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So, I began this game after the latest patch and started out on level 31. after finishing the game (level 49 with 8.3 million hit points), I continued to play in prestige mode. I have completed another five areas (about 1/3 of the game) and gotten 25 of the achievements, yet I still have not gotten any spells. Where did I go wrong? Without them, it took 36 minutes to kill the final boss. Also, you only get about a third of the pink gems needed to craft the last two swords.
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hm, this game is kinda too easy. i did not need to replay even one battle, so i suggest there shall be a 'Normal' Difficult button which increases Monster's stats, ammount and maybe rewards? the downside of not needing to replay anything was that i learned Esuana and Lv 3 Limit just at the moment when the last Boss died. well it died by poision when i was aiming with my lv 2 limit on him, so i used lv3 on the first mob ever in the first stage. but here one more question: why can i enter only the first level when the game is finished?? but the base is given and i am looking forward for the sequel :)
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Lol, just reading the comments about things you left out of this game to put in the sequel. First off, the voice acting...is mediocre, it's not great, and some of the lines said during combat are very corny, not that regular JRPGs are much better, so you have that in common. The map music reminds me of Miyazaki music. So far the experience has been underwhelming, and starting off at level 31 seems like a strange way to start an RPG. The enemies hit me for 32..while I have 165k hp. Again, not stellar. Maybe the second one will be better? 3/5
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i liked it. but like xandramas said. its easy. i won the game for 2nd time following the same strategy that i did for 1st time. if you are facing 1 monster start with rame at 1st turn for slow the monsters. 2nd turn use hell torn 3rd turn use frenzy 4th powerslice for break armor and start spaming rame or ice (i prefer rame) until frenzy or poison left and use thorns-frenzy again (heal mp or hp if you have less that 20%). for more that 1 monster use thorns at 1st turn, frenzy at 2nd, use 1 rame against each monster and start spaming landslide or thorns (if you have low mp like i had), heal when needed and when you have 1 monster left do what i wrote before. ps: for armor break, poison and slow maybe you ll need more that 1turn. doit until succes inflict that status) ps2: good 1st part. waiting for the continuation :3 5/5
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i was really hoping for enola shooter 2 (or prelude of it) not saying this game is bad, it just isn't my genre I played like 10 maps and it well didn't appeal to me (not voting)
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I know this is 4 years late, but i love the nostalgia of old flash games. What is the music called on the title screen?
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No, wait, the click bu came back after reloading the save and fighting more than once. Dunno what's up - thought it was because of switching tabs in browser, but I didn't do that after reloading...
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The music in the level select is it from Tristone in Darksiders 2? Nice game Btw can't wait for the first chapter :) 5/5
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why when i finish the game i must finish it again and it will be more harder this only thing i dont like it it is good thing but it must be new monsters and weapons and lands
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after the 5th fight my guy turned invisable in every other battle afterwords...and 3rd limit break turns my screen white for the rest of the battle. other then that its a good game
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Very nice game, although final boss is way too easy, the only whing user has to do is use poison attacks which deal 8-12k damage. Also graphic can sometimes become corrupted when user is using limit breaker 2. Beside that i did really enjoy the game.
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When I performed the Limit Break technique on Eldon Crossing, the bigass sword sprite was stuck on the screen for the rest of the battle.
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It is a good thing this is a prelude and you let yourself open for feedback, because how the game stands now, it is just too shallow to offer any other challenge than choosing an attack and heal at the right time. How this translates into being "an exciting spin on turn based RPGs" is beyond me. Others have pointed out some things and given good tips I agree with: have a more diverse library of soundbytes, get character development in there (controlled by the player), and come up with something that deepens the possible strategies and tactics in the battles. I know that is the most difficult part of it, but as it stands now, it is just too boring: nothing new and/or interesting.
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Exceedingly enticing! I'll admit, the one character thing and also in-game progress being pretty much irrelevant of the player's skill was a tiny bit annoying, but for a start of a game series that didn't take very long to beat it was awesome. I saw bugs, glitches and typos, but just the same, 5/5 in hopes of a promising future!
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Okay, just got through.
Boss is pretty easy if you know what you're doing.
Power up with Frenzy, attack with Phoenix and Ramei for Slow and Armor Shatter effect and restore mana when needed. Heal whenever the health gets halved or below. The ending pretty much says what i said before, needs a party to play with instead of one single warrior.
Can't wait for the sequel!
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bug, the "Special" attacks, "limit break" the the others, all leave there visuals on after the first time its used, till the next battle.