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It seems there is something VERY random about MMT, even if built with exactly the same materials (basic towers), their stats can vary greatly each time built.
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The trick to Easy mode is 3 area towers: 1 Area weaken + 2 Area Burst (spread out by one tower to deal with EMPs) - then just spam the Ènext waveÈ button
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So, apparently when you build 4 mega mega towers and get to wave 1006, the game just glitches out and you lose. http://i45.tinypic.com/15gfds9.jpg
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The hardest part about the hard badge is not getting annoyed with the game for that long. Seriously though, what were you guys thinking releasing a game that was so bad. It feels like the game is in beta mode and we're all your play testers. Come on, I thought you were a better company than that, but apparently not. :-/
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Bug: No matter how I set up the initial game, I am no longer getting credit for completing levels (closed path, seperation [sp] or higher, normal diff or higher)
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I addition to all the other bugs people have listed, I just discovered the "merging towers cost lowered" upgrade doesn't even do anything (merge cost is the same). The Bubble Tank series has always been so good; I don't understand how they could slack off so much for this game. Kittens are crying everywhere :-(
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bubbles tower defense 1 was a great game where you HAD to make mazes and juggle waves. (took a lot of skill and few td games require it since most ppl dont want a challenge. Unfortunately as many ppl have mentioned this game consist of spamming the entire wave and upgrading one tower = win. On occasion the boss only maps take a slightly different strategy but i have yet to have a challenge. If you make a sequel PLS go back to the original format.
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its way to easy
the process is always the same
get a area burst and a range boost
after that u win
works in every mode
ghost are no danger
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I see the bubble TD games alot, and I have always wanted to try. But I have reservations toward this game for a big reason: very complicated. I am the type of player that wants to know about the towers, not the ways to play an easy game. The logic behind this game is easy. Having to fail over and over because you cant figure out which towers to use at the right time, is too frustrating for my time. The lack of story is also bad, but thats just my preference. If the tutorial had better descriptions of the towers (of which there is this huge tree) then I would feel better about playing and setting up strategies. This game is clearly geared towards people who already play bubble TD. I have played TDs before, but this isnt aesthetic enough for me to want to get into it. Its raw, unorganized TD. Great if you are into that, awful if you are not. 2/5
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Since there is no bug report button, here goes: For "Fork in the road", the only mode I have unlocked is All Splitters. But when I first started the game, the first rounds were: Normal, Normal, Fast... Going back to the level select screen fixed this - after two tries. Not a real problem, but kind of an annoyance though.
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My biggest complaint so far... On the first tutorial level, the waves come so fast and make the text bubbles pop up so fast, I can't do or read ANYTHING. I haven't even gotten past the first level and I'm already immensely frustrated. Not a good sign.
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Really dig this game, it's a great sequel to the original. Only minor complaint - the badges are too easy! I've barely scratched the surface of the map options and already have the "Hard" badge. Just takes a bit of time. Maybe an Impossible badge for completing all of 'em?
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Lazy Developers. If they wanted to make this good game great they'd listen to the community and fix these minor issues. Next level button reverts to easy, targeting problem, having to play a level 4 times, ect...
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still spliters are bugged... smaller splitters go over towers and walls... (+) and maybe HeroInteractive will make tomething with this in sequels.
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How to quickly get the hard badge - Set up a small maze and upgrade one tower with area burst. Quickly send all waves. Get mucho bubbles. Upgrade other towers with area burst. + up to keep alive.
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Items are a new addition to this game, but there's no real explanation of how to use them or how that part of the game works in general.
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Easiest way to beat None-Ghost levels: Place 1 Area Burst Tower (make a small maze with cheap towers of course), rush Mob Sending, use excess money to quickly upgrade it + boosting with Boost Tower, best to start with Fire Rate, while Range works awesomesauce after fire rate was build. Also recommend buying "only 1 mob type"-modes, to quickly amass experience.
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AUTOWIN for most maps: Place 4 towers in a square at the END of the map where everything will pass. Make 1 tower a burst, and 1 tower a damage boost to start with. Than upgrade the damage tower to a range tower while you are clicking as fast as possible to let every wave come at the same time. While doing this fully upgrade your burst and rangetowers. Make the other 2 towers a damage boost tower and a firerate boost. Profit. When there are ghostunits coming upgrade 1 tower to a anti-ghost, just use your brains.
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this game is slow, the music is kinda awful... i like the previous one... i also feel like i NEVER can build a mega tower...
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Yeah, beating every level is as easy as: set up a few towers for enemies to go around, set an anti-ghost tower near the end, spam the crap out of the send next wave button until you have enough money quickly upgrade one of before mentioned towers to a max level area burst, continue spamming send next wave and upgrading towers to area burst, watch while they wreck everything, profit. That's every level. On insane you might need to put a weaken area burst and/or a slow area burst every once in a while, but that's pretty much it. Of course a lot of that is because even when you hit "send next wave", it doesn't actually send the next wave; it still only releases a certain number of enemies at a time. Therefore, I can be sitting there for a good 10+ minutes just waiting for it to release all the enemies I told it to. Granted, you still get the money for having told it to release them, so it winds up benefiting you...assuming you weren't hoping to just finish the level quickly that is...
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Why is my advancement constantly being deleted? Cookies enabled, local storage allowed, but this is the THIRD time I have to start from the beginning... NM I'm just gonna go play the original... Fix your basic game design elements!!!
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I wish the "lasting" upgrade unlockables were a bit more useful or exciting. 5% increase to a few things, many towers unchanged... I would care more about getting the XP if there were more intriguing options for upgrade. As it is, I guess I'll just start throwing away my mountain of XP for one-shot items. Unlock-wishlist aside, this is a fantastic follow-up to a great TD game. Mega-mega!
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This game only gets a 1, until the problems are fixed. It's just ridiculous to put a game on here with problems, but not attempt to fix them when players are alerting you about them.
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FYI: Splitter, Dodge and Decoy-only modes can be easily beaten on all maps with a couple of Area Burst towers with some boost towers next to them.
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"closest to goal" and "strongest" priorities don't seem to work at all for some reason. Sniper towers aim everything but the enemies going to the goal/bosses with lot of hp..
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You would think a company that's able to program games surely would be able to spell correctly:
"Night Watch Mode: "Enemies will only be targeted if >>their<< viewable."
Whose viewable?
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Annoyance: If I have to spend XP unlocking a mode(eg. all splitters), I don't see why it should be locked on all maps beyond a certain range. I have neither the desire nor can I be bothered to figure out how to beat Hard/Insane on the first map, nor do I wish to play fixed path, so just give me my damned all decoys/all splitters mode on every map that I unlock! >:(
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i have beaten all levels at the dodge mode, on the achievements screen i saw that i only got the xp for all dodge levels beaten and but not for 1/2 too. LOL
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mmm infinite mode user super tower with a charge tower+poison tower+splash tower+stun tower with speed damage and range boost can make your PC cry
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Considering how many different modes and stuff there is for this game I am a bit surprised this doesn't have more badges.
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So I found a bug, where if I select the open level "down and over" and select normal it only gives me the easy version and I cant get the difficulty cleared