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I really like this game, and im having lots of fun trying to get the imp badge.. i just want to point some stuff that really pissed me off in the proccess:
1) Aiming on ghosts, as everybody else
2)I get a perfect juggliing scheme, capable of handling 100 waves at the same time, and when one of the last creeps approach my juggler, the sell button simply doesnt work...now thats annoying hahaha
3) and the oscar goes to this one: stage 49, 100 waves, no lives taken, hours of planning, and the game simply wont end, and i recall seeing a spawner go off the screen, as a ghost... that made me crazy >:D
Other than those, nice game... a new version with fixes would be very appreciated =D
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How nice; game's apparently waiting for me to kill an enemy that isn't there. Guess I'll have to restart the level, again...
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Would've given it 5/5(I gave BTTD 1.5 5 stars), but the monster-flying-off-the-screen bug and the ghost bug are just too big to ignore, especially with the perfect win badge. So sadly, 3/5 for version 1.
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For those losing hope on Cut Through - the last part is nowhere as hard as the middle. It's vital to kill the first spawner before it can lay eggs. So put your three towers in a row right at the entrance. After that, the only thing you need to worry about is getting the slow and fast creeps synched up so they don't get more and more spread out over time, and in particular time the entrances of new waves so they end up in the middle of the pack.
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Towers really suck at switching targets. My tower one shots these enemies, but shoots like 20 shots at them before it switches.
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This game is not necessarily bad. It's just that it's absurd to expect somebody who has not put time into it to be able to complete 15 levels. Heck, it took me about an hour to beat 5 levels. Ok, maybe I was also looking at chat.. but you get the idea. Hopefully the rest aren't so time consuming <
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Just had an enemy leave the battefield through the bounding gray wall. Beat the rest of the waves and now have to quit since the map will not end. A spawned monster glitched through the top wall of the map Shorty-Mc-Shorterson (ID 24).
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I love how clean the menu system looks and the music is really good! Was in a really frustrated mood until I started playing this game and hearing the music =)
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Yeah the targeting bugs really need some tweaking. If you fix that one serious flaw this would be an awesome game of this genre. pop pop!
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oh hey let's give all the mobs on the screen a number and let the towers randomly select any of them to aim at. That's an awesome idea.
Well maybe it wasn't ...
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Everything was going good, then a regenerating creep randomly flies through my turrets like a ghost and goes over the endzone. It didn't count as a point against me, but I was unable to complete the level because it was technically still alive.
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Dreadful game. The ghosts are buggy and the "end of game" screen glitched over my screen twice where it would not go away. Has no replay value and becomes uninteresting in about 3 levels. Kinda upset that there was a badge of the day for this game because I wasn't even interested enough in the game to try getting it and I love the bubble tanks games.
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A spawner took a left turn through a wall, and went off the screen. Now I'm done with all the levels, but the game is ending - I presume because that guy is still alive, somewhere.
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The ghosts, they still glitch. Pretty sure it's not a "feature" that the towers still lose sight of them every now and then.
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One notable glitch... if you fail a level and hit "restart level" the "incomplete level" box STAYS THERE thought you can build where ever you can normally build and monsters can go over it. So, it doesn't impact gameplay at all, but it's annoying.
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When I was about to complete the level 2,3 waves away one of them was a ghost wave and my ghost towers didn't shoot at them at all!! (They were in range and the only thing on screen.)Then I died.
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needs a "restart level" button, and "quit" button should be renamed "quit to menu" (as well as confirmation that you want to exit)
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I played Cut Through and didn't think it was so bad. Then I realized that I could only place one tower. I thought it was hard then, but when I noticed that you only get one life I started to get a little scared. xP
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If splitter enemies are near a 1-tile tank corner and if they die, a few might burst onto the other side, therefor taking a shortcut!
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Well the levels fall into two spots: You either have a super boring level that you just sit there and spam waves together to make it go by faster or levels that make you want to kill yourself over how stupidly hard they are, like I swear that some of these levels must have only one way to win them because I sit here and try over and over in some way to come close to winning and never even get close...
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I'm a big fan of the bubble tank games, but I have to be honest - I was disappointed in the gameplay of this as a TD (going by the previous interest and addiction to the bubble tank games.) While this is true, it's still a decent TD overall to play. Only giving this a 4/5 but it will be going in my favorites.
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Its getting worse. Sometimes an enemy (not necessarily ghost) flies straightly across the map. If it is not destroyed immediately, it leaves the map and the game cannot be finished any more.
I upgraded an extreme long range cannon which started shooting but if the shots are deleted when leaving the screen, they never hit.
To fix this, please kill all Units leaving the map (without a life lost).
The game was much more fun without this bug.
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i am one level away from the impossible badge so i am considering making a blog about how to get it not sure of many people will read it though if this comment gets lots of upvotes i will do it