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The targeting in this game is horrendous. I remember why I gave up on the achievements before. Seriously, a waste of time.
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I want to try for the rest of the badges after getting the BOTD but after reading the comments, the wisdom of the masses has deterred me.
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Most annoying Kongpanion to get a shiny version of. The Kongregate team took the most repetitive and boring games and put them into one Kongpanion. Well, at least 3 of the games were terribly boring and repetitive like this one.
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i wish you could save at a wave -.- it's extremely annoying when you're constantly dying in the middle of the level and need to restart the whole level for that perfect just to use a slightly different set-up or different upgrade
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For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.
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Really wish I could say this game is good. Sadly I can not. I had good hopes when I had seen it had the badge of the day. This became a major let down.
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I don't mind the randomness of enemies coming from different entry points, but on hard levels it's too much. Example: Level 44 - if the third wave ghosts spawn only at one point, they will fly over any developed at that time defence (too little space, not developed enough). This applies to any enemies deployment - i try one level over and over, trying to beat it and building my defence the same way, enemies sometimes get almost past it, sometimes dead at the beginning. Such games such be about skills, not luck. 4/5
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Love the game, one of the best TD's I've ever played, but I was kind of disappointed when I saw that there was an in-game tutorial on how to juggle. Juggling shouldn't be a strategy required to win a TD.
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Luckily I already have the badge, however....this game was a piece of crap 10 years ago when I got said badge, and it remains a piece of crap still.
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At first I was like "Damn, not this again for the badge of the day!". But then.. well.. it won't let me play anyway :)
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Being a fan of the bubble games i thought this game was going to be awesome; Biggest.Mistake.Ever. The game is slow for one taking up to 20 minuets to finish levels that should be clear-able in less then 10 minutes. Second the upgrading system is horrible i spend my time making a maze to obliterate all waves with tactically placed towers just to only upgrade less then half because the enemy are broke. Finally it loses game data frequently i had to redo several levels i wasted my time completing the first time because it never registered as completed.
Terrible game, it never should have been badge of the day.
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Juggling should NEVER be part of the requirement to be able to pass a level. It should be a game of strategy and wits. Not stupid amounts of buy sell the same two towers over and over again.
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Splitter enemies being able to split onto the other side of towers and walls makes me hate the game all on it's own, let alone everything else.
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Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.
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I was really enjoying the game, but I'll be honest, some of the levels are bogus. The end levels, where you have to use hotkeys to win, but the hotkeys require you to have a tower activated are bogus. Cut through ruined it for me.
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Dear people of the world,
Sniper tower+Area slow+Area damage+damage tower=? GIGANTIC CROSS-MAP SHOOTING, MAP-SLOWING AND DAMAGING COMBINATION OF WIN.
Just thought I might tell you. :3
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Protip #2: When you do enough damage to kill a spawner before he has spawned anything try calling the 'spawner wave' early. Now you can kill the spawnlings too and thus get a little more gold. Each little spawn is worth as much as the spawner itself.
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FYI - After a tower kills an enemy, it won't see ghosts that's are flying over towers. When the ghost passes over open floor it can target it. Also, if a tower is built where an enemy is already in range it may fail to see it.
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I spent the time to go for the second medium badge.. but that cut-out level is just too stupid, too carpal-tunnel inducing.
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There is actually a pause button! It's the hot key P. Was it there all along? It hides the game though so you'll need a screen grab if you want to use it for game planning.
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Putting a fully upgraded damage and fire rate tower near a sniper tower makes it have almost the speed of a machine gun with high damage.
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Like someone else said, bugs in this game are really irritating. My turrets are ever aiming... nothing! A nice game whit a GREAT problem. :/
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I totally refuse to get this botd, and i got them all so far, but this is just too boring, repetitive and hard, it's not worth it, pretty bad choice for the kong team i think.
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here is a better tower one sniper tower one machinegun tower two splash towers it will be enough to pass most maps on it's own has 2 reload about a 1000dmg global range and it splashes
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Bubble bubble kill myself and kongregate will be in trouble. If you're going to add a badge like that, add a new difficulty, called AARRRGGGGH just for this badge
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Fun bug: https://i.imgur.com/pj1SAY3.png
Looks like it's only on level 46 (Back and forth).
They come out of the gate and just stall...
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update: after giving a super tower over 67200 range (I eventually got it to 2150400) it started shooting at the creep. I then waited about 2-5 minutes for the bullets to catch up to it and beat the level.
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Would be great to see whether you have enough money to buy an upgrade. Maybe grey it out as long as money is missing...?
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Be nice if I could control the speed of incoming waves or pause the game while I make changes to the turrets. I can't keep up with the wave :(
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I can see a minor glitch that causes the ghosts to be untargetable for a fraction of a second that might make some of the hard levels extremely difficult to beat. However, I've missed a perfect on Roundabout, a medium level, 6 times in a row because a single ghost is never targeted by the overwhelming number of ghost/sniper/mega towers on the board. Nothing else even makes it past the first turn, but the ghosts just walk through. Surely this came up when you were testing the thing?!?