Under rating threshold (hideshow)
Man, I always hate when juggling is used as part of regular strategy in a TD. It's a tower defence, I just want to make a good setup and deal with my towers, I don't want to have to worry about sitting there selling and replacing towers. Imo that goes entirely against the very point of what a tower defence is supposed to be.
Under rating threshold (hideshow)
NICE: if you make a mega tower with 1 tower + 3 dam boost, and have 3 full upgraded rapidboost, the mega tower has best damage and 1 reload. but here is the best: if you sell the repid boost, the tower keeps it's reload of 1 !!!!!!
Under rating threshold (hideshow)
I always encounter bugs with bubble tank games. any of them. something just goes wrong sometime while I'm playing the game and I have to refresh the page to fix it. Just had the level failed screen stay on my screen after I pressed restart level. on bubble tanks 1 one of the enemy bubble tanks was tracking me through multiple bubble zones shooting me, and It did nothing when I shot it back. I don't think I'm even going to find out what goes wrong in bubble tanks 2...
Under rating threshold (hideshow)
finally got the impossible badge :D great game! but this targeting bug on ghosts nearly made me go crazy... needed the most tries for lvl 44, the ghost cutting the edges were absolute horrible if the tower suddenly stops shooting -.- try to slow down the whole field (slow lvl 4 + 2 range lvl 3), further use burst and anti air + sending units from left to right, good luck :)
Under rating threshold (hideshow)
The splitter levels are really bad. I don't know maybe it's meant to be like that but I don't like it and as long as the splitters split behind your towers I'm going to keep giving it a bad grade
Under rating threshold (hideshow)
Okay I really REALLY hate it when those splitters split out of my rows. It makes me really angry I mean cmon fix that
Under rating threshold (hideshow)
Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.
Under rating threshold (hideshow)
I love bubble tanks but every time I come back to this it takes only a few minutes to remember why I only gave it one star. Buggy tower targeting highly inconsistent behavior from almost every element in the game... and terrible music
Under rating threshold (hideshow)
Game was fun until I started getting into some of the later levels. I don't like juggling, as it goes against what I feel to be the idea behind a tower defense game, and it is required for some levels. Then there's level 40. Juggling is one thing, and I can learn to deal with it. I don't like having to move my towers all over creation just to pass the first couple waves. I found level 40 tedius, frustrating and altogether not fun. Level 40 ruined it for me. Great game with a very interesting theme and upgrade system. Level 40 ruined it for me though.
Under rating threshold (hideshow)
A spawner took a left turn through a wall, and went off the screen. Now I'm done with all the levels, but the game is ending - I presume because that guy is still alive, somewhere.
Under rating threshold (hideshow)
For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.
Under rating threshold (hideshow)
Nothing i do stops the splitters, i've looked online, cant find any walkthroughs for them, i'd like to like this game, but it sucks because there is no way to stop splitters :(((
Under rating threshold (hideshow)
The game gets a lot easier when you realize that burst towers are the best killers, they relieve targeting issues, make a burst mega tower out of 3 burst and 1 slow, slow also targets ghosts which makes them easier to kill, especially with splash.
Under rating threshold (hideshow)
Make a 2 by 2 cube with two snipers and two rate of fires, form a tunnel to get things running smooth this method only applies to the open ones, if u get to the maxed speed increase you will dominate anything
Under rating threshold (hideshow)
After playing more, I change my rating from 3/5 to 1/5. Aside from all of the other issues (targeting - lack of it and lack of options which is unforgivable in TD games this day and age, anti-ghost towers failing to target, etc), spending all that time through a level just for something (usually a ghost) slip by and having to restart to get perfect, because of no save feature in the levels, is unacceptable. Decent start for a game but nowhere near anything that a self-respecting programmer should call complete or ready for release.
Under rating threshold (hideshow)
considering the original is a shooter, you would think this WOULD be one of the TDs that allow you to block the path. The harder levels shouldn't follow the same aggravating and senseless pattern any other old TD would have. They should involve the enemy beginning to use their own bubble tanks, and blocking becoming a necessary skill. Will you block with cheapy 10cost cannons at the risk of being overrun during micromanagement? (unable to plant a new one because an enemy is in the way) Or will you make your blocker on the main path a mega-mega and put all the little ones around the sides? This really should have played more like a defensive RTS and not a standard run-of-the-mill TD. I think they awarded this thing badges without playing it that far, the later levels are just kind of evil. The splitter bug especially means you can't just make a 'perfect setup' and come back in 20-30 waves like on say Bloons (one of the only reasons I got those badges was the nice gradual slide)
Under rating threshold (hideshow)
I love the butthurt guys that gave up on the badge of the day and bash the game. Spend a little time with it, and try to not suck at TD games! lol
Under rating threshold (hideshow)
P.S. There IS an update for this game. It's called Bubble Tanks TD 1.5. The link on Kongregate is http://www.kongregate.com/games/HeroInteractive/bubble-tanks-td-1-5. If you didn't like the bugs here, try that game.
Under rating threshold (hideshow)
Personally, this is very creative for it's genre, it really is one-of-a-kind.. It's too bad they went a little sadistic with the difficulty, but other than that, it's a very unique game.
Under rating threshold (hideshow)
I agree, this game is impossible, UNTIL you learn ho to juggle enemies. Once you've learned how to do that, it becomes too easy. Since you either have too easy or impossible difficulty, and nothing in-between, I didn't like the game, so only 2/5 Stars from me.
Under rating threshold (hideshow)
Oh..and this game is horrible. Either enemies have farrrr tooo much health, or towers do farrr too little damage. The first fixed level. I made them take as long of a path as possible. Most towers were at level 3 or 4, and it's like they were doing no damage. Almost everything made it to the end. It was a well designed level that I spent 15 minutes setting up...for nothing. Seriously...this is inexcusably bad. I can't put myself through 15 levels of this shit..how does it have a 4.16?!?!