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Be nice if I could control the speed of incoming waves or pause the game while I make changes to the turrets. I can't keep up with the wave :(
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Man, I always hate when juggling is used as part of regular strategy in a TD. It's a tower defence, I just want to make a good setup and deal with my towers, I don't want to have to worry about sitting there selling and replacing towers. Imo that goes entirely against the very point of what a tower defence is supposed to be.
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NICE: if you make a mega tower with 1 tower + 3 dam boost, and have 3 full upgraded rapidboost, the mega tower has best damage and 1 reload. but here is the best: if you sell the repid boost, the tower keeps it's reload of 1 !!!!!!
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I always encounter bugs with bubble tank games. any of them. something just goes wrong sometime while I'm playing the game and I have to refresh the page to fix it. Just had the level failed screen stay on my screen after I pressed restart level. on bubble tanks 1 one of the enemy bubble tanks was tracking me through multiple bubble zones shooting me, and It did nothing when I shot it back. I don't think I'm even going to find out what goes wrong in bubble tanks 2...
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finally got the impossible badge :D great game! but this targeting bug on ghosts nearly made me go crazy... needed the most tries for lvl 44, the ghost cutting the edges were absolute horrible if the tower suddenly stops shooting -.- try to slow down the whole field (slow lvl 4 + 2 range lvl 3), further use burst and anti air + sending units from left to right, good luck :)
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The splitter levels are really bad. I don't know maybe it's meant to be like that but I don't like it and as long as the splitters split behind your towers I'm going to keep giving it a bad grade
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Okay I really REALLY hate it when those splitters split out of my rows. It makes me really angry I mean cmon fix that
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Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.
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I love bubble tanks but every time I come back to this it takes only a few minutes to remember why I only gave it one star. Buggy tower targeting highly inconsistent behavior from almost every element in the game... and terrible music
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Game was fun until I started getting into some of the later levels. I don't like juggling, as it goes against what I feel to be the idea behind a tower defense game, and it is required for some levels. Then there's level 40. Juggling is one thing, and I can learn to deal with it. I don't like having to move my towers all over creation just to pass the first couple waves. I found level 40 tedius, frustrating and altogether not fun. Level 40 ruined it for me. Great game with a very interesting theme and upgrade system. Level 40 ruined it for me though.
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A spawner took a left turn through a wall, and went off the screen. Now I'm done with all the levels, but the game is ending - I presume because that guy is still alive, somewhere.
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For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.
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Nothing i do stops the splitters, i've looked online, cant find any walkthroughs for them, i'd like to like this game, but it sucks because there is no way to stop splitters :(((
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The game gets a lot easier when you realize that burst towers are the best killers, they relieve targeting issues, make a burst mega tower out of 3 burst and 1 slow, slow also targets ghosts which makes them easier to kill, especially with splash.
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Make a 2 by 2 cube with two snipers and two rate of fires, form a tunnel to get things running smooth this method only applies to the open ones, if u get to the maxed speed increase you will dominate anything
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After playing more, I change my rating from 3/5 to 1/5. Aside from all of the other issues (targeting - lack of it and lack of options which is unforgivable in TD games this day and age, anti-ghost towers failing to target, etc), spending all that time through a level just for something (usually a ghost) slip by and having to restart to get perfect, because of no save feature in the levels, is unacceptable. Decent start for a game but nowhere near anything that a self-respecting programmer should call complete or ready for release.