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I find it offensive that the developer thinks they can put out a stripped down version of BT and then beg for fives because they were unwilling/unable to put in the time and effort to make this a five star game. Like Respect, 5/5 are EARNED, not begged for.
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I had never seen instructions so detailed before: "1: Select a mission 2: Blow shit up!"
They should make more games like this
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Missions are just so long and boring, they'r not even hard, its just plain boring and if it wasn't for the badges i quit by now already, it's so incredibly boring that i wil have to do few levels every day
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Hard badge tips:
(1) Once you get Bullet Storm, start saving cash, then buy Shock and Awe.
(2) Shock and Awe can push bosses out of the arena so they can't shoot and you can finish them later, after minions are cleared.
(3) Laptop players: if the game lags too much - go to in-game settings and decrease quality - "Efficiency Mode".
(4) Aim Bullet Storm's special at the center of larger enemies for heavy damage / insta kills.
(5) You can switch ships during the mission.
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The game has dozens of problems, but there are three big ones. First, the infernal music; one song for a game that takes longer than an hour? HELL NO. The music, good at first, eventually made me want to die. Second, it is too goddamn easy. I had to literally run into bullets in order to die on the last mission, and it took a while because my autoturrets kept killing enemies and healing my ship. I never died before then. Third, everything is too long. It feels more like an endless grind than a real game. This is an action game-I want some action. I want to actually die occasionally. All I played for was to see the end, which of course ended up being anticlimactic and boring.
Oh, and where's the plot? Did you forget about that? What is this mysterious artifact? Could it explain why your ship is so superior? How is Earth gonna deal with, what was it, SIX hostile alien incursions? Etc.
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Too easy really. Buy 2nd ship, 6th ship, and 10th ship, the complete the game. Then buy any ship to get the medium bade. :)
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I positively love the update, excellent work. The game really benefits, and is much more balanced (though now the Shock and Awe is a little overpowered. This kinda stuff should really have come out in playtesting though. There are three things you should have learned from this experience:
1. There is no excuse for not or insufficient playtesting. Giving it out and having it playtested for 3 days should have eliminated the glaring flaws it had.
2. Take your audience seriously: They *will* have good ideas
3. Don't badger for 5 stars.
4. If you have a metal theme, put in metal music
There are still flaws: it does get a bit repetitive and different enemies still don't really take much of a different strategy, which makes it a bit too long. Still, it's a fun game!
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Even late in the game, the Bullet Storm is still useful. I always put something heavy on my space bar to hold it down so the starburst fires as soon as the meter is charged.
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Please stop asking for a "5" rating so the next game will be better. It seems clear you know you made a good but not great game.
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I would love you give this game a 5/5, but can only give you a 3/5 and don't have the funding to give you the extra points. If you could send me some kreds I'd be more than happy to enhance my rating to 5/5, since your biggest complaint is lack of 5's. Don't forget to label the kreds you send as "funding to accomodate lame panhandling for ratings".
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Ok, so you took Bubble tanks, gave it a new skin, and republished it. Thats OK, BT was a popular and successful game, but you removed the most important element of BT. Customization. Linear upgrading is worthless, BT's "choose your evolution path" was the most interesting thing in the game. After that, it just comes down to holding down the fire button while circling the enemy. And thats another thing. The enemies have 100% accurate auto-lead. Admittedly, one of the things wrong with BT was the ability to circle enemies and have them fire straight at you (AKA where you used to be) while you shredded them, but the enemies are a little too accurate in this game. Any agreements?
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Great way to deal with the insect super-capital ships = shock & awe -> push them out of the bubble, then rocket a couple times & repush when they come back in.
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A curious and highly effective method of handling those large capital ships is to utilize the "Shock and Awe" ship to push them out of the circle and then use the Sniper ship's railgun to dispose of them while they can't shoot me from outside. :)
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Keep the enemies from leaving the circle boundary! I use the Shock and Awe ship and it often pushes the bigger ships out of boundary and I can't attack them till they return.
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Alien: "Bah! That pathetic piece of junk can't hold up to our vessels." Me: But I've just killed over a hundred of your vessels...
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For those not liking running around in circles without seeing half the action: Use another ship! With Shock and Awe you can ram other ships. The gameplay becomes way different from a typical shooter.
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guess not remembering how to play does win the game im done now maybe i was being to evasive when i played it before i pretty much just chased everything down these 2 runs. Keep up the good work.
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Pretty sure i liked this game but i had trouble with the last 2 levels and by the end of an attempt at a level your wrist just hurts. Just came back after a long while and beat one of those 2. Maybe not really remembering how to play the game helps because i beat it my first try. taking a break will try the last one some time.
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To beat the final level (big guns), use the pause menu (defaults to 'P') to swap between the "Shock and Awe" and "Crusher" ships. Use the "Shock and Awe" to push the big green ships out of the playing field. Use the crusher to destroy everything else. By the time the big green ship comes back, you should have everything else destroyed.
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This game seems to be getting a lot of hate, but I think what people aren't doing is judging it for what it is. This is a classic, top down space shooter. I'm not really sure what you're expecting..yea it gets repetitive, but so do all games like this. It's far from anything groundbreaking..and, yes, been done the same way 100000 times before, but for what it is, it's a fun game.
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my suggestions so far:ships that have defensive capabilities or power that goes beyond simply blowing stuff up faster and in different ways.
Give us a way to test out ships before we buy them, maybe like a 20 enemy map where all ships are testable before purchase, but you cant receive any currency or gadgets.
faster progression, i feel like even after beating the game, not all the ships will be available.
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I'd like to point out a problem with the Bulletstorm ship (haven't really used a lot of the other ships yet). If you're bumping along the outsides with your ass against the border, and you try to use your special, because the missile spawns SLIGHTLY behind you, it explodes on the border and not a single fragmented bullet even flied out from it. Definitely a problem if you just like to skirt around the outsides shooting inward.
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Good day Developer, the concept is good, the game is good, the more u play the more u become familiar with enemies fleet, abilities of enemies and more. Just a comment it would be better if we can still upgrade the Ship like increase damage, rate of fire, shield, speed etc, since you can go back in the previous level it would be better if we can do that, and im sure it wud be hours of fun. after i purchase the crusher worth 30,000.00 i have no used for the money since i have bought the last ship. thanks RATE + IF YOU AGREE.
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Oh yeah.. Best ship: Shock and Awe. Awesome damage, no need to dodge anything you kill so fast. Epilepsy-inducing sound and light effects included! Way more style than the Crusher
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It looks nice, gameplay is OK, but it's really grindy. AFter 13 levels it's just the same thing, over and over again. Ship choice doesn't really matter: just circle strafe and keep firing. Over and over and over again.
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Nice light entertainment. I bought everything up to Sniper, but recommend buying Armored Assault (cheap and a reasonable upgrade to the default), Bullet Storm (great ship), then Demo Man (there's nothing worthwhile between these 2 ships, Demo Man is good to circle strafe large ships and groups of ships), then Shock and Awe for the last level, as it basically puts the last level in to Easy Mode by pushing all the enemies out of the arena and letting you deal with them one at a time. General tip is to always hold down secondary fire and primary fire, rather than bother saving up your secondary until needed.
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Basically Bubble Tanks without the ship customization, fewer levels, and lots of performance issues? Also wave based combat just kinda makes the game annoying instead of challenging, Especially on the 10 wave levels. The first 9 waves are involve flying in circles while your auto-weapons kill everything and then a bit of a challenge on the last wave. Failing means 10 minutes of flying in circles til you get back to the fun part. Not exactly a winning formula.
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A rather large problem: The big bugships will often place their shield generators below each other, making it pretty much impossible to destroy them (since you need a weapon that penetrates enemies and also enough luck to actually hit them without seeing them).
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The red exile ships dont seem to die after their health bar is gone, if this is intended due to some kind of a shield, then it would be helpful to show the shield hp bar also, otherwise it seems like a bug in the game
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Either the Sniper needs a faster fire rate, or the Crusher needs to have some piercing ability because on the last level, once the enemies shield up, you can't do anything but die.
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To do the last mission: When the big ships are shielded they are invulnerable! Don't even try to shoot them, it will do nothing. You have to take out the shield generators (small drones).