Under rating threshold (hideshow)
One other thing that i would like to see, although many may disagree, is to see a rank up and skill tree to upgrade your towers, or at least in-game acheivements that boost your towers a LIL bit. but other than that a good game
Under rating threshold (hideshow)
Very absorbing - not something I often say about an expansion pack! The new creep types are excellent - EMP waves are a great way to balance the formerly overwhelming power of machine guns, and the stealth waves if nothing else actually let you create a juggling level that was halfway enjoyable ;) My only complaint is that there's still no level anywhere near long or hard enough to give me time to try out a Mega Mega Tower...
Under rating threshold (hideshow)
I'm not sure how or why but sometimes random enemies, typically fast or swarm enemies but sometimes splitter, will fly through walls and towers like ghost enemies. Seems to happen when I build towers near the entrance, but it can be annoying =/. Otherwise, awesome game! Got the imp for BTTD and other tower defenses just feel weird. Whenever I play other TDs I want to make mega towers and have zero sell time! So BTTD 1.5 makes me feel better =D
Under rating threshold (hideshow)
Good update as far as content but it's rather buggy now, sometimes the towers just stop shooting or shoot the last enemy in range rather then the first. Also ghost seem to sometimes go where ever they feel like.
Under rating threshold (hideshow)
stealthy level is easy, build 2 towers in the top corridors and 2 in the bottom and then use the last 10 money to block one exit. then when the enemies get near the exit sell the tower that's blocking and buy a new one blocking the other exit...enemies now have to go all the way back around the corridors and back around into the other corridor...then you sell and block again...etc...keep juggling until you have enough money to buy better towers
Under rating threshold (hideshow)
If you need Help with Basilica level:
1. Sell all towers and built one Sniper tower.
2. Upper (or lower) side built 3 Sniper, 1 Dmg Boost
3. Lower (or Upper) built the three Burst towers, 1 Range Boost
Keep tis comment alive!
Under rating threshold (hideshow)
its is hard to make a mega tower because you win before you have enough money to make for fully upgraded towers.IF! you think thats hard what do you think of makeing 4 mega towers combine them and make a mege mega tower!.and dont fotgrt that combination costs almost 600 $ so 4 mega towers = 2400 + the mega mega tower which i think is 700 =3100 without counting the upgraded to get 4 fully upgraded towers. if you agree + this comment
Under rating threshold (hideshow)
Great addition, just as fun if not more than the first one. I still get frustrated when a Splitter pops one of the smaller parts past my tower wall and loses me a life though.
Under rating threshold (hideshow)
Hard Level 4 is actually easier than level 3, once you figure you just have to swap the closing point, so that you have the creep go to and fro until they are decimated; once you get some sniper tower the game is done, but it takes forever to get that much cash.
Plus if you think it helped ;)!
Under rating threshold (hideshow)
The absurd targeting system alone ruins this game. All towers suddenly not firing at ghosts is the icing on the cake. This was broken in the first one, nothing was fixed, it just had a few new colors of paint slapped on before being kicked out the door. Weak.
Under rating threshold (hideshow)
@Blaziken, it's because they are being sponsored by ArmorGames, and they're making their sponsorship more valuable by stealing traffic from websites like Kongregate by the temptation of extra content! Rate up if you want this thievery to stop!
Under rating threshold (hideshow)
I rated this lower than the first Bubble Tanks TD because it's just not as fun. The whole point is to try to upgrade to the super towers and super, super towers. But in all the stages except for the last one, the stage ends before you can even make one super tower.
Under rating threshold (hideshow)
And once again splitters glitch through the walls and ruined my score. This game would be a lot more fun if I wasn't spending half of it fighting against its own bugs.
Under rating threshold (hideshow)
@zyodei, under settings, you can turn off sound and music.
@Symax, the guy that floated off is off screen. If you can, build a Sniper with Range extenders and you should be able to hit him (assuming you have the cash to build enough).
Under rating threshold (hideshow)
This version is more interesting then 1.0 but not more fun even though there are more enemies and different weapons ect.
this game is slightly more complex then 1.0, but still a good game.
Under rating threshold (hideshow)
Man, I don't see why I'm not listed on the "Beat All Levels Without Losing A Life" page. Took me bloody forever, but finally did it.
Under rating threshold (hideshow)
I finally got perfect on Basilica. My trick was to use a slow burst. Two normal 3 towers are enough for the first few waves, if you upgrade the others to normal 1 and normal 2 as fast as you can, but leave one of the towers on the front line as initial for a few rounds. Then upgrade to area burst and slow burst. Upgrade again and that gives you the edge you need. Of course, it is easier to sell seven towers at the start and build it up that way, why didn't I think of that?
Under rating threshold (hideshow)
Stealth level. They give you a perfectly symetrical map with an od number of placable towers. This obviously says that you cannot complete the map as is and you have to block off one path which already uses up 1/5 of your bubbles which brings me to my question: HOW THE FREAKING CRAP IS THIS POSSIBLE?!
Under rating threshold (hideshow)
first of all i have to say i love the game! the concept of making mega towers felt wierd at first but it's so smart! you have to sacrifice some good mazeing space to make more powerfull towers! although i find all these new maps to short, and i think the creeps should get harder by the level cuz i rarely get to build the mega towers and when i do i'm allready owning them like hell :(
Under rating threshold (hideshow)
Found a bug in Right-Angle Turn (1st hard level)... a enemy flying to left upper corner, thru the wall. I wasn't juggling at this time and it's difficult to say if tower X or Y made this, since I was using a lot of diff towers. The game didn't ended even after all waves called and all visible enemies killed. Occurred only once, so far... [BTW, great game :D]
Under rating threshold (hideshow)
This game is beautiful graphically and in concept. But if you want to get every level done perfectly: Save yourself the aggravation and try another game.
At random intervals one of the (non-ghost) creeps bugs and starts ignoring walls. Juggling seems to trigger it, but I haven't been able to reliably reproduce the bug. If you notice it, you can quickly build a new tower to "fix" things. If you finish a level but the game doesn't end, sell everything and build a sniper tower surrounded with maxed range boosters. It might hit the bugged creep even off screen.
This kind of bug is infuriating. In a game where juggling is required, juggling shouldn't trigger a bug that kills you. If perfection is your game, you are not only fighting well designed levels, but a killer bug that changes this from a game of skill to one of pure random chance.