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Comments for Bubble Tanks Tower Defense

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Sierrajeff

Dec. 24, 2012

Under rating threshold (show) I don't juggle. It's tower defense, not teleport defense.

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(-1)

kriip

Dec. 19, 2012

Under rating threshold (show) Juggling shouldn't be a strategy required to win a TD. 100% correct!

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(2)

Spellweaver

Dec. 16, 2012

Under rating threshold (show) The targeting failure ruins this one.

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(3)

AodhGhoti

Dec. 11, 2012

Under rating threshold (show) Game was fun until I started getting into some of the later levels. I don't like juggling, as it goes against what I feel to be the idea behind a tower defense game, and it is required for some levels. Then there's level 40. Juggling is one thing, and I can learn to deal with it. I don't like having to move my towers all over creation just to pass the first couple waves. I found level 40 tedius, frustrating and altogether not fun. Level 40 ruined it for me. Great game with a very interesting theme and upgrade system. Level 40 ruined it for me though.

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(4)

little_one

Dec. 07, 2012

Under rating threshold (show) Nice game!

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(2)

hithisishal

Nov. 23, 2012

Under rating threshold (show) A spawner took a left turn through a wall, and went off the screen. Now I'm done with all the levels, but the game is ending - I presume because that guy is still alive, somewhere.

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(3)

BenW69

Oct. 27, 2012

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(-22)

BenW69

Oct. 27, 2012

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(-19)

BenW69

Oct. 27, 2012

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(-14)

falcoIII

Oct. 21, 2012

Under rating threshold (show) For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.

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(17)

kucinghitam9

Oct. 15, 2012

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(-11)

SamuraiGirl99

Sep. 24, 2012

Under rating threshold (show) Fun game, the soundtrack is so soothing and relaxing though lol 4/5

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(0)

xSpectre

Sep. 13, 2012

Under rating threshold (show) Obviously you should aim at the closest ghost last. The targeting in this game is so perfect.

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(3)

ryk421

Sep. 12, 2012

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(-7)

grebsilees

Sep. 09, 2012

Under rating threshold (show) nice game

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(1)

destind

Aug. 31, 2012

Under rating threshold (show) The game gets a lot easier when you realize that burst towers are the best killers, they relieve targeting issues, make a burst mega tower out of 3 burst and 1 slow, slow also targets ghosts which makes them easier to kill, especially with splash.

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(1)

queman04

Aug. 29, 2012

Under rating threshold (show) That was one tough Impossible Badge

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(-1)

biteme666

Aug. 23, 2012

Under rating threshold (show) Make a 2 by 2 cube with two snipers and two rate of fires, form a tunnel to get things running smooth this method only applies to the open ones, if u get to the maxed speed increase you will dominate anything

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(2)

NewDemon

Aug. 18, 2012

Under rating threshold (show) Ghosts are annoying.

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(2)

picten

Aug. 17, 2012

Under rating threshold (show) HEY GUYS BTD2 IS OUT ON ARMOR GAMES

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(-1)

aznperson999

Aug. 10, 2012

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(-6)

AlasterMyst

Aug. 09, 2012

Under rating threshold (show) After playing more, I change my rating from 3/5 to 1/5. Aside from all of the other issues (targeting - lack of it and lack of options which is unforgivable in TD games this day and age, anti-ghost towers failing to target, etc), spending all that time through a level just for something (usually a ghost) slip by and having to restart to get perfect, because of no save feature in the levels, is unacceptable. Decent start for a game but nowhere near anything that a self-respecting programmer should call complete or ready for release.

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(-1)

moskaubear

Aug. 09, 2012

Under rating threshold (show) considering the original is a shooter, you would think this WOULD be one of the TDs that allow you to block the path. The harder levels shouldn't follow the same aggravating and senseless pattern any other old TD would have. They should involve the enemy beginning to use their own bubble tanks, and blocking becoming a necessary skill. Will you block with cheapy 10cost cannons at the risk of being overrun during micromanagement? (unable to plant a new one because an enemy is in the way) Or will you make your blocker on the main path a mega-mega and put all the little ones around the sides? This really should have played more like a defensive RTS and not a standard run-of-the-mill TD. I think they awarded this thing badges without playing it that far, the later levels are just kind of evil. The splitter bug especially means you can't just make a 'perfect setup' and come back in 20-30 waves like on say Bloons (one of the only reasons I got those badges was the nice gradual slide)

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(-1)

abuckfiddy

Aug. 09, 2012

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(-11)

GameTommy

Aug. 09, 2012

Under rating threshold (show) P.S. There IS an update for this game. It's called Bubble Tanks TD 1.5. The link on Kongregate is http://www.kongregate.com/games/HeroInteractive/bubble-tanks-td-1-5. If you didn't like the bugs here, try that game.

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(1)

Squishybrick

Aug. 09, 2012

Under rating threshold (show) Personally, this is very creative for it's genre, it really is one-of-a-kind.. It's too bad they went a little sadistic with the difficulty, but other than that, it's a very unique game.

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(-2)

GameTommy

Aug. 09, 2012

Under rating threshold (show) I agree, this game is impossible, UNTIL you learn ho to juggle enemies. Once you've learned how to do that, it becomes too easy. Since you either have too easy or impossible difficulty, and nothing in-between, I didn't like the game, so only 2/5 Stars from me.

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(1)

JSilvis

Aug. 08, 2012

Under rating threshold (show) Oh..and this game is horrible. Either enemies have farrrr tooo much health, or towers do farrr too little damage. The first fixed level. I made them take as long of a path as possible. Most towers were at level 3 or 4, and it's like they were doing no damage. Almost everything made it to the end. It was a well designed level that I spent 15 minutes setting up...for nothing. Seriously...this is inexcusably bad. I can't put myself through 15 levels of this shit..how does it have a 4.16?!?!

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(4)

fhhuber

Aug. 08, 2012

Under rating threshold (show) Was fine until it got to where no matter how you placed towers you couldn't win without juggling. If you can't win by placing and leaving the towers its just wrong. its supposed to be a strategy test not a test of mouse clicking speed. 0/5. If I could give a negative score I would

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(-1)

Jedo

Aug. 08, 2012

Under rating threshold (show) I refuse to play a tower defense game that requires juggling to win.

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(2)

Tz_BG

Aug. 08, 2012

Under rating threshold (show) Just had an enemy leave the battefield through the bounding gray wall. Beat the rest of the waves and now have to quit since the map will not end. A spawned monster glitched through the top wall of the map Shorty-Mc-Shorterson (ID 24).

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(3)

strongbad22

Aug. 08, 2012

Under rating threshold (show) How did one of the splitters in the Fixed map randomly ghost through my labyrinth of towers and ruin what could have been a perfect run? Why must you be buggy?

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(-1)

Arus51

Aug. 08, 2012

Under rating threshold (show) I always wondered, why can't you block the path? Obviously it would make the game too easy, but what's physically stopping you from doing it?

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(1)

Danasia

Aug. 08, 2012

Under rating threshold (show) Too many bugs to deal with also some levels are unnecessarily long

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(3)

a_big_favor

Aug. 08, 2012

Under rating threshold (show) Really bad, even for a tower defense. How did a good game bubble tank game spawn so many bad games?

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(1)

TanMan134

Aug. 08, 2012

Under rating threshold (show) A hotkey for the next wave would be convenient

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(8)

MydizWeljump

Aug. 08, 2012

Under rating threshold (show) ...and I thought for sure if I refresh, I'll get that botd I'm missing.

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(-1)

MydizWeljump

Aug. 08, 2012

Under rating threshold (show) from first menu, the 'back' button brought me to... (refresh) dang it, I just refreshed because the replay window wouldn't go away...

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(-1)

Ayelis

Aug. 08, 2012

Under rating threshold (show) No hotkey to call next wave? D: And what about that turret aiming! Ghosts should always take priority.

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(8)

AlasterMyst

Aug. 08, 2012

Under rating threshold (show) 3/5. quite a few major bugs (games not ending when they should and menus staying up sometimes) Aside from that, the targeting system is horrible, targets enemy in order they appear on the map instead of closest to exit, which is a really bad idea. The targeting issues is the main issue with this game.

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(14)

superdave9000

Aug. 08, 2012

Under rating threshold (show) glitch. On up and down easy course the final boss doesn't come out and I have to quit the game and restart.

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(0)

stwjordan

Aug. 08, 2012

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(-5)

ittlecas

Aug. 08, 2012

Under rating threshold (show) Its not often I dont have the patience for a med badge and less yet when its a botd. But I have 9 of the 15 levels for the badge and I'm quiting.... too boring.

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(6)

Ewokpornstar

Aug. 08, 2012

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(-7)

leolucy2

Aug. 08, 2012

Under rating threshold (show) @souulkeeper there ALREADY IS A SEQUEL.its bubble tanks td 1.5

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(-2)

taskun56

Aug. 08, 2012

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(-4)

RoboShadow50

Aug. 08, 2012

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(-12)

yodudes567

Aug. 08, 2012

Under rating threshold (show) Putting a fully upgraded damage and fire rate tower near a sniper tower makes it have almost the speed of a machine gun with high damage.

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(4)

souulkeeper

Aug. 08, 2012

Under rating threshold (show) If you guys ever make a sequel (which I hope you do) it'd be cool to have levels for the player so each stage is worth so much xp or whatever and after each stage you can buy upgrades (like a bonus to all tower's damage or a decrease in the bubbles required for upgrading a tower or increase fire rate of machine gun towers, etc) just an idea. I suggest this because this game by itself is a fine tower defense but just sort of falls a bit flat (but still a solid 3/5 in my opinion).

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(0)

DanielBarajas

Aug. 08, 2012

Under rating threshold (show) I don't really get it but it's easy

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(0)

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