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Great game! 5/5 but it could use some work, the maps (or map, rather) gets a little too bland after a while. Great idea and I love the ship mechanic with the funny hair.
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1/5......na jk i will give you 5/5 only cuz i really loved the bubble tanks and i know you can do beter and i hope you will do beter next time...you will right?
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Click the "Like on Facebook" and "Follow on Twitter" multiple times for a lot of money, ruining your game. :) Also, too little detail and too repetitive to be actually fun. NOT a 5/5.
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Yea...f.uck this shit. There's a difference between challenge..and just throwing as much damage as humanly possible at you...this is the latter..It wasn't enough that there are dozens of missiles and hundreds of shots always coming at you? You had to add in mines that cover every inch AND little mini drones that home in on you by the dozens?? And NO upgrades...it's just frustrating and sooo repetitive..even the dialogue gets on my nerves..she says the same damn things 3 times on every level.
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Anyway, point number two: i'd very much appreciate being able to use those tracking mines or seeking missiles, really anything dropped by my enemies, that follows me, against them. I like to get the mines to follow me, then try to steer the mines into enemy ships. But, that doesn't work here..
And last, what everyone has been saying all along: Upgrades! theres a reason people keep bringing that up, and its because people (me included) love upgrades. So, if your making a sequel (which, you know you want to) please include upgrades.
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Firstly, i'd like to have the ability to shoot down (at least some of) the enemies projectiles. Like, if i see a shot coming towards me, i wanna be able to blow it away, rather than just run away from it.
I can of course see how that could be a problem sometimes, when you have so many shots coming towards you, there would be no way to get past those shots and hit the ships your trying to kill if you had to shoot down every single shot in your way first.
A way around that, could be to make it only work with some of the incoming projectiles, or some of the weapons on some of your ships.
Now, i didn't try that yet this time, and its been a while since the last time ive played the game, so i dont remember if you can actually do it or not, but if you can, i apologize for bringing it up.
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Ive loved this game (and most other games you've made, with a few exceptions) since i started playing it on your website right after you released it.
Basically, any game that keeps me playing and keeps me interested for hours on end, and makes me completely loose track of whats happening around me, is a 5/5 in my book.
Now, with that said, there are a few things i'd like to see changed here, to make an Awesome game, into a Perfect gaming experience!
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Once I saw all the capital ships, there was no reason to play anymore. The last ship was not worth the time it spent getting it. In other words, the balance of the game was completely off. I felt like I was dealing mere pinpricks of damage to the capital ships... that's why an upgrade system was needed. A few damage and rate of fire improvements, and where would this rating be? 4/5. Right now it's pure 3/5 due to rough balance, increasingly boring enemies, awful banter that repeats far too often, and terrible music. The arena like focus is still a really good mechanic, even after so many bubble arenas. The on-death invincibility of the red guys (couldn't be bothered to remember their names) was not exciting- it was tedious.
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A curious and highly effective method of handling those large capital ships is to utilize the "Shock and Awe" ship to push them out of the circle and then use the Sniper ship's railgun to dispose of them while they can't shoot me from outside. :)
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Keep the enemies from leaving the circle boundary! I use the Shock and Awe ship and it often pushes the bigger ships out of boundary and I can't attack them till they return.
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Nice little game but like others, I have some points you should keep an eye on while developing your next game(s). Your main weakpoint, I think, is called "user friendliness". First of all: When something is displayed in the same dialog, there should be exactly ONE button to reach it. You could make one "Settings" Button which opens the settings dialog. Any further options should be displayed by tabs or sub menus so that the "Hotkeys" button becomes obsolete. It seems to me, that you urgely seeked some possibilities to fill your Menu - otherwise I could not explain why you made a button "More Games" which does excatly the same thing than the Kongregate-Sign.
The last big problem is: Your "Death Shop". You should read something about the "Single Level of Abstraction" principle. When a click causes to select/buy a ship, it should not close the whole dialog.
Finally, you have a lot of nice drawings in the whole game - but you should leave some more space which is reserved for content.
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First of all, when grunt fighters come at you with missiles that home in on your plotted trajectory instead of your current position, hints about movement patterns are a LITTLE outdated. Second, once a ship's health hits zero, it should DIE. Not keep shooting and become invulnerable for ten seconds. And third, grunt class ships do NOT spam mines. That's what every other game in the known universe reserves for the MINE LAYER class.
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Only ships that are worth it: Armored Assault, Bullet Storm, AI 3100, Sniper, Crusher. Note that while the Sniper may appear to be bad for crowd control, you'd be surprised how much collateral damage one shot causes.
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it's a mediocre game but it lacks a confirm button when buying a ship and of course the possibility to see your weapons before buying it
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I would play this forever if each ship had its own set of upgrades, like armor. speed, weapon upgrades, etc. 5/5 for sure though, very well put together game
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Final mission has a great knack for tossing the shield generator right in the middle of the mob making it impossible to destroy because the shield blocks it. You really should have made the shields themselves able to be destroyed after taking X amount of damage.
Plus, asking for 5 ratings for a game you say needs more things in it is like a 5 year old asking for candy and saying they'll be better after writing on the walls.
I did enjoy the game and gave it a 4/5 for the same reasons as others.
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The lack of ship/weapon customization or leveling up usually means your ship is either too strong or too weak for a given mission. The dialog is annoying and your view is too limited (3 ship lengths view on a map that's about 15 ship lengths from end to end). It's nice when a developer responds to comments, but annoying they would ask for high ratings. The rating system is pretty clear: 1 - Hated it, 2 - Didn't like it, 3 - Liked it, 4 - Really liked it, 5 Loved it.
And I didn't like this game.
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I'm kinda confused with the demo man...allegedly it has sticky mines that can be manually detonated, but the things it shoots are not sticky, nor do they function like mines, nor are they able to be manually detonated. They don't stick to anything, they just float there, they don't explode when things run into them...which is kinda the whole point of what mines are supposed to be (they're supposed to explode when things run into them), and the only way to 'manually detonate' them is by having 5 out and firing another one which makes the oldest one explode, which isn't really a manual detonation if you ask me. Anyhoo, the game itself is nice, and it feels great, it's just the features that are lacking. I'd add onto that, but petesahooligan pretty much echos my feelings there, so I won't go into it.
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nice way of putting bubble tanks in space and throwing in a few factions i suggest rpg elements in ur sequel and allow players to choose sides in order to unlock ship parts ON TOP of what the above highly rated posts suggest excellent job 4/5
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Things that i want to see in this game
A customization, upgrade, and weapons store
An enemy log (encycloedia, whatever you call it)
And make the hard levels hard and the easy levels easy.
Thank you
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Okay I've been trying to complete the "Very Hard" mission for like 1 hour and I gotta call something about the defecation of a bovine. Each time I try to do it, I destroy a kind of ship in 5 secs... only to find out I'm 1v1 against a ship of the same kind... and its HP won't bulge. No matter the ship and the secondary weapon, the bar is stuck. Frustrating, to say the least.
Especially since I went through the, I dare say, effort (and not because the game is hard) to see what the final mission was going to be like.
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two improvements for the next version of this game, optional characters instead of only one female character, sexist much? and the other improvement.. Not an upgrade system like everyone else, but cheaper if not more ships of various prices... i couldnt get past mission four til i had the Bulletstorm ship.. meaning i died alot.
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Good game, But there needs to be more ships and upgrades, etc. I thing that my make the game better. But still it is a good game.
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You're a bit ridiculous, mr.developer. Asking people for rating 5 is THE WORST thing ever. It is like saying "Please, don't press this button". We WILL press it. We WILL rate the game whatever we want, because WE play the game, and WE rate the game. If we like it, 5/5. If it needs updates, 4/5. If it is boring, 2/5. If the developer asks for 5/5, 1/5. Thats it.
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1/5 Until you add flying pony guns! Haha nah just kidding, I would point out some things but looks like everyone in the top comments has covered the issues for me. 5/5 So you can make a sequel, I look forward to playing it.