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People keep saying the ghosts are buggy.. I see them very clearly 'phasing' out after being hit once and untargetable for a split second, is that your bugginess? cause to me it looks more like an intended aspect of the creep
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What's interesting to me is all the comparisons saying how bad this is compared to other TD games. You do realize that this game is now almost 4 years old???? Many of the TD games now on Kong referenced this game for how to make a TD! None of the Bubble Tanks games were easy. They were meant to be challenging! You want easy points? Go play a game with snails in it!
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Dreadful game. The ghosts are buggy and the "end of game" screen glitched over my screen twice where it would not go away. Has no replay value and becomes uninteresting in about 3 levels. Kinda upset that there was a badge of the day for this game because I wasn't even interested enough in the game to try getting it and I love the bubble tanks games.
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I give up on your glitch filled game. You suck. Maybe you should invest your precious time into fixing your games before you loose every gamer.
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Really wish I could say this game is good. Sadly I can not. I had good hopes when I had seen it had the badge of the day. This became a major let down.
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I think the crossing from action to the TD is not really a good thing for the ones who played the classic Bubble Tanks. The fun factor was the tank evolution. Once there was no more evolutions to explore, the game dies. The fun factor wasn't here.
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Would be great to see whether you have enough money to buy an upgrade. Maybe grey it out as long as money is missing...?
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It seems like an influx of low level accounts complimenting games that are flawed beyond belief is a trend. What happened to good quality and communication?
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thanks to herointeractive to give kongregate such a good game having 60 points,all about bubbles and defense game,can we except for 'bubble tanks tower defense 2',to get more badges to the new and old players :)
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If u r stuck on a level here's a trick:-
1. Make a long path for the bubbles with basic towers.
2. Start upgrading them except one in the middle.
3. When a strong boss or bubble(s) appears, just let him almost reach the end (not quite the end or he will go through, nearby the tower u have not upgraded).
4. When the bubble(s) passes ur non-upgraded tower ( not very far), just sell the tower.
You will get 10 bubbles and if the enemy bubbles are nearby ur sold tower and a bit faraway from the exit, the enemy will turn around to try going through the sold tower. That's a fool of 'em. Go pwn 'em all.
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I was really enjoying the game, but I'll be honest, some of the levels are bogus. The end levels, where you have to use hotkeys to win, but the hotkeys require you to have a tower activated are bogus. Cut through ruined it for me.
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One normal enemy spontaneously gained the ability to fly, and just went offscreen to have a tea party. After beating all of the other waves the level didn't end, undoing almost an hour of progress :\
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I see alot of people complaining about the ghost bug, well don't forget about the splitter glitch that pushes little bubbles through the cracks of your towers right at the end of a long stage.
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If you're having problems with ghosts coming in from a corner and messing up your playthrough, you should practice on level ID 41: The Shift. If you can 100% that level, you're pretty much good as far as ghosts are concerned. I beat that specific level with 20 towers total, and I bet you could too.
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massive glitch with staggered towers on splitting waves.
if your towers are set half a unit apart (rather than in-line with each other) then when the enemies split, sometimes they split through.
i cannot tell you how many times this made me restart well over halfway through a level
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Also, the combination of lousy targeting (mentioned by many others) and lack of speed control pretty much makes this a 2/5 at best. And that's being generous. BT games are great, but are their TD games so poorly done?