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Comments for Bubble Tanks Tower Defense

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Ygreeq

Jun. 01, 2013

Under rating threshold (show) Nice game!

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(3)

SomePineapples

May. 18, 2013

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(-6)

Magnicon

May. 07, 2013

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(-5)

rejuvenation

May. 04, 2013

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(-5)

dfpratt

Apr. 22, 2013

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(-4)

uberpenguin

Apr. 21, 2013

Under rating threshold (show) Man, I always hate when juggling is used as part of regular strategy in a TD. It's a tower defence, I just want to make a good setup and deal with my towers, I don't want to have to worry about sitting there selling and replacing towers. Imo that goes entirely against the very point of what a tower defence is supposed to be.

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(6)

LuckyHope

Apr. 07, 2013

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(-3)

megaman1234567

Apr. 03, 2013

Under rating threshold (show) sometimes i play with no tower and make them war each other

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(1)

igorkon22

Mar. 30, 2013

Under rating threshold (show) this game is impossible

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(-2)

Dameonsangel

Mar. 18, 2013

Under rating threshold (show) I always encounter bugs with bubble tank games. any of them. something just goes wrong sometime while I'm playing the game and I have to refresh the page to fix it. Just had the level failed screen stay on my screen after I pressed restart level. on bubble tanks 1 one of the enemy bubble tanks was tracking me through multiple bubble zones shooting me, and It did nothing when I shot it back. I don't think I'm even going to find out what goes wrong in bubble tanks 2...

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(4)

Marisita03

Mar. 05, 2013

Under rating threshold (show) Dar la opción de acelerar (fast boton, please)

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(1)

pherdilicious

Mar. 02, 2013

Under rating threshold (show) finally got the impossible badge :D great game! but this targeting bug on ghosts nearly made me go crazy... needed the most tries for lvl 44, the ghost cutting the edges were absolute horrible if the tower suddenly stops shooting -.- try to slow down the whole field (slow lvl 4 + 2 range lvl 3), further use burst and anti air + sending units from left to right, good luck :)

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(3)

ate_tanka

Feb. 14, 2013

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(-6)

ate_tanka

Feb. 14, 2013

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(-6)

Camoybot

Jan. 28, 2013

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(-4)

100janov

Jan. 15, 2013

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(-14)

100janov

Jan. 15, 2013

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(-10)

Spellweaver

Jan. 14, 2013

Under rating threshold (show) Finally got the impossible badge. This would be a better game by far if it didn't have the targeting delay bug and the money decrease one.

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(5)

Kytoleir

Jan. 13, 2013

Under rating threshold (show) Lol um how do you select a level? I can't get past the tutorial XD

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(0)

1Shinigami

Jan. 12, 2013

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(-3)

Spellweaver

Jan. 11, 2013

Under rating threshold (show) I noticed the bubble money going down after some kills. This is a serious bug.

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(1)

Crypex

Jan. 02, 2013

Under rating threshold (show) Three words: sleeping tower syndrome...

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(3)

Sierrajeff

Dec. 24, 2012

Under rating threshold (show) I don't juggle. It's tower defense, not teleport defense.

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(-1)

kriip

Dec. 19, 2012

Under rating threshold (show) Juggling shouldn't be a strategy required to win a TD. 100% correct!

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(2)

Spellweaver

Dec. 16, 2012

Under rating threshold (show) The targeting failure ruins this one.

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(3)

AodhGhoti

Dec. 11, 2012

Under rating threshold (show) Game was fun until I started getting into some of the later levels. I don't like juggling, as it goes against what I feel to be the idea behind a tower defense game, and it is required for some levels. Then there's level 40. Juggling is one thing, and I can learn to deal with it. I don't like having to move my towers all over creation just to pass the first couple waves. I found level 40 tedius, frustrating and altogether not fun. Level 40 ruined it for me. Great game with a very interesting theme and upgrade system. Level 40 ruined it for me though.

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(4)

little_one

Dec. 07, 2012

Under rating threshold (show) Nice game!

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(2)

hithisishal

Nov. 23, 2012

Under rating threshold (show) A spawner took a left turn through a wall, and went off the screen. Now I'm done with all the levels, but the game is ending - I presume because that guy is still alive, somewhere.

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(3)

BenW69

Oct. 27, 2012

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(-22)

BenW69

Oct. 27, 2012

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(-19)

BenW69

Oct. 27, 2012

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(-14)

falcoIII

Oct. 21, 2012

Under rating threshold (show) For those complaining about ghost targeting problems - the solution is sniper towers beside fire-rate upgraders. Adding slow towers helps as well. The AI will target the ghost after a second or two.

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(17)

kucinghitam9

Oct. 15, 2012

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(-11)

SamuraiGirl99

Sep. 24, 2012

Under rating threshold (show) Fun game, the soundtrack is so soothing and relaxing though lol 4/5

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(0)

xSpectre

Sep. 13, 2012

Under rating threshold (show) Obviously you should aim at the closest ghost last. The targeting in this game is so perfect.

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(3)

ryk421

Sep. 12, 2012

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(-7)

grebsilees

Sep. 09, 2012

Under rating threshold (show) nice game

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(1)

destind

Aug. 31, 2012

Under rating threshold (show) The game gets a lot easier when you realize that burst towers are the best killers, they relieve targeting issues, make a burst mega tower out of 3 burst and 1 slow, slow also targets ghosts which makes them easier to kill, especially with splash.

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(1)

queman04

Aug. 29, 2012

Under rating threshold (show) That was one tough Impossible Badge

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(-1)

biteme666

Aug. 23, 2012

Under rating threshold (show) Make a 2 by 2 cube with two snipers and two rate of fires, form a tunnel to get things running smooth this method only applies to the open ones, if u get to the maxed speed increase you will dominate anything

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(2)

NewDemon

Aug. 18, 2012

Under rating threshold (show) Ghosts are annoying.

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(2)

picten

Aug. 17, 2012

Under rating threshold (show) HEY GUYS BTD2 IS OUT ON ARMOR GAMES

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(-1)

aznperson999

Aug. 10, 2012

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(-6)

AlasterMyst

Aug. 09, 2012

Under rating threshold (show) After playing more, I change my rating from 3/5 to 1/5. Aside from all of the other issues (targeting - lack of it and lack of options which is unforgivable in TD games this day and age, anti-ghost towers failing to target, etc), spending all that time through a level just for something (usually a ghost) slip by and having to restart to get perfect, because of no save feature in the levels, is unacceptable. Decent start for a game but nowhere near anything that a self-respecting programmer should call complete or ready for release.

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(-1)

moskaubear

Aug. 09, 2012

Under rating threshold (show) considering the original is a shooter, you would think this WOULD be one of the TDs that allow you to block the path. The harder levels shouldn't follow the same aggravating and senseless pattern any other old TD would have. They should involve the enemy beginning to use their own bubble tanks, and blocking becoming a necessary skill. Will you block with cheapy 10cost cannons at the risk of being overrun during micromanagement? (unable to plant a new one because an enemy is in the way) Or will you make your blocker on the main path a mega-mega and put all the little ones around the sides? This really should have played more like a defensive RTS and not a standard run-of-the-mill TD. I think they awarded this thing badges without playing it that far, the later levels are just kind of evil. The splitter bug especially means you can't just make a 'perfect setup' and come back in 20-30 waves like on say Bloons (one of the only reasons I got those badges was the nice gradual slide)

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(-1)

abuckfiddy

Aug. 09, 2012

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(-11)

GameTommy

Aug. 09, 2012

Under rating threshold (show) P.S. There IS an update for this game. It's called Bubble Tanks TD 1.5. The link on Kongregate is http://www.kongregate.com/games/HeroInteractive/bubble-tanks-td-1-5. If you didn't like the bugs here, try that game.

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(1)

Squishybrick

Aug. 09, 2012

Under rating threshold (show) Personally, this is very creative for it's genre, it really is one-of-a-kind.. It's too bad they went a little sadistic with the difficulty, but other than that, it's a very unique game.

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GameTommy

Aug. 09, 2012

Under rating threshold (show) I agree, this game is impossible, UNTIL you learn ho to juggle enemies. Once you've learned how to do that, it becomes too easy. Since you either have too easy or impossible difficulty, and nothing in-between, I didn't like the game, so only 2/5 Stars from me.

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(1)

JSilvis

Aug. 08, 2012

Under rating threshold (show) Oh..and this game is horrible. Either enemies have farrrr tooo much health, or towers do farrr too little damage. The first fixed level. I made them take as long of a path as possible. Most towers were at level 3 or 4, and it's like they were doing no damage. Almost everything made it to the end. It was a well designed level that I spent 15 minutes setting up...for nothing. Seriously...this is inexcusably bad. I can't put myself through 15 levels of this shit..how does it have a 4.16?!?!

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(4)

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