't need any other attack and the fastest sword beats all others because sword damage doesn't seem to matter once u got landslide....