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Why does "Beat all levels without losing a life" keep removing people? I finally accomplished this yesterday and now I'm not on there, and I've seen other people disappear.
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@BlackTerror: Yes, there is a bug... sometimes a creep will fly off screen for no reason. If you don't see it happening, it might seem as though the level freezes on you. But I saw this wonderful workaround once: build a sniper and start surrounding it with maxed range boosts. At a given point it will start firing again, and you can still win the level.
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I got it......I finally got the last level I needed with no lives lost....but....just.....this stupid ass bug made it so when I finally got the last wave it just kind of...stopped...never finished the level................ I spent over 50 replays and 5 hours trying to beat it and the damned thing is bugged...thanks for the waste of time -.-
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Annoying when Splitters split in the middle of the map and somehow I lose a life. Nowhere near walls...just not enough room to spawn the new bubbles or something?
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If an enemy flies off the screen, take a sniper tower and build range boosters around it until it starts firing off the screen. Don't wait too long; if the enemy gets too far away (about 20,000), even a tower with a range of 2.5M can't seem to hit it.
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Got a glitch the stealth boss flew through my towers and left from the top left corner i had to kill him but he was gone so i had to quit + if you got this to.
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GHOSTS ARE NOT BUGGED...They go invisible for a short period of time after being hit once (you can see the appearance change slightly). You will not be able to hit them during this time. This is why your towers target another ghost after the initial hit. The way around this is to hit them with your peon towers as soon as they get into the game field. A row works nicely right at the entrance. Forces them to use their invisiblity early. A slow tower is critical in beating ghosts imo. Bump up the range with 2 boosters. (dont need to fully upgrade them). Please bump up if you think this would help others beat ghosts. I think their was only two maps that I needed to use anti-ghost towers. Far prefer to use sniper towers cuz they kill everything.
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For a perfect game on Basilica (the one with only eight towers), the trick is that you can sell the starting towers. Sell all but one, and you'll have just enough to upgrade the one tower to a sniper. From there, build a fire rate boost and damage boost on the sniper, a slow tower with max range boost, and a second sniper.
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THS GAME ROCKKKKKKKK!S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Applez...in the lower left hand corner of the level select screen is an arrow. Hover over it and it will direct you to the original levels modified with the new enemies and the new towers.
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I loved the original Bubble Tanks TD so obviously, I enjoy this one as well. I do wish the original levels were included in 1.5 since this version doesn't have enough levels (IMO) and I think a priority targeting setting and a speed-up/slow-down button would be great when BTTD2 comes out. 5/5
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@ Klausen yes we want achivments for this game but we are not gunna rate you up so you can have one on the best rated comments.
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Wow that air bug really gets annoying. You would think in a re-release that bugs would be fixed, not just some new maps that frustrate you more when you can't kill ghost rounds.
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A creep walked from the starting area, over the top of all my towers and out the side of a wall in the maze. The level didn't complete when all waves were dead. FML mode on - heh.
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It should be possible to change the tower targetting AI between targeting the first creeps to enter its range AND the last. Doing so would open up more strategic possibilities in placement of the towers and more possible chain combination of effects.
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to summarize: yeah the new creeps and new levels are great. No there hasn't been any real improvments on the problems encountered on the first version: aiming is still poor, and ther are still bugs (tower simply not shooting at targets, creeps simply moving over a big grey square). Push + if you want these thing fixed once and for all.
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You can play all original levels (use the arrow on the stage select menu)!
Last hard level was way too easy compared to the others...