Under rating threshold (hideshow)
I'd love to love this game but it's just flawed in so many ways I can't. Having to play through a bucket load of levels to get to anything interesting is just annoying. I played till I could unlock unlimited mode because I wanted to see a mega mega tower but now I've done it I feel completely underwhelmed. The tower was so powerful I never got to see any enemies. I eventually just gave up and deleted my towers around level 1100 to end it. What's worse is there's stacks of tower types but only the area and sniper seem to be worth going for. Oh well, better luck next time.
Under rating threshold (hideshow)
A big step up from the first BTTD. I was coming in expecting a good game and got a fantastic TD, although it has no story mode like a normal TD would it has an endless amount of modes and a lot of different maps. Combine this with the items and unlockables and vast array of towers and you have a very in-depth game. More incentive to play such as maybe some sort of level system or story mode would have helped but even without it the game is great. 4/5
Under rating threshold (hideshow)
Just like the previous one, way too many things jumping at me at once. Loads of enemies, loads of towers, loads of levels, loads of game modes, loads of achievements, loads of upgrades, loads of possible strategies, and most of these can only be figured out through trial and error during games where you want to be paying attention to the fighting. I don't feel at all tempted to look into all this.
Under rating threshold (hideshow)
On survival around the time i set my third mega tower everything starts to get laggy to the point of making it unplayable. Might have to do with performance on the area towers, as they are the main component.
Under rating threshold (hideshow)
i keep getting the game to crash when i use the mega towers. i think it's cus i like using the lightning towers, when it froze last time, it looked like it was sending out a hundred lightning bolts
Under rating threshold (hideshow)
It seems there is something VERY random about MMT, even if built with exactly the same materials (basic towers), their stats can vary greatly each time built.
Under rating threshold (hideshow)
The trick to Easy mode is 3 area towers: 1 Area weaken + 2 Area Burst (spread out by one tower to deal with EMPs) - then just spam the Ènext waveÈ button
Under rating threshold (hideshow)
So, apparently when you build 4 mega mega towers and get to wave 1006, the game just glitches out and you lose. http://i45.tinypic.com/15gfds9.jpg
Under rating threshold (hideshow)
The hardest part about the hard badge is not getting annoyed with the game for that long. Seriously though, what were you guys thinking releasing a game that was so bad. It feels like the game is in beta mode and we're all your play testers. Come on, I thought you were a better company than that, but apparently not. :-/
Under rating threshold (hideshow)
Bug: No matter how I set up the initial game, I am no longer getting credit for completing levels (closed path, seperation [sp] or higher, normal diff or higher)
Under rating threshold (hideshow)
I addition to all the other bugs people have listed, I just discovered the "merging towers cost lowered" upgrade doesn't even do anything (merge cost is the same). The Bubble Tank series has always been so good; I don't understand how they could slack off so much for this game. Kittens are crying everywhere :-(
Under rating threshold (hideshow)
bubbles tower defense 1 was a great game where you HAD to make mazes and juggle waves. (took a lot of skill and few td games require it since most ppl dont want a challenge. Unfortunately as many ppl have mentioned this game consist of spamming the entire wave and upgrading one tower = win. On occasion the boss only maps take a slightly different strategy but i have yet to have a challenge. If you make a sequel PLS go back to the original format.
Under rating threshold (hideshow)
its way to easy
the process is always the same
get a area burst and a range boost
after that u win
works in every mode
ghost are no danger
Under rating threshold (hideshow)
I see the bubble TD games alot, and I have always wanted to try. But I have reservations toward this game for a big reason: very complicated. I am the type of player that wants to know about the towers, not the ways to play an easy game. The logic behind this game is easy. Having to fail over and over because you cant figure out which towers to use at the right time, is too frustrating for my time. The lack of story is also bad, but thats just my preference. If the tutorial had better descriptions of the towers (of which there is this huge tree) then I would feel better about playing and setting up strategies. This game is clearly geared towards people who already play bubble TD. I have played TDs before, but this isnt aesthetic enough for me to want to get into it. Its raw, unorganized TD. Great if you are into that, awful if you are not. 2/5
Under rating threshold (hideshow)
Since there is no bug report button, here goes: For "Fork in the road", the only mode I have unlocked is All Splitters. But when I first started the game, the first rounds were: Normal, Normal, Fast... Going back to the level select screen fixed this - after two tries. Not a real problem, but kind of an annoyance though.
Under rating threshold (hideshow)
My biggest complaint so far... On the first tutorial level, the waves come so fast and make the text bubbles pop up so fast, I can't do or read ANYTHING. I haven't even gotten past the first level and I'm already immensely frustrated. Not a good sign.
Under rating threshold (hideshow)
Really dig this game, it's a great sequel to the original. Only minor complaint - the badges are too easy! I've barely scratched the surface of the map options and already have the "Hard" badge. Just takes a bit of time. Maybe an Impossible badge for completing all of 'em?
Under rating threshold (hideshow)
Lazy Developers. If they wanted to make this good game great they'd listen to the community and fix these minor issues. Next level button reverts to easy, targeting problem, having to play a level 4 times, ect...
Under rating threshold (hideshow)
still spliters are bugged... smaller splitters go over towers and walls... (+) and maybe HeroInteractive will make tomething with this in sequels.
Under rating threshold (hideshow)
How to quickly get the hard badge - Set up a small maze and upgrade one tower with area burst. Quickly send all waves. Get mucho bubbles. Upgrade other towers with area burst. + up to keep alive.
Under rating threshold (hideshow)
Items are a new addition to this game, but there's no real explanation of how to use them or how that part of the game works in general.
Under rating threshold (hideshow)
Easiest way to beat None-Ghost levels: Place 1 Area Burst Tower (make a small maze with cheap towers of course), rush Mob Sending, use excess money to quickly upgrade it + boosting with Boost Tower, best to start with Fire Rate, while Range works awesomesauce after fire rate was build. Also recommend buying "only 1 mob type"-modes, to quickly amass experience.
Under rating threshold (hideshow)
AUTOWIN for most maps: Place 4 towers in a square at the END of the map where everything will pass. Make 1 tower a burst, and 1 tower a damage boost to start with. Than upgrade the damage tower to a range tower while you are clicking as fast as possible to let every wave come at the same time. While doing this fully upgrade your burst and rangetowers. Make the other 2 towers a damage boost tower and a firerate boost. Profit. When there are ghostunits coming upgrade 1 tower to a anti-ghost, just use your brains.
Under rating threshold (hideshow)
this game is slow, the music is kinda awful... i like the previous one... i also feel like i NEVER can build a mega tower...
Under rating threshold (hideshow)
Yeah, beating every level is as easy as: set up a few towers for enemies to go around, set an anti-ghost tower near the end, spam the crap out of the send next wave button until you have enough money quickly upgrade one of before mentioned towers to a max level area burst, continue spamming send next wave and upgrading towers to area burst, watch while they wreck everything, profit. That's every level. On insane you might need to put a weaken area burst and/or a slow area burst every once in a while, but that's pretty much it. Of course a lot of that is because even when you hit "send next wave", it doesn't actually send the next wave; it still only releases a certain number of enemies at a time. Therefore, I can be sitting there for a good 10+ minutes just waiting for it to release all the enemies I told it to. Granted, you still get the money for having told it to release them, so it winds up benefiting you...assuming you weren't hoping to just finish the level quickly that is...
Under rating threshold (hideshow)
Why is my advancement constantly being deleted? Cookies enabled, local storage allowed, but this is the THIRD time I have to start from the beginning... NM I'm just gonna go play the original... Fix your basic game design elements!!!
Under rating threshold (hideshow)
I wish the "lasting" upgrade unlockables were a bit more useful or exciting. 5% increase to a few things, many towers unchanged... I would care more about getting the XP if there were more intriguing options for upgrade. As it is, I guess I'll just start throwing away my mountain of XP for one-shot items. Unlock-wishlist aside, this is a fantastic follow-up to a great TD game. Mega-mega!
Under rating threshold (hideshow)
This game only gets a 1, until the problems are fixed. It's just ridiculous to put a game on here with problems, but not attempt to fix them when players are alerting you about them.
Under rating threshold (hideshow)
FYI: Splitter, Dodge and Decoy-only modes can be easily beaten on all maps with a couple of Area Burst towers with some boost towers next to them.
Under rating threshold (hideshow)
"closest to goal" and "strongest" priorities don't seem to work at all for some reason. Sniper towers aim everything but the enemies going to the goal/bosses with lot of hp..
Under rating threshold (hideshow)
You would think a company that's able to program games surely would be able to spell correctly:
"Night Watch Mode: "Enemies will only be targeted if >>their<< viewable."
Whose viewable?