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This game have very annoing bugs , the worst , anytime , any level don't finish and stay eternaly with the map ending , is simply a absolute shame , that the developers don't check yours games
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A good part of what makes the impossible badge such an horrible odyssey is the way the towers decide their target. Seriously, almost all of the enemies that pass the defenses are ghosts that suddenly became temporarily untargetable or enemies that were almost at the end but for some reason the towers don't attack. To improve the system I would recommend letting the targeting decision to the player (putting some option of the kind of enemy you want to attack, less health, closer to the exit, etc) or putting the option of a pointer to select the enemy you want to focus on. Maybe pressing on the exact enemy with the mouse? The other thing is that the tower don't stop attacking an enemy until is dead and that creates a lot of problems when other enemy is closer to th goal and notower is shooting it because they are busy killing other one.
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Another version of bubble popping. I like the fact that in this version the bubble clusters are stationary; not that I dislike controlling them myself, it's just that in other bubble variants, the game won't work.
Seems to take an inordinate amount of time to complete each level. I haven't tried upgrading any bubble towers since labyrinthian positioning seems to get it done.
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Fun bug: https://i.imgur.com/pj1SAY3.png
Looks like it's only on level 46 (Back and forth).
They come out of the gate and just stall...
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It's a high chance that you're missing that in Settings you can change a game speed :P Very helpful at boring easy levels and hard juggling (Cut Through for example ;* )
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For the record, adding random spawn locations for enemy boss ghosts is a dirty trick...you never know which side you need to load up.
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The hard badge is a bit of pain, but 40 is totally doable. You just have to get used to the clunky buy\sell mechanic and make a circle track in the lower diamond that is large enough to force the enemies to keep changing paths. It takes a while to get the timing right, but it can be done. If you wan a screen shot, message me.
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i need so much a restart at the last wave T8T (or simply a restart and don't have to quit everytime) or a pause that allow you to see what you have easier ><...
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I played this for the Badge, because I'm fond of this series. At first, I thought it was just a basic TD game...until I discovered how the tower classes and upgrades work in it! Nice! :-)
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This is one of the most painful tutorials ever. Don't make me click through 30 boxes telling me what I can do without actually letting me do that. Every tutorial should be skippable, and they should let you do the things it is telling you when the box is there, that way if I can't figure out how something works, I can easily reread it without having to go back a multiple boxes.