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For the record, adding random spawn locations for enemy boss ghosts is a dirty trick...you never know which side you need to load up.
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The hard badge is a bit of pain, but 40 is totally doable. You just have to get used to the clunky buy\sell mechanic and make a circle track in the lower diamond that is large enough to force the enemies to keep changing paths. It takes a while to get the timing right, but it can be done. If you wan a screen shot, message me.
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i need so much a restart at the last wave T8T (or simply a restart and don't have to quit everytime) or a pause that allow you to see what you have easier ><...
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I played this for the Badge, because I'm fond of this series. At first, I thought it was just a basic TD game...until I discovered how the tower classes and upgrades work in it! Nice! :-)
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This is one of the most painful tutorials ever. Don't make me click through 30 boxes telling me what I can do without actually letting me do that. Every tutorial should be skippable, and they should let you do the things it is telling you when the box is there, that way if I can't figure out how something works, I can easily reread it without having to go back a multiple boxes.
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when the last ennemy of the level reach the out with nearly full red bar and it's because you look him thinking : he will die ,who care i have 500+bubles T_T.
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my favorite super tower is 2 area bursts 1 area weaken and 1 slow burst. add a range boost and it can cover up pretty much the whole screen
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This game needs a better targeting system. I lost several times just due to my mega towers firing on the guys in back while several super weak enemies get through uncontested in the front. Please Fix This!
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I dont understand this game. I am watching a guy get shot and blasted by area attack over and over, through the entire train, and the green bar doesnt go down at all. Glitchy ass game dude.