Try looking for matching background elements: a cut in half poster, a lamppost with the light in one fractured piece but the pole in another. There's lots of clues. Don't give up.
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Very, very well done. Some levels you could piece together by the shape of the fragments, others you just had to kind of leap into it and figure it out by trial and error. Challenging but not difficult, just the way I like my puzzle platformers. Excellent job.
There's always a clue to where to go next. Sometimes it's a poster, sometimes a tree, sometimes it's your tiny little feet that you haven't noticed are showing in another fractured piece. I'm glad you enjoyed it.
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I found it just the right kinda challenging - as in, I had to do each level a few times, but never felt like I was 'stuck' (except in one incident where I mistook a difficult jump for a wrong plan)
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it was an interesting little puzzle game, and the end of the story made me laugh. the thought of "yaaayyyyy!" and then disappointment. lol. overall, it was fun for what it was. good job.
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très bon jeu, court mais accrocheur. Merci (Thanks for this game, short but adictive, very good game ... and sorry for my english if i've made some mistakes while i were wrinting these few words)
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it was a wonderful game my only concern is the last level, but aside of that the levels were fabulous the mixed up pieces says how lost this could actually be
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Definitely a good brain teaser and solid control over the character makes it really an appealing game. Just a thing, I like the name Shattered than Fractured more.
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The concept was beautiful, even if I wasn't smart enough to really figure out the levels. I admit, I used a walk through, but it wasn't even for the puzzle solving, I wanted to know more of the story. It was captivating and I really appreciate all the details of the game play that you put into this--breath taking. 5/5
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OK game. Pretty unique concept but the way it works it's a lot of trial and error. Finished the game in 10-15 min or so, so it never becomes that frustrating. Not sure if it really has any replayability or any lasting impression. I mostly felt like I wanted to rush through it, and I guess I did. But well made and cool concept, so it's worth to play through.
There can be a little trial and error if you don't spot the connections right away. Sometimes just jumping up and down can offer a lot of clues. I'm glad you enjoyed the concept, at least.
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Great game, idea of scattered pieces is something fresh and fun, but too short to play ;) It took me 10-15 minutes to finish game + bonuse levels... :( 4/5 :):):)
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This game is beautiful. even before the bonus levels, I already felt a drive to go on, and yet a keen sense of despair and dread.
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Where is my Heart? Clone. Pretty well done though.
http://www.copenhagengamecollective.org/projects/where-is-my-heart/
That looks really cool with the way you re-arrange the screen to progress. I don't think it's a clone though. Similar screen-manipulating ideas though. I'll definitely watch that project, thanks for pointing it out.
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I can't tell if it's loading, not loading whatever. The title screen has no indicator on load progress and no play button.
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First platform game in a long time which got me hooked. I actually feel like playing the extra levels instead of ditching the game after completing.
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i hope and pray that i will find
the child that i have left behind
for as i hear the madness gloat
a frightened scream rips from my throat
a child's love, with blind ambition
against my panicked admonition
into the heart of evil's lair
i battle on, without despair
and search and wander as i might
i see no ending to my plight
there is no point in searching more
for i'm the one he's searching for
I'd have to spend a lot of time making that experience user friendly. Making levels is pretty tricky. First you need to make the actual level without any fractures, then slice the screen up and finally you need to move / rotate the individual fractures. I'd rather spend that time making my next game instead. Thanks for the idea though -- glad you enjoyed the game.