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cheep rip off like kittyjoker said and that enoying wasd movementcrap :( why can't they just use the arrows ?
boring...
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The idea was to create an engine that we could use to create a flash mech game with similar mechanics to dynasty warriors. Create a mech, customize it and fight the enemy team, take bases kill enemy officers. How ever we had massive lag issues with the world roaming so we trimed the game down to what you see here until we get a chance to reduce the lag on the original concept
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kinda dumb that the tier 1 weapons are better in every way than the later ones. weapon choice in general is boring. nothing done well here except copying mechwarrior, which was a great game concept. good job on that.
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So there is no level 20? At level 20 you go to hit play then the menu resets to level 1 and you get the captain badge.
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shotgun spread is lame and the turret is slow which makes it immpossible to aim right also the bullets should focus on the mouse so the aim is where you want it
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Interesting game but a little boring and repetetive.Has a lot of glitchis and stil needs a lot of work.Overall a nice game.
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It's a good start, but certainly needs a lot of refinements. As people have said, weapon selection is a little bland - very easy to complete everything with the first tier weapons (they're the most efficient when it comes to dmg/sec). The lack of remembrance of selection is also rather annoying - each time I went into a new match, I had to tell it to use all my weapons instead of just the two arm ones. I've also found that helicopters are faster than you and hover over the top of you, unless you get lucky, they usually take 50% hp whilst you struggle to get a shot off (with the slowest mech, faster mechs are probably better). 2/5
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was fun at the beginning but dying a few times at the 8th mission of the lieutenant level makes it suddenly less fun.
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And my biggest two issues have to do with movement: when beginning, it's often hard to differentiate between various terrains in the pathing map. And even when you know those, the pathing map is often very finicky, blocking my path even when it's pretty obvious to me that it shouldn't be. The second large issue is with mech speed. Even with the slowest possible, the mech goes way too fast for the zoom level. Either slow down *everything,* including mechs and projectiles, or zoom the camera out. I really can't tell where I'm going sometimes. And one last thing: PLEASE PLEASE PLEASE stop spawning enemies when they reach the camera's bounding box. It kills the whole cautious and careful thing, makes it impossible to do anything but move, and practically lets the player cheat by killing an enemy and then stopping and recovering, even when the next enemy is only a single pixel off screen.
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At first this seems like a Mechwarrior (The ORIGINAL Battletech game) look-alike, but then you realize that there's no story, and that the only things that you can customize are the chassis type and weapons. But it gets better from there - there are new weapons. Ballistic weapons are pretty simple, but you really can get only four or five weapons and still have it be called ballistics. Energy weapons have the same difficulty, but again it's not necessarily hardcircle's fault. The back "weapons," however, are a tad lacking. I find that no matter what weapons that work well together that I can equip have two essential problems: they either overheat way too fast (even with the coolant tank) Or if I choose a "lower" level weapon they don't do enough damage for their level. Also, why does ammo decrease while weapon level increases? It's kinda... counter-intuitive.
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Graphics and gameplay are very nice. It's smooth and fun, but the weapons selection system is just sloppy. It doesn't remember your choices, not even when switching between tabs. It's as if no one ever tried playing this game before it was released. 1/5 stars.
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Actually, I don't think this is a bad Battletech clone. It's not original, but it's certainly not a bad game. 4 of 5.
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every time i try to play, all i get is a big white screen, even tho i wait for like 10 minutes. fix this bug please 1/5
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You could easily beat this weapon with nothing but the first weapons + Not enough actual selection in customization, especially the speed/armor department. Add difficulty and more customization and the game will be great. 2/5
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@Everyone: Thanks for all the comments and ratings. Everything you've mentioned will go into the pot when we sit down to brew up the sequel. However that will be while away as we are currently working on a brand new project. Stay Tuned, and Enjoy!!
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Valkyrie: Suckfest. 2/5. I might start to read the instructions or what the idea of the game is about if it wasn't 100% about strafing and selecting the newest weapons and holding down the left mouse click until I fall into a coma.
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I usually only deduct points for music if it's not muteable. But this one is so bad that I'm doing it anyway.
Okay game other than that.
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Good game. Was way to easy at first, but then the captain rank matches were just impossibly difficult. All in all, very good.
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@AntiVirus: Thanks for you comments and suggestions. We will take those into consideration when we sit down to develop a possible sequel.
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FIXED, I'll deal with mochi later. Will try to implement Kong's api again later..probably after prime time since mochi is going to be like this.