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Juggling should NEVER be part of the requirement to be able to pass a level. It should be a game of strategy and wits. Not stupid amounts of buy sell the same two towers over and over again.
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Splitter enemies being able to split onto the other side of towers and walls makes me hate the game all on it's own, let alone everything else.
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Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.
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I was really enjoying the game, but I'll be honest, some of the levels are bogus. The end levels, where you have to use hotkeys to win, but the hotkeys require you to have a tower activated are bogus. Cut through ruined it for me.
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Dear people of the world,
Sniper tower+Area slow+Area damage+damage tower=? GIGANTIC CROSS-MAP SHOOTING, MAP-SLOWING AND DAMAGING COMBINATION OF WIN.
Just thought I might tell you. :3
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Protip #2: When you do enough damage to kill a spawner before he has spawned anything try calling the 'spawner wave' early. Now you can kill the spawnlings too and thus get a little more gold. Each little spawn is worth as much as the spawner itself.
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FYI - After a tower kills an enemy, it won't see ghosts that's are flying over towers. When the ghost passes over open floor it can target it. Also, if a tower is built where an enemy is already in range it may fail to see it.
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I spent the time to go for the second medium badge.. but that cut-out level is just too stupid, too carpal-tunnel inducing.
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There is actually a pause button! It's the hot key P. Was it there all along? It hides the game though so you'll need a screen grab if you want to use it for game planning.
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Putting a fully upgraded damage and fire rate tower near a sniper tower makes it have almost the speed of a machine gun with high damage.
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Like someone else said, bugs in this game are really irritating. My turrets are ever aiming... nothing! A nice game whit a GREAT problem. :/
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I totally refuse to get this botd, and i got them all so far, but this is just too boring, repetitive and hard, it's not worth it, pretty bad choice for the kong team i think.
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here is a better tower one sniper tower one machinegun tower two splash towers it will be enough to pass most maps on it's own has 2 reload about a 1000dmg global range and it splashes
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Bubble bubble kill myself and kongregate will be in trouble. If you're going to add a badge like that, add a new difficulty, called AARRRGGGGH just for this badge
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Fun bug: https://i.imgur.com/pj1SAY3.png
Looks like it's only on level 46 (Back and forth).
They come out of the gate and just stall...
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update: after giving a super tower over 67200 range (I eventually got it to 2150400) it started shooting at the creep. I then waited about 2-5 minutes for the bullets to catch up to it and beat the level.
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Would be great to see whether you have enough money to buy an upgrade. Maybe grey it out as long as money is missing...?
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Be nice if I could control the speed of incoming waves or pause the game while I make changes to the turrets. I can't keep up with the wave :(
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I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?
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I really like this game, and im having lots of fun trying to get the imp badge.. i just want to point some stuff that really pissed me off in the proccess:
1) Aiming on ghosts, as everybody else
2)I get a perfect juggliing scheme, capable of handling 100 waves at the same time, and when one of the last creeps approach my juggler, the sell button simply doesnt work...now thats annoying hahaha
3) and the oscar goes to this one: stage 49, 100 waves, no lives taken, hours of planning, and the game simply wont end, and i recall seeing a spawner go off the screen, as a ghost... that made me crazy >:D
Other than those, nice game... a new version with fixes would be very appreciated =D
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How nice; game's apparently waiting for me to kill an enemy that isn't there. Guess I'll have to restart the level, again...
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Would've given it 5/5(I gave BTTD 1.5 5 stars), but the monster-flying-off-the-screen bug and the ghost bug are just too big to ignore, especially with the perfect win badge. So sadly, 3/5 for version 1.
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For those losing hope on Cut Through - the last part is nowhere as hard as the middle. It's vital to kill the first spawner before it can lay eggs. So put your three towers in a row right at the entrance. After that, the only thing you need to worry about is getting the slow and fast creeps synched up so they don't get more and more spread out over time, and in particular time the entrances of new waves so they end up in the middle of the pack.
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Towers really suck at switching targets. My tower one shots these enemies, but shoots like 20 shots at them before it switches.
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This game is not necessarily bad. It's just that it's absurd to expect somebody who has not put time into it to be able to complete 15 levels. Heck, it took me about an hour to beat 5 levels. Ok, maybe I was also looking at chat.. but you get the idea. Hopefully the rest aren't so time consuming <
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Just had an enemy leave the battefield through the bounding gray wall. Beat the rest of the waves and now have to quit since the map will not end. A spawned monster glitched through the top wall of the map Shorty-Mc-Shorterson (ID 24).
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I love how clean the menu system looks and the music is really good! Was in a really frustrated mood until I started playing this game and hearing the music =)
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Yeah the targeting bugs really need some tweaking. If you fix that one serious flaw this would be an awesome game of this genre. pop pop!
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oh hey let's give all the mobs on the screen a number and let the towers randomly select any of them to aim at. That's an awesome idea.
Well maybe it wasn't ...