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update: after giving a super tower over 67200 range (I eventually got it to 2150400) it started shooting at the creep. I then waited about 2-5 minutes for the bullets to catch up to it and beat the level.
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Everything was going good, then a regenerating creep randomly flies through my turrets like a ghost and goes over the endzone. It didn't count as a point against me, but I was unable to complete the level because it was technically still alive.
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This is a difficult game, but I love it when you're able to summon all remaining waves and watch as your towers destroy all enemies! :D
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16x power-up ultra-ultra-tower with 1 range, 3 reload, 12 dmg makes a sniper tower 540 times as effective as a normal one. and it has space for 20 of those baddies, meaning it gives a firepower of 10800 sniper towers on 36 build spaces :) :)
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the bug with the towers stopping to target ghosts only happens when you have a tower selected and the ghost flies over the ghost-shotting tower, so make sure not to have anything selected during early ghost waves where you have only 1 high-dmg tower
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Bubble bubble kill myself and kongregate will be in trouble. If you're going to add a badge like that, add a new difficulty, called AARRRGGGGH just for this badge
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So, is there a reason for anti-ghost towers to stop targeting ghosts that flew past it? I now see from the comments that I'm not the only one with this glitch. Comments from 2010 with 900+ votes have no response from the devs and the glitch is still there. 3/5 for such poor customer service and game support.
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Geez. I play this, and there are annoying requests, but I close those. I leave the game because of a crash and IT RESTARTS THE GAME FROM THE ABSOLUTE START!!!!! However I like the game so...4 stars. Maybe 3.
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great game, all levels are easily beatable 100% with a bit of strategy and planning. for those of you whining about ghosties, stop using sniper towers, they are terrible and rarely needed to beat a level.
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It really bugs me when splitters split next a diagonal 'gap' which causes the daughter splitters to jump past towers diagonally, which no other enemy can pass through. I'm sure other people have experienced this bug as well.
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Protip #2: When you do enough damage to kill a spawner before he has spawned anything try calling the 'spawner wave' early. Now you can kill the spawnlings too and thus get a little more gold. Each little spawn is worth as much as the spawner itself.
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People keep saying the ghosts are buggy.. I see them very clearly 'phasing' out after being hit once and untargetable for a split second, is that your bugginess? cause to me it looks more like an intended aspect of the creep
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What's interesting to me is all the comparisons saying how bad this is compared to other TD games. You do realize that this game is now almost 4 years old???? Many of the TD games now on Kong referenced this game for how to make a TD! None of the Bubble Tanks games were easy. They were meant to be challenging! You want easy points? Go play a game with snails in it!
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Dreadful game. The ghosts are buggy and the "end of game" screen glitched over my screen twice where it would not go away. Has no replay value and becomes uninteresting in about 3 levels. Kinda upset that there was a badge of the day for this game because I wasn't even interested enough in the game to try getting it and I love the bubble tanks games.
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I give up on your glitch filled game. You suck. Maybe you should invest your precious time into fixing your games before you loose every gamer.